mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 12:42:54 +08:00
Move CarouselBeatmap access to private, test using indices
This commit is contained in:
parent
8e1ecddb1d
commit
8c81f1e684
@ -466,36 +466,53 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestDifficultyIconSelecting()
|
||||
{
|
||||
int? previousID = null;
|
||||
addRulesetImportStep(0);
|
||||
createSongSelect();
|
||||
|
||||
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
|
||||
DrawableCarouselBeatmapSet set = null;
|
||||
AddStep("Find the DrawableCarouselBeatmapSet", () =>
|
||||
{
|
||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
|
||||
});
|
||||
|
||||
DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
|
||||
AddStep("Find an icon", () =>
|
||||
{
|
||||
difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
|
||||
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
|
||||
});
|
||||
AddStep("Click on a difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
|
||||
.First(icon => icon.Item.Beatmap != songSelect.Carousel.SelectedBeatmap));
|
||||
InputManager.MoveMouseTo(difficultyIcon);
|
||||
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
AddAssert("Selected beatmap changed", () => songSelect.Carousel.SelectedBeatmap.ID != previousID);
|
||||
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
|
||||
|
||||
double? maxBPM = null;
|
||||
AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria
|
||||
{
|
||||
BPM = new FilterCriteria.OptionalRange<double>
|
||||
{
|
||||
Min = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
|
||||
Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
|
||||
IsLowerInclusive = true
|
||||
}
|
||||
}));
|
||||
AddUntilStep("Wait for filter", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().Any(icon => icon.Item.Filtered.Value));
|
||||
|
||||
DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
|
||||
AddStep("Get filtered icon", () =>
|
||||
{
|
||||
var filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.Find(b => b.BPM < maxBPM);
|
||||
int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
|
||||
filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
|
||||
});
|
||||
|
||||
int? previousID = null;
|
||||
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
|
||||
AddStep("Click on a filtered difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
|
||||
.First(icon => icon.Item.Filtered.Value));
|
||||
InputManager.MoveMouseTo(filteredIcon);
|
||||
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
@ -503,6 +520,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
|
||||
}
|
||||
|
||||
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
|
||||
|
||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
|
||||
|
||||
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, DrawableCarouselBeatmapSet.FilterableDifficultyIcon icon)
|
||||
{
|
||||
return set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
|
||||
}
|
||||
|
||||
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
|
||||
|
||||
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
|
||||
|
@ -211,7 +211,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
private readonly BindableBool filtered = new BindableBool();
|
||||
|
||||
public readonly CarouselBeatmap Item;
|
||||
private readonly CarouselBeatmap item;
|
||||
|
||||
public FilterableDifficultyIcon(CarouselBeatmap item)
|
||||
: base(item.Beatmap)
|
||||
@ -220,13 +220,13 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
|
||||
filtered.TriggerChange();
|
||||
|
||||
Item = item;
|
||||
this.item = item;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!filtered.Value)
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
item.State.Value = CarouselItemState.Selected;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user