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mirror of https://github.com/ppy/osu.git synced 2025-01-12 17:43:05 +08:00

Merge branch 'refactor-osd' into music-controller-hotkeys

This commit is contained in:
Lucas A 2019-08-10 16:25:59 +02:00
commit 8c630b4f4c
218 changed files with 2825 additions and 1445 deletions

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@ -1,5 +1,5 @@
<p align="center">
<img width="256" height="256" src="assets/lazer.png">
<img width="500px" src="assets/lazer.png">
</p>
# osu!
@ -100,7 +100,7 @@ Before starting, please make sure you are familiar with the [development and tes
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as pain-free as possible.
For those interested, we love to reward quality contributions via bounties, paid out via paypal or osu! supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via paypal or osu! supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
## Licence

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@ -63,6 +63,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.704.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.726.2" />
</ItemGroup>
</Project>

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@ -28,6 +28,8 @@ namespace osu.Desktop
host.ExceptionThrown += handleException;
if (!host.IsPrimaryInstance)
{
if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
{
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
@ -39,9 +41,15 @@ namespace osu.Desktop
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
}
return 0;
}
else
{
// we want to allow multiple instances to be started when in debug.
if (!DebugUtils.IsDebugBuild)
return 0;
}
switch (args.FirstOrDefault() ?? string.Empty)
{
default:
@ -52,7 +60,6 @@ namespace osu.Desktop
host.Run(new TournamentGame());
break;
}
}
return 0;
}

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
}
}
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -3,12 +3,10 @@
using System;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -60,16 +58,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo)
AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
protected override bool UseTransformStateManagement => false;
protected override void UpdateState(ArmedState state)
{
// TODO: update to use new state management.
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
this.FadeIn(200);

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -27,16 +26,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private void load()
{
AddInternal(pulp = new Pulp { Size = Size });
}
public override Color4 AccentColour
{
get => base.AccentColour;
set
{
base.AccentColour = value;
pulp.AccentColour = AccentColour;
}
AccentColour.BindValueChanged(colour => { pulp.AccentColour = colour.NewValue; }, true);
}
}
}

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private void load()
{
// todo: this should come from the skin.
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation);
AddRangeInternal(new[]
{
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4 * radius_adjust,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Value.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height),
Anchor = Anchor.Centre,
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
new Box
{
AlwaysPresent = true,
Colour = AccentColour,
Colour = AccentColour.Value,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
@ -115,32 +115,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.34f,
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Position = positionAt(270, distance_from_centre_4),
},
}
@ -154,32 +154,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.3f,
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Position = positionAt(315, distance_from_centre_4),
},
}
@ -193,26 +193,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.33f,
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Position = positionAt(300, distance_from_centre_3),
},
}
@ -226,26 +226,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Position = positionAt(240, distance_from_centre_3),
},
}
@ -259,13 +259,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.3f
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
}
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Child = drawableObject = new DrawableHoldNote(holdNote)
{
Height = 300,
AccentColour = OsuColour.Gray(0.3f)
AccentColour = { Value = OsuColour.Gray(0.3f) }
}
};
}

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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
{
Child = hitObject = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
Child = hitObject = new DrawableNote(note) { AccentColour = { Value = Color4.OrangeRed } }
}
};
}
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Child = hitObject = new DrawableHoldNote(note)
{
RelativeSizeAxes = Axes.Both,
AccentColour = Color4.OrangeRed,
AccentColour = { Value = Color4.OrangeRed },
}
}
};

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osuTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
@ -36,11 +35,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
@ -74,6 +72,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddNested(Head);
AddNested(Tail);
AccentColour.BindValueChanged(colour =>
{
bodyPiece.AccentColour = colour.NewValue;
Head.AccentColour.Value = colour.NewValue;
Tail.AccentColour.Value = colour.NewValue;
tickContainer.ForEach(t => t.AccentColour.Value = colour.NewValue);
}, true);
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
@ -83,20 +89,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}
public override Color4 AccentColour
{
get => base.AccentColour;
set
{
base.AccentColour = value;
bodyPiece.AccentColour = value;
Head.AccentColour = value;
Tail.AccentColour = value;
tickContainer.ForEach(t => t.AccentColour = value);
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Tail.AllJudged)

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@ -3,7 +3,6 @@
using System;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -23,11 +22,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public Func<double?> HoldStartTime;
private readonly Container glowContainer;
public DrawableHoldNoteTick(HoldNoteTick hitObject)
: base(hitObject)
{
Container glowContainer;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
@ -53,23 +52,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
});
}
public override Color4 AccentColour
AccentColour.BindValueChanged(colour =>
{
get => base.AccentColour;
set
{
base.AccentColour = value;
glowContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 2f,
Roundness = 15f,
Colour = value.Opacity(0.3f)
Colour = colour.NewValue.Opacity(0.3f)
};
}
}, true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

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@ -58,8 +58,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HitObject = hitObject;
}
protected override bool UseTransformStateManagement => false;
protected override void UpdateState(ArmedState state)
{
// TODO: update to use new state management.
switch (state)
{
case ArmedState.Miss:

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@ -3,7 +3,6 @@
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Bindings;
@ -30,6 +29,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Masking = true;
AddInternal(headPiece = new NotePiece());
AccentColour.BindValueChanged(colour =>
{
headPiece.AccentColour = colour.NewValue;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour.NewValue.Lighten(1f).Opacity(0.6f),
Radius = 10,
};
}, true);
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
@ -39,23 +50,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
public override Color4 AccentColour
{
get => base.AccentColour;
set
{
base.AccentColour = value;
headPiece.AccentColour = AccentColour;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
Radius = 10,
};
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)

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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <param name="hitObject">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject hitObject)
{
hitObject.AccentColour = AccentColour;
hitObject.AccentColour.Value = AccentColour;
hitObject.OnNewResult += OnNewResult;
HitObjectContainer.Add(hitObject);

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour.Value, Color4.White, 0, 1),
Radius = 100,
},
Child = new Box

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
}
}
}

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@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.931145117263422, "diffcalc-test")]
[TestCase(1.0736587013228804d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
this.hitCircle = hitCircle;
Origin = Anchor.Centre;
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Scale = new Vector2(hitCircle.Scale);
CornerRadius = Size.X / 2;

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@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent,
PathRadius = slider.Scale * 64
};
}
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
body.BorderColour = colours.Yellow;
PositionBindable.BindValueChanged(_ => updatePosition(), true);
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * 64, true);
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * OsuHitObject.OBJECT_RADIUS, true);
}
private void updatePosition() => Position = slider.StackedPosition;

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@ -13,13 +13,11 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
public bool AllowFail => false;
public void Update(Playfield playfield)
{
bool requiresHold = false;

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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "TD";
public override double ScoreMultiplier => 1;
public override ModType Type => ModType.System;
public override bool Ranked => true;
}
}

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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -98,19 +97,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
}
public override Color4 AccentColour
AccentColour.BindValueChanged(colour =>
{
get => base.AccentColour;
set
{
base.AccentColour = value;
explode.Colour = AccentColour;
glow.Colour = AccentColour;
circle.Colour = AccentColour;
ApproachCircle.Colour = AccentColour;
}
explode.Colour = colour.NewValue;
glow.Colour = colour.NewValue;
circle.Colour = colour.NewValue;
ApproachCircle.Colour = colour.NewValue;
}, true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -134,16 +128,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = result);
}
protected override void UpdatePreemptState()
protected override void UpdateInitialTransforms()
{
base.UpdatePreemptState();
base.UpdateInitialTransforms();
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
ApproachCircle.Expire(true);
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
glow.FadeOut(400);

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@ -1,15 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -29,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both
});
Alpha = 0;
}
@ -38,47 +34,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
protected sealed override void UpdateState(ArmedState state)
{
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
base.ApplyTransformsAt(transformTime, true);
base.ClearTransformsAfter(transformTime, true);
using (BeginAbsoluteSequence(transformTime, true))
{
UpdatePreemptState();
var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Result?.TimeOffset ?? 0);
using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true))
UpdateCurrentState(state);
}
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo)
AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
protected virtual void UpdateCurrentState(ArmedState state)
{
}
// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
// transforms in the same way and don't rely on them not being cleared
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
{
}
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
}
protected override void UpdateInitialTransforms() => this.FadeIn(HitObject.TimeFadeIn);
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()
protected override void UpdateInitialTransforms()
{
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
);
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Body = new SnakingSliderBody(s)
{
PathRadius = s.Scale * 64,
PathRadius = s.Scale * OsuHitObject.OBJECT_RADIUS,
},
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
@ -114,20 +114,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
pathBindable.BindTo(slider.PathBindable);
pathBindable.BindValueChanged(_ => Body.Refresh());
}
public override Color4 AccentColour
AccentColour.BindValueChanged(colour =>
{
get => base.AccentColour;
set
{
base.AccentColour = value;
Body.AccentColour = AccentColour;
Ball.AccentColour = AccentColour;
Body.AccentColour = colour.NewValue;
Ball.AccentColour = colour.NewValue;
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour = AccentColour;
}
drawableHitObject.AccentColour.Value = colour.NewValue;
}, true);
}
public readonly Bindable<bool> Tracking = new Bindable<bool>();
@ -156,14 +151,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public override void OnKilled()
{
base.OnKilled();
Body.RecyclePath();
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour;
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour;
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour.Value;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -189,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale);

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@ -34,14 +34,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
CornerRadius = Size.X / 2,
BorderThickness = 2,
BorderColour = Color4.White,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Colour = AccentColour.Value,
Alpha = 0.3f,
}
}, restrictSize: false)
@ -54,13 +52,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()
protected override void UpdateInitialTransforms()
{
this.FadeOut().FadeIn(ANIM_DURATION);
this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf);
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{

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@ -196,9 +196,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
}
protected override void UpdatePreemptState()
protected override void UpdateInitialTransforms()
{
base.UpdatePreemptState();
base.UpdateInitialTransforms();
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
.ScaleTo(1, 500, Easing.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
var sequence = this.Delay(Spinner.Duration).FadeOut(160);

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public CirclePiece()
{
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Masking = true;
CornerRadius = Size.X / 2;

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public ExplodePiece()
{
Size = new Vector2(128);
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public FlashPiece()
{
Size = new Vector2(128);
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public RingPiece()
{
Size = new Vector2(128);
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;

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@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
{
private const float width = 128;
private Color4 accentColour = Color4.Black;
public Func<OsuAction?> GetInitialHitAction;
@ -57,8 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = width,
Height = width,
Width = OsuHitObject.OBJECT_RADIUS * 2,
Height = OsuHitObject.OBJECT_RADIUS * 2,
Alpha = 0,
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer
{
@ -84,8 +82,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Alpha = 1,
Child = new Container
{
Width = width,
Height = width,
Width = OsuHitObject.OBJECT_RADIUS * 2,
Height = OsuHitObject.OBJECT_RADIUS * 2,
// TODO: support skin filename animation (sliderb0, sliderb1...)
Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer
{

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public const float DEFAULT_BORDER_SIZE = 1;
private readonly SliderPath path;
private SliderPath path;
protected Path Path => path;
public float PathRadius
@ -74,7 +76,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected SliderBody()
{
InternalChild = path = new SliderPath();
RecyclePath();
}
/// <summary>
/// Initialises a new <see cref="SliderPath"/>, releasing all resources retained by the old one.
/// </summary>
public virtual void RecyclePath()
{
InternalChild = path = new SliderPath
{
Position = path?.Position ?? Vector2.Zero,
PathRadius = path?.PathRadius ?? 10,
AccentColour = path?.AccentColour ?? Color4.White,
BorderColour = path?.BorderColour ?? Color4.White,
BorderSize = path?.BorderSize ?? DEFAULT_BORDER_SIZE,
Vertices = path?.Vertices ?? Array.Empty<Vector2>()
};
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -78,9 +79,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// The body is sized to the full path size to avoid excessive autosize computations
// Force the body to be the final path size to avoid excessive autosize computations
Path.AutoSizeAxes = Axes.Both;
Size = Path.Size;
updatePathSize();
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
@ -93,6 +97,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
setRange(lastSnakedStart, lastSnakedEnd);
}
public override void RecyclePath()
{
base.RecyclePath();
updatePathSize();
}
private void updatePathSize()
{
// Force the path to its final size to avoid excessive framebuffer resizes
Path.AutoSizeAxes = Axes.None;
Path.Size = Size;
}
private void setRange(double p0, double p1)
{
if (p0 > p1)

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
{
public const double OBJECT_RADIUS = 64;
public const float OBJECT_RADIUS = 64;
public double TimePreempt = 600;
public double TimeFadeIn = 400;

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@ -138,6 +138,12 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()),
};
case ModType.System:
return new Mod[]
{
new OsuModTouchDevice(),
};
default:
return new Mod[] { };
}

View File

@ -0,0 +1,28 @@
osu file format v14
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:0.799999999999999
SliderTickRate:1
[TimingPoints]
800,260.869565217391,3,2,10,60,1,0
[HitObjects]
// Linear
78,193,2365,2,0,L|330:193,1,0
78,193,3669,2,0,L|330:193,1,0
78,193,4973,2,0,L|330:193,1,0
// Perfect-curve
151,206,6278,2,0,P|293:75|345:204,1,0
151,206,8104,2,0,P|293:75|345:204,1,0
151,206,9930,2,0,P|293:75|345:204,1,0
// Bezier
76,191,11756,2,0,B|176:59|358:340|438:190,1,0
76,191,13582,2,0,B|176:59|358:340|438:190,1,0
76,191,15408,2,0,B|176:59|358:340|438:190,1,0

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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
private readonly VertexBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
private readonly TrailBatch vertexBatch = new TrailBatch(max_sprites, 1);
public TrailDrawNode(CursorTrail source)
: base(source)
@ -196,21 +196,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < parts.Length; ++i)
{
vertexBatch.DrawTime = parts[i].Time;
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
DrawQuad(
texture,
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
v => vertexBatch.Add(new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = localTime + 1,
Colour = v.Colour,
}));
vertexBatch.AddAction);
}
shader.Unbind();
@ -222,6 +217,25 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Dispose();
}
// Todo: This shouldn't exist, but is currently used to reduce allocations by caching variable-capturing closures.
private class TrailBatch : QuadBatch<TexturedTrailVertex>
{
public new readonly Action<TexturedVertex2D> AddAction;
public float DrawTime;
public TrailBatch(int size, int maxBuffers)
: base(size, maxBuffers)
{
AddAction = v => Add(new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = DrawTime + 1,
Colour = v.Colour,
});
}
}
}
[StructLayout(LayoutKind.Sequential)]

View File

@ -12,6 +12,7 @@ using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.UI
{
@ -39,7 +40,13 @@ namespace osu.Game.Rulesets.Osu.UI
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
HitObjectContainer,
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
new LocalSkinOverrideContainer(null)
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer,
},
approachCircles = new ApproachCircleProxyContainer
{
RelativeSizeAxes = Axes.Both,

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
}
}
}

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -94,6 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
// TODO: update to use new state management.
var circlePiece = MainPiece as CirclePiece;
circlePiece?.FlashBox.FinishTransforms();

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@ -121,6 +121,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override bool UseTransformStateManagement => false;
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);

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@ -9,7 +9,7 @@ namespace osu.Game.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Replays;
@ -9,7 +10,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class FramedReplayinputHandlerTest
public class FramedReplayInputHandlerTest
{
private Replay replay;
private TestInputHandler handler;
@ -160,10 +161,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestRewindInsideImportantSection()
{
// fast forward to important section
while (handler.SetFrameFromTime(3000) != null)
{
}
fastForwardToPoint(3000);
setTime(4000, 4000);
confirmCurrentFrame(4);
@ -205,10 +203,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestRewindOutOfImportantSection()
{
// fast forward to important section
while (handler.SetFrameFromTime(3500) != null)
{
}
fastForwardToPoint(3500);
confirmCurrentFrame(3);
confirmNextFrame(4);
@ -227,6 +222,15 @@ namespace osu.Game.Tests.NonVisual
confirmNextFrame(2);
}
private void fastForwardToPoint(double destination)
{
for (int i = 0; i < 1000; i++)
if (handler.SetFrameFromTime(destination) == null)
return;
throw new TimeoutException("Seek was never fulfilled");
}
private void setTime(double set, double? expect)
{
Assert.AreEqual(expect, handler.SetFrameFromTime(set));
@ -274,6 +278,7 @@ namespace osu.Game.Tests.NonVisual
public TestInputHandler(Replay replay)
: base(replay)
{
FrameAccuratePlayback = true;
}
protected override double AllowedImportantTimeSpan => 1000;

View File

@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
@ -36,7 +37,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneBackgroundScreenBeatmap : ManualInputManagerTestScene
public class TestSceneUserDimContainer : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -137,14 +138,14 @@ namespace osu.Game.Tests.Visual.Background
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Storyboard Disabled", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && player.IsStoryboardInvisible());
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
/// <summary>
@ -241,14 +242,15 @@ namespace osu.Game.Tests.Visual.Background
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.CurrentStoryboardContainer.Add(new OsuSpriteText
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(250, 50),
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.Tomato,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
});
});
@ -300,7 +302,7 @@ namespace osu.Game.Tests.Visual.Background
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * 25);
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
@ -333,17 +335,7 @@ namespace osu.Game.Tests.Visual.Background
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override UserDimContainer CreateStoryboardContainer()
{
return new TestUserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
};
}
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
@ -357,9 +349,7 @@ namespace osu.Game.Tests.Visual.Background
{
}
public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
@ -392,15 +382,15 @@ namespace osu.Game.Tests.Visual.Background
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => fadeContainer.CurrentColour;
public Color4 CurrentColour => dimmable.CurrentColour;
public float CurrentAlpha => fadeContainer.CurrentAlpha;
public float CurrentAlpha => dimmable.CurrentAlpha;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestUserDimContainer fadeContainer;
private TestDimmableBackground dimmable;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
@ -408,15 +398,10 @@ namespace osu.Game.Tests.Visual.Background
}
}
private class TestUserDimContainer : UserDimContainer
{
public Color4 CurrentColour => DimContainer.Colour;
public float CurrentAlpha => DimContainer.Alpha;
public TestUserDimContainer(bool isStoryboard = false)
: base(isStoryboard)
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
}
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
}
}
}

View File

@ -9,6 +9,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Screens;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -16,12 +17,13 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLoader : ManualInputManagerTestScene
{
private PlayerLoader loader;
private TestPlayerLoader loader;
private OsuScreenStack stack;
[SetUp]
@ -31,19 +33,29 @@ namespace osu.Game.Tests.Visual.Gameplay
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
[Test]
public void TestBlockLoadViaMouseMovement()
{
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddAssert("loader still active", () => loader.IsCurrentScreen());
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
}
[Test]
public void TestLoadContinuation()
{
Player player = null;
SlowLoadPlayer slowPlayer = null;
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => player = new TestPlayer(false, false))));
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () =>
{
stack.Push(loader = new PlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
});
@ -61,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("load player", () =>
{
Mods.Value = new[] { gameMod = new TestMod() };
stack.Push(loader = new PlayerLoader(() => player = new TestPlayer()));
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
});
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
@ -85,6 +97,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied);
}
private class TestPlayerLoader : PlayerLoader
{
public new VisualSettings VisualSettings => base.VisualSettings;
public TestPlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{
}
}
private class TestMod : Mod, IApplicableToScoreProcessor
{
public override string Name => string.Empty;

View File

@ -1,19 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneSkipOverlay : OsuTestScene
public class TestSceneSkipOverlay : ManualInputManagerTestScene
{
protected override void LoadComplete()
{
base.LoadComplete();
private SkipOverlay skip;
private int requestCount;
Add(new SkipOverlay(Clock.CurrentTime + 5000));
}
[SetUp]
public void SetUp() => Schedule(() =>
{
requestCount = 0;
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock)
{
Offset = -Clock.CurrentTime,
},
Children = new Drawable[]
{
skip = new SkipOverlay(6000)
{
RequestSeek = _ => requestCount++
}
},
};
});
[Test]
public void TestFadeOnIdle()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
}
[Test]
public void TestClickableAfterFade()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesOnce()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestDoesntFadeOnMouseDown()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disapper", () => !skip.IsAlive);
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);
}
private void checkRequestCount(int expected) =>
AddAssert($"request count is {expected}", () => requestCount == expected);
}
}

View File

@ -108,6 +108,7 @@ namespace osu.Game.Tests.Visual.Online
{
StarDifficulty = 9.99,
Version = @"TEST",
Length = 456000,
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
@ -118,7 +119,6 @@ namespace osu.Game.Tests.Visual.Online
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 456000,
CircleCount = 111,
SliderCount = 12,
PlayCount = 222,
@ -181,6 +181,7 @@ namespace osu.Game.Tests.Visual.Online
{
StarDifficulty = 5.67,
Version = @"ANOTHER TEST",
Length = 123000,
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
@ -191,7 +192,6 @@ namespace osu.Game.Tests.Visual.Online
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 123000,
CircleCount = 123,
SliderCount = 45,
PlayCount = 567,

View File

@ -24,6 +24,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(ChangelogListing),
typeof(ChangelogSingleBuild),
typeof(ChangelogBuild),
typeof(Comments),
};
protected override void LoadComplete()

View File

@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Online
});
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue.ToString();
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue;
AddStep("Add random private channel", addRandomPrivateChannel);
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);

View File

@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.Online
{
typeof(HistoricalSection),
typeof(PaginatedMostPlayedBeatmapContainer),
typeof(DrawableMostPlayedRow),
typeof(DrawableMostPlayedBeatmap),
typeof(DrawableProfileRow)
};

View File

@ -3,19 +3,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
@ -30,11 +29,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(ScoreTableRowBackground),
};
private readonly Box background;
public TestSceneScoresContainer()
{
ScoresContainer scoresContainer;
TestScoresContainer scoresContainer;
Child = new Container
{
@ -44,14 +41,20 @@ namespace osu.Game.Tests.Visual.Online
Width = 0.8f,
Children = new Drawable[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
scoresContainer = new ScoresContainer(),
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
scoresContainer = new TestScoresContainer(),
}
};
var scores = new List<ScoreInfo>
var allScores = new APILegacyScores
{
new ScoreInfo
Scores = new List<APILegacyScoreInfo>
{
new APILegacyScoreInfo
{
User = new User
{
@ -76,7 +79,7 @@ namespace osu.Game.Tests.Visual.Online
TotalScore = 1234567890,
Accuracy = 1,
},
new ScoreInfo
new APILegacyScoreInfo
{
User = new User
{
@ -100,7 +103,7 @@ namespace osu.Game.Tests.Visual.Online
TotalScore = 1234789,
Accuracy = 0.9997,
},
new ScoreInfo
new APILegacyScoreInfo
{
User = new User
{
@ -123,7 +126,7 @@ namespace osu.Game.Tests.Visual.Online
TotalScore = 12345678,
Accuracy = 0.9854,
},
new ScoreInfo
new APILegacyScoreInfo
{
User = new User
{
@ -145,7 +148,7 @@ namespace osu.Game.Tests.Visual.Online
TotalScore = 1234567,
Accuracy = 0.8765,
},
new ScoreInfo
new APILegacyScoreInfo
{
User = new User
{
@ -163,9 +166,65 @@ namespace osu.Game.Tests.Visual.Online
TotalScore = 123456,
Accuracy = 0.6543,
},
}
};
foreach (var s in scores)
var myBestScore = new APILegacyUserTopScoreInfo
{
Score = new APILegacyScoreInfo
{
User = new User
{
Id = 7151382,
Username = @"Mayuri Hana",
Country = new Country
{
FullName = @"Thailand",
FlagName = @"TH",
},
},
Rank = ScoreRank.D,
PP = 160,
MaxCombo = 1234,
TotalScore = 123456,
Accuracy = 0.6543,
},
Position = 1337,
};
var oneScore = new APILegacyScores
{
Scores = new List<APILegacyScoreInfo>
{
new APILegacyScoreInfo
{
User = new User
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
},
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModHidden(),
new OsuModFlashlight(),
new OsuModHardRock(),
},
Rank = ScoreRank.XH,
PP = 200,
MaxCombo = 1234,
TotalScore = 1234567890,
Accuracy = 1,
}
}
};
foreach (var s in allScores.Scores)
{
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
@ -173,15 +232,26 @@ namespace osu.Game.Tests.Visual.Online
s.Statistics.Add(HitResult.Miss, RNG.Next(2000));
}
AddStep("Load all scores", () => scoresContainer.Scores = scores);
AddStep("Load all scores", () =>
{
allScores.UserScore = null;
scoresContainer.Scores = allScores;
});
AddStep("Load null scores", () => scoresContainer.Scores = null);
AddStep("Load only one score", () => scoresContainer.Scores = new[] { scores.First() });
AddStep("Load only one score", () => scoresContainer.Scores = oneScore);
AddStep("Load scores with my best", () =>
{
allScores.UserScore = myBestScore;
scoresContainer.Scores = allScores;
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private class TestScoresContainer : ScoresContainer
{
background.Colour = colours.Gray2;
public new APILegacyScores Scores
{
set => base.Scores = value;
}
}
}
}

View File

@ -4,12 +4,9 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
@ -27,8 +24,6 @@ namespace osu.Game.Tests.Visual.SongSelect
typeof(RetrievalFailurePlaceholder),
};
private RulesetStore rulesets;
private readonly FailableLeaderboard leaderboard;
public TestSceneLeaderboard()
@ -47,13 +42,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"No supporter", () => leaderboard.SetRetrievalState(PlaceholderState.NotSupporter));
AddStep(@"Not logged in", () => leaderboard.SetRetrievalState(PlaceholderState.NotLoggedIn));
AddStep(@"Unavailable", () => leaderboard.SetRetrievalState(PlaceholderState.Unavailable));
AddStep(@"Real beatmap", realBeatmap);
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
foreach (BeatmapSetOnlineStatus status in Enum.GetValues(typeof(BeatmapSetOnlineStatus)))
AddStep($"{status} beatmap", () => showBeatmapWithStatus(status));
}
private void newScores()
@ -245,34 +235,12 @@ namespace osu.Game.Tests.Visual.SongSelect
leaderboard.Scores = scores;
}
private void realBeatmap()
private void showBeatmapWithStatus(BeatmapSetOnlineStatus status)
{
leaderboard.Beatmap = new BeatmapInfo
{
StarDifficulty = 1.36,
Version = @"BASIC",
OnlineBeatmapID = 1113057,
Ruleset = rulesets.GetRuleset(0),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 6.5f,
OverallDifficulty = 6.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 115000,
CircleCount = 265,
SliderCount = 71,
PlayCount = 47906,
PassCount = 19899,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
Status = status,
};
}

View File

@ -133,6 +133,9 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; });
AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; });
AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; });
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
@ -265,16 +268,21 @@ namespace osu.Game.Tests.Visual.SongSelect
{
int beatmapId = setId * 10 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineBeatmapID = beatmapId,
Path = "normal.osu",
Version = $"{beatmapId}",
Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
});
}
@ -286,10 +294,11 @@ namespace osu.Game.Tests.Visual.SongSelect
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId})",
Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
};
}
}

View File

@ -14,8 +14,6 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBackButton : OsuTestScene
{
private readonly BackButton button;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TwoLayerButton)
@ -23,6 +21,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public TestSceneBackButton()
{
BackButton button;
Child = new Container
{
Anchor = Anchor.Centre,
@ -40,11 +40,12 @@ namespace osu.Game.Tests.Visual.UserInterface
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => button.Hide(),
}
}
};
button.Action = () => button.Hide();
AddStep("show button", () => button.Show());
AddStep("hide button", () => button.Hide());
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
@ -23,11 +24,12 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(Button)
};
public TestSceneButtonSystem()
{
OsuLogo logo;
ButtonSystem buttons;
private OsuLogo logo;
private ButtonSystem buttons;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{
new Box
@ -36,13 +38,47 @@ namespace osu.Game.Tests.Visual.UserInterface
RelativeSizeAxes = Axes.Both,
},
buttons = new ButtonSystem(),
logo = new OsuLogo { RelativePositionAxes = Axes.Both }
logo = new OsuLogo
{
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f)
}
};
buttons.SetOsuLogo(logo);
});
[Test]
public void TestAllStates()
{
foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
AddStep($"State to {s}", () => buttons.State = s);
AddStep("Enter mode", performEnterMode);
AddStep("Return to menu", () =>
{
buttons.State = ButtonSystemState.Play;
buttons.FadeIn(MainMenu.FADE_IN_DURATION, Easing.OutQuint);
buttons.MoveTo(new Vector2(0), MainMenu.FADE_IN_DURATION, Easing.OutQuint);
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
logo.FadeIn(100, Easing.OutQuint);
});
}
[Test]
public void TestSmoothExit()
{
AddStep("Enter mode", performEnterMode);
}
private void performEnterMode()
{
buttons.State = ButtonSystemState.EnteringMode;
buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
}
}
}

View File

@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
};
breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue.ToString()}";
breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue}";
breadcrumbs.Current.TriggerChange();
waitForCurrent();

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

View File

@ -5,9 +5,9 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -159,7 +159,7 @@ namespace osu.Game.Tournament.Components
}
var bpm = beatmap.BeatmapSet.OnlineInfo.BPM;
var length = beatmap.OnlineInfo.Length;
var length = beatmap.Length;
string hardRockExtra = "";
string srExtra = "";
@ -180,7 +180,7 @@ namespace osu.Game.Tournament.Components
panelContents.Children = new Drawable[]
{
new DiffPiece(("Length", TimeSpan.FromSeconds(length).ToString(@"mm\:ss")))
new DiffPiece(("Length", TimeSpan.FromMilliseconds(length).ToString(@"mm\:ss")))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft,

View File

@ -47,8 +47,8 @@ namespace osu.Game.Tournament.Screens.MapPool
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
{
Y = 100,
Spacing = new Vector2(10, 20),
Padding = new MarginPadding(50),
Spacing = new Vector2(10, 10),
Padding = new MarginPadding(25),
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.Both,
},
@ -218,7 +218,7 @@ namespace osu.Game.Tournament.Screens.MapPool
{
mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
{
Spacing = new Vector2(10, 20),
Spacing = new Vector2(10, 5),
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y

View File

@ -10,7 +10,7 @@ namespace osu.Game.Tournament.Screens.Showcase
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new TournamentLogo());
AddInternal(new TournamentLogo(false));
}
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
RelativeSizeAxes = Axes.Both,
Loop = true,
},
new TournamentLogo
new TournamentLogo(false)
{
Y = 40,
},

View File

@ -51,6 +51,16 @@ namespace osu.Game.Beatmaps
[NotMapped]
public BeatmapOnlineInfo OnlineInfo { get; set; }
/// <summary>
/// The playable length in milliseconds of this beatmap.
/// </summary>
public double Length { get; set; }
/// <summary>
/// The most common BPM of this beatmap.
/// </summary>
public double BPM { get; set; }
public string Path { get; set; }
[JsonProperty("file_sha2")]

View File

@ -23,6 +23,7 @@ using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps
{
@ -180,19 +181,18 @@ namespace osu.Game.Beatmaps
lock (workingCache)
{
var cached = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
if (cached != null)
return cached;
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
if (working == null)
{
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager);
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store,
new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager));
}
previous?.TransferTo(working);
workingCache.Add(working);
return working;
}
}
@ -302,6 +302,8 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Ruleset = ruleset;
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
beatmap.BeatmapInfo.BPM = beatmap.ControlPointInfo.BPMMode;
beatmapInfos.Add(beatmap.BeatmapInfo);
}
@ -310,6 +312,19 @@ namespace osu.Game.Beatmaps
return beatmapInfos;
}
private double calculateLength(IBeatmap b)
{
if (!b.HitObjects.Any())
return 0;
var lastObject = b.HitObjects.Last();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
double startTime = b.HitObjects.First().StartTime;
return endTime - startTime;
}
/// <summary>
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
/// </summary>
@ -371,7 +386,7 @@ namespace osu.Game.Beatmaps
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
};
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap}", e); };
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); };
// intentionally blocking to limit web request concurrency
req.Perform(api);

View File

@ -8,11 +8,6 @@ namespace osu.Game.Beatmaps
/// </summary>
public class BeatmapOnlineInfo
{
/// <summary>
/// The length in milliseconds of this beatmap's song.
/// </summary>
public double Length { get; set; }
/// <summary>
/// The amount of circles in this beatmap.
/// </summary>

View File

@ -35,8 +35,21 @@ namespace osu.Game.Beatmaps
[NotMapped]
public BeatmapSetMetrics Metrics { get; set; }
/// <summary>
/// The maximum star difficulty of all beatmaps in this set.
/// </summary>
public double MaxStarDifficulty => Beatmaps?.Max(b => b.StarDifficulty) ?? 0;
/// <summary>
/// The maximum playable length in milliseconds of all beatmaps in this set.
/// </summary>
public double MaxLength => Beatmaps?.Max(b => b.Length) ?? 0;
/// <summary>
/// The maximum BPM of all beatmaps in this set.
/// </summary>
public double MaxBPM => Beatmaps?.Max(b => b.BPM) ?? 0;
[NotMapped]
public bool DeletePending { get; set; }

View File

@ -66,6 +66,11 @@ namespace osu.Game.Beatmaps
/// </summary>
public int FavouriteCount { get; set; }
/// <summary>
/// Whether this beatmap set has been favourited by the current user.
/// </summary>
public bool HasFavourited { get; set; }
/// <summary>
/// The availability of this beatmap set.
/// </summary>

View File

@ -35,15 +35,15 @@ namespace osu.Game.Beatmaps.Drawables
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay);
protected override double TransformDuration => 400;
protected override Drawable CreateDrawable(BeatmapInfo model)
{
Drawable drawable = getDrawableForModel(model);
var drawable = getDrawableForModel(model);
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete += d => d.FadeInFromZero(400);
return drawable;
}

View File

@ -247,7 +247,7 @@ namespace osu.Game.Beatmaps
// cancelling the beatmap load is safe for now since the retrieval is a synchronous
// operation. if we add an async retrieval method this may need to be reconsidered.
beatmapCancellation.Cancel();
beatmapCancellation?.Cancel();
total_count.Value--;
}

View File

@ -77,6 +77,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.FloatingComments, false);
@ -131,6 +132,7 @@ namespace osu.Game.Configuration
KeyOverlay,
FloatingComments,
ShowInterface,
ShowHealthDisplayWhenCantFail,
MouseDisableButtons,
MouseDisableWheel,
AudioOffset,

View File

@ -41,6 +41,9 @@ namespace osu.Game.Database
{
// required to initialise native SQLite libraries on some platforms.
SQLitePCL.Batteries_V2.Init();
// https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678
SQLitePCL.raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
}
/// <summary>

View File

@ -16,7 +16,7 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
public class Background : CompositeDrawable
{
public Sprite Sprite;
public readonly Sprite Sprite;
private readonly string textureName;
@ -51,7 +51,7 @@ namespace osu.Game.Graphics.Backgrounds
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public void BlurTo(Vector2 newBlurSigma, double duration = 0, Easing easing = Easing.None)
{
if (bufferedContainer == null)
if (bufferedContainer == null && newBlurSigma != Vector2.Zero)
{
RemoveInternal(Sprite);
@ -63,7 +63,7 @@ namespace osu.Game.Graphics.Backgrounds
});
}
bufferedContainer.BlurTo(newBlurSigma, duration, easing);
bufferedContainer?.BlurTo(newBlurSigma, duration, easing);
}
}
}

View File

@ -8,7 +8,6 @@ using osuTK.Graphics;
using System;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osuTK.Graphics.ES30;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
@ -137,11 +136,13 @@ namespace osu.Game.Graphics.Backgrounds
}
}
protected int AimCount;
private void addTriangles(bool randomY)
{
int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
AimCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
for (int i = 0; i < aimTriangleCount - parts.Count; i++)
for (int i = 0; i < AimCount - parts.Count; i++)
parts.Add(createTriangle(randomY));
}
@ -190,7 +191,7 @@ namespace osu.Game.Graphics.Backgrounds
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
private Vector2 size;
private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
private TriangleBatch<TexturedVertex2D> vertexBatch;
public TrianglesDrawNode(Triangles source)
: base(source)
@ -213,6 +214,12 @@ namespace osu.Game.Graphics.Backgrounds
{
base.Draw(vertexAction);
if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
{
vertexBatch?.Dispose();
vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);
}
shader.Bind();
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
@ -246,7 +253,7 @@ namespace osu.Game.Graphics.Backgrounds
{
base.Dispose(isDisposing);
vertexBatch.Dispose();
vertexBatch?.Dispose();
}
}

View File

@ -1,31 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that applies user-configured visual settings to its contents.
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
/// </summary>
public class UserDimContainer : Container
public abstract class UserDimContainer : Container
{
private const float background_fade_duration = 800;
protected const float BACKGROUND_FADE_DURATION = 800;
/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
/// </summary>
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>(true);
/// <summary>
/// Whether or not the storyboard loaded should completely hide the background behind it.
@ -33,103 +28,58 @@ namespace osu.Game.Graphics.Containers
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
/// <summary>
/// The amount of blur to be applied to the background in addition to user-specified blur.
/// Whether the content of this container is currently being displayed.
/// </summary>
/// <remarks>
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
/// </remarks>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
public bool ContentDisplayed { get; private set; }
private Bindable<double> userDimLevel { get; set; }
protected Bindable<double> UserDimLevel { get; private set; }
private Bindable<double> userBlurLevel { get; set; }
protected Bindable<bool> ShowStoryboard { get; private set; }
private Bindable<bool> showStoryboard { get; set; }
protected override Container<Drawable> Content => dimContent;
protected Container DimContainer { get; }
protected override Container<Drawable> Content => DimContainer;
private readonly bool isStoryboard;
/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
/// </summary>
private Vector2 blurTarget => EnableUserDim.Value
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
: new Vector2(BlurAmount.Value);
private Container dimContent { get; }
/// <summary>
/// Creates a new <see cref="UserDimContainer"/>.
/// </summary>
/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
/// <remarks>
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
/// </remarks>
/// </param>
public UserDimContainer(bool isStoryboard = false)
protected UserDimContainer()
{
this.isStoryboard = isStoryboard;
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
}
private Background background;
public Background Background
{
get => background;
set
{
base.Add(background = value);
background.BlurTo(blurTarget, 0, Easing.OutQuint);
}
}
public override void Add(Drawable drawable)
{
if (drawable is Background)
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
base.Add(drawable);
AddInternal(dimContent = new Container { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableUserDim.ValueChanged += _ => updateVisuals();
userDimLevel.ValueChanged += _ => updateVisuals();
userBlurLevel.ValueChanged += _ => updateVisuals();
showStoryboard.ValueChanged += _ => updateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
BlurAmount.ValueChanged += _ => updateVisuals();
EnableUserDim.ValueChanged += _ => UpdateVisuals();
UserDimLevel.ValueChanged += _ => UpdateVisuals();
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
}
protected override void LoadComplete()
{
base.LoadComplete();
updateVisuals();
UpdateVisuals();
}
private void updateVisuals()
{
if (isStoryboard)
{
DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
}
else
{
// The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
/// <summary>
/// Whether the content of this container should currently be visible.
/// </summary>
protected virtual bool ShowDimContent => true;
Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
}
/// <summary>
/// Should be invoked when any dependent dim level or user setting is changed and bring the visual state up-to-date.
/// </summary>
protected virtual void UpdateVisuals()
{
ContentDisplayed = ShowDimContent;
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
dimContent.FadeTo((ContentDisplayed) ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
dimContent.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)UserDimLevel.Value) : Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.InteropServices;
using osu.Framework.Graphics.OpenGL.Vertices;
using osuTK;
using osuTK.Graphics;
using osuTK.Graphics.ES30;
namespace osu.Game.Graphics.OpenGL.Vertices
{
[StructLayout(LayoutKind.Sequential)]
public struct PositionAndColourVertex : IEquatable<PositionAndColourVertex>, IVertex
{
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 Position;
[VertexMember(4, VertexAttribPointerType.Float)]
public Color4 Colour;
public bool Equals(PositionAndColourVertex other)
=> Position.Equals(other.Position)
&& Colour.Equals(other.Colour);
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.Sprites
{
public class GlowingSpriteText : Container, IHasText
{
private readonly OsuSpriteText spriteText, blurredText;
public string Text
{
get => spriteText.Text;
set => blurredText.Text = spriteText.Text = value;
}
public FontUsage Font
{
get => spriteText.Font;
set => blurredText.Font = spriteText.Font = value.With(fixedWidth: true);
}
public Vector2 TextSize
{
get => spriteText.Size;
set => blurredText.Size = spriteText.Size = value;
}
public ColourInfo TextColour
{
get => spriteText.Colour;
set => spriteText.Colour = value;
}
public ColourInfo GlowColour
{
get => blurredText.Colour;
set => blurredText.Colour = value;
}
public GlowingSpriteText()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new BufferedContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(4),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Size = new Vector2(3f),
Children = new[]
{
blurredText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
},
},
},
spriteText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
},
};
}
}
}

View File

@ -76,7 +76,12 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 }
Child = path = new SmoothPath
{
AutoSizeAxes = Axes.None,
RelativeSizeAxes = Axes.Both,
PathRadius = 1
}
});
}

View File

@ -64,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) },
text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) },
icon = new SpriteIcon
{
Size = new Vector2(14),
@ -84,7 +84,11 @@ namespace osu.Game.Graphics.UserInterface
}
};
Current.ValueChanged += selected => { icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle; };
Current.ValueChanged += selected =>
{
icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
};
}
[BackgroundDependencyLoader]

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Input;
@ -33,6 +34,17 @@ namespace osu.Game.Graphics.UserInterface
PlaceholderText = "type to search";
}
public override bool OnPressed(PlatformAction action)
{
// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
// as we do not allow arrow key navigation in the first place (ie. the care should always be at the end of text)
// Avoid handling it here to allow other components to potentially consume the shortcut.
if (action.ActionType == PlatformActionType.CharNext && action.ActionMethod == PlatformActionMethod.Delete)
return false;
return base.OnPressed(action);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.ControlPressed && !e.ShiftPressed)

View File

@ -39,7 +39,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.MouseButton1, GlobalAction.Back),
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select),

View File

@ -0,0 +1,504 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20190708070844_AddBPMAndLengthColumns")]
partial class AddBPMAndLengthColumns
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.2.4-servicing-10062");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<double>("BPM");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<double>("Length");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<DateTimeOffset>("DateAdded");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Key")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<int?>("SkinInfoID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("SkinInfoID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int?>("ScoreInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("ScoreInfoID");
b.ToTable("ScoreFileInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("Accuracy")
.HasColumnType("DECIMAL(1,4)");
b.Property<int>("BeatmapInfoID");
b.Property<int>("Combo");
b.Property<DateTimeOffset>("Date");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int>("MaxCombo");
b.Property<string>("ModsJson")
.HasColumnName("Mods");
b.Property<long?>("OnlineScoreID");
b.Property<double?>("PP");
b.Property<int>("Rank");
b.Property<int>("RulesetID");
b.Property<string>("StatisticsJson")
.HasColumnName("Statistics");
b.Property<long>("TotalScore");
b.Property<long?>("UserID")
.HasColumnName("UserID");
b.Property<string>("UserString")
.HasColumnName("User");
b.HasKey("ID");
b.HasIndex("BeatmapInfoID");
b.HasIndex("OnlineScoreID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("ScoreInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Settings")
.HasForeignKey("SkinInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Scoring.ScoreInfo")
.WithMany("Files")
.HasForeignKey("ScoreInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap")
.WithMany("Scores")
.HasForeignKey("BeatmapInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,33 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class AddBPMAndLengthColumns : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<double>(
name: "BPM",
table: "BeatmapInfo",
nullable: false,
defaultValue: 0.0);
migrationBuilder.AddColumn<double>(
name: "Length",
table: "BeatmapInfo",
nullable: false,
defaultValue: 0.0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "BPM",
table: "BeatmapInfo");
migrationBuilder.DropColumn(
name: "Length",
table: "BeatmapInfo");
}
}
}

View File

@ -45,6 +45,8 @@ namespace osu.Game.Migrations
b.Property<int>("AudioLeadIn");
b.Property<double>("BPM");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
@ -61,6 +63,8 @@ namespace osu.Game.Migrations
b.Property<bool>("Hidden");
b.Property<double>("Length");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");

View File

@ -5,8 +5,10 @@ using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Leaderboards;
using osu.Framework.IO.Network;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Mods;
using System.Text;
using System.Collections.Generic;
namespace osu.Game.Online.API.Requests
{
@ -15,8 +17,9 @@ namespace osu.Game.Online.API.Requests
private readonly BeatmapInfo beatmap;
private readonly BeatmapLeaderboardScope scope;
private readonly RulesetInfo ruleset;
private readonly IEnumerable<Mod> mods;
public GetScoresRequest(BeatmapInfo beatmap, RulesetInfo ruleset, BeatmapLeaderboardScope scope = BeatmapLeaderboardScope.Global)
public GetScoresRequest(BeatmapInfo beatmap, RulesetInfo ruleset, BeatmapLeaderboardScope scope = BeatmapLeaderboardScope.Global, IEnumerable<Mod> mods = null)
{
if (!beatmap.OnlineBeatmapID.HasValue)
throw new InvalidOperationException($"Cannot lookup a beatmap's scores without having a populated {nameof(BeatmapInfo.OnlineBeatmapID)}.");
@ -27,6 +30,7 @@ namespace osu.Game.Online.API.Requests
this.beatmap = beatmap;
this.scope = scope;
this.ruleset = ruleset ?? throw new ArgumentNullException(nameof(ruleset));
this.mods = mods ?? Array.Empty<Mod>();
Success += onSuccess;
}
@ -38,19 +42,29 @@ namespace osu.Game.Online.API.Requests
score.Beatmap = beatmap;
score.Ruleset = ruleset;
}
}
protected override WebRequest CreateWebRequest()
var userScore = r.UserScore;
if (userScore != null)
{
var req = base.CreateWebRequest();
req.Timeout = 30000;
req.AddParameter(@"type", scope.ToString().ToLowerInvariant());
req.AddParameter(@"mode", ruleset.ShortName);
return req;
}
protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores";
userScore.Score.Beatmap = beatmap;
userScore.Score.Ruleset = ruleset;
}
}
protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores{createQueryParameters()}";
private string createQueryParameters()
{
StringBuilder query = new StringBuilder(@"?");
query.Append($@"type={scope.ToString().ToLowerInvariant()}");
query.Append($@"&mode={ruleset.ShortName}");
foreach (var mod in mods)
query.Append($@"&mods[]={mod.Acronym}");
return query.ToString();
}
}
}

View File

@ -7,21 +7,20 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserBeatmapsRequest : APIRequest<List<APIBeatmapSet>>
public class GetUserBeatmapsRequest : PaginatedAPIRequest<List<APIBeatmapSet>>
{
private readonly long userId;
private readonly int offset;
private readonly BeatmapSetType type;
public GetUserBeatmapsRequest(long userId, BeatmapSetType type, int offset = 0)
public GetUserBeatmapsRequest(long userId, BeatmapSetType type, int page = 0, int itemsPerPage = 6)
: base(page, itemsPerPage)
{
this.userId = userId;
this.offset = offset;
this.type = type;
}
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}?offset={offset}";
protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}";
}
public enum BeatmapSetType

View File

@ -6,17 +6,16 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<APIUserMostPlayedBeatmap>>
public class GetUserMostPlayedBeatmapsRequest : PaginatedAPIRequest<List<APIUserMostPlayedBeatmap>>
{
private readonly long userId;
private readonly int offset;
public GetUserMostPlayedBeatmapsRequest(long userId, int offset = 0)
public GetUserMostPlayedBeatmapsRequest(long userId, int page = 0, int itemsPerPage = 5)
: base(page, itemsPerPage)
{
this.userId = userId;
this.offset = offset;
}
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
protected override string Target => $@"users/{userId}/beatmapsets/most_played";
}
}

View File

@ -6,18 +6,17 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserRecentActivitiesRequest : APIRequest<List<APIRecentActivity>>
public class GetUserRecentActivitiesRequest : PaginatedAPIRequest<List<APIRecentActivity>>
{
private readonly long userId;
private readonly int offset;
public GetUserRecentActivitiesRequest(long userId, int offset = 0)
public GetUserRecentActivitiesRequest(long userId, int page = 0, int itemsPerPage = 5)
: base(page, itemsPerPage)
{
this.userId = userId;
this.offset = offset;
}
protected override string Target => $"users/{userId}/recent_activity?offset={offset}";
protected override string Target => $"users/{userId}/recent_activity";
}
public enum RecentActivityType

View File

@ -6,21 +6,19 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserScoresRequest : APIRequest<List<APILegacyScoreInfo>>
public class GetUserScoresRequest : PaginatedAPIRequest<List<APILegacyScoreInfo>>
{
private readonly long userId;
private readonly ScoreType type;
private readonly int offset;
public GetUserScoresRequest(long userId, ScoreType type, int offset = 0)
public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5)
: base(page, itemsPerPage)
{
this.userId = userId;
this.type = type;
this.offset = offset;
}
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}?offset={offset}";
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}";
}
public enum ScoreType

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
using osu.Framework.IO.Network;
namespace osu.Game.Online.API.Requests
{
public abstract class PaginatedAPIRequest<T> : APIRequest<T>
{
private readonly int page;
private readonly int itemsPerPage;
protected PaginatedAPIRequest(int page, int itemsPerPage)
{
this.page = page;
this.itemsPerPage = itemsPerPage;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.AddParameter("offset", (page * itemsPerPage).ToString(CultureInfo.InvariantCulture));
req.AddParameter("limit", itemsPerPage.ToString(CultureInfo.InvariantCulture));
return req;
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
@ -71,6 +72,7 @@ namespace osu.Game.Online.API.Requests.Responses
StarDifficulty = starDifficulty,
OnlineBeatmapID = OnlineBeatmapID,
Version = version,
Length = TimeSpan.FromSeconds(length).TotalMilliseconds,
Status = Status,
BeatmapSet = set,
Metrics = metrics,
@ -85,7 +87,6 @@ namespace osu.Game.Online.API.Requests.Responses
{
PlayCount = playCount,
PassCount = passCount,
Length = length,
CircleCount = circleCount,
SliderCount = sliderCount,
},

View File

@ -30,6 +30,9 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"preview_url")]
private string preview { get; set; }
[JsonProperty(@"has_favourited")]
private bool hasFavourited { get; set; }
[JsonProperty(@"play_count")]
private int playCount { get; set; }
@ -91,6 +94,7 @@ namespace osu.Game.Online.API.Requests.Responses
Ranked = ranked,
LastUpdated = lastUpdated,
Availability = availability,
HasFavourited = hasFavourited,
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};

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