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Add better fix for 1px bleed
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16cde20db4
commit
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@ -53,22 +53,22 @@ namespace osu.Game.Screens.Ranking.Contracted
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerExponent = 2.5f,
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CornerRadius = 20,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 1,
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Offset = new Vector2(0, 4)
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},
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Children = new Drawable[]
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{
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new Container
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// Buffered container is used to prevent 1px bleed outside the masking region
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new BufferedContainer
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerExponent = 2.5f,
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CornerRadius = 20,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 1,
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Offset = new Vector2(0, 4)
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},
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Children = new Drawable[]
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{
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new Box
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@ -81,95 +81,74 @@ namespace osu.Game.Screens.Ranking.Contracted
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RelativeSizeAxes = Axes.Both,
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User = score.User,
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},
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}
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},
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new Container
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{
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Name = "Background overlay",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = -1 },
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerExponent = 2.5f,
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CornerRadius = 20,
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Child = new Box
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.5f), Color4Extensions.FromHex("#444"))
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}
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},
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}
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},
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new Container
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new FillFlowContainer
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{
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Name = "Foreground",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(10),
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new UpdateableAvatar(score.User)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(140),
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Masking = true,
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CornerExponent = 2.5f,
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CornerRadius = 20,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 8,
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Offset = new Vector2(0, 4),
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = score.UserString,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.SemiBold)
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(10),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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Spacing = new Vector2(0, 5),
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ChildrenEnumerable = score.SortedStatistics.Select(s => createStatistic(s.Key.GetDescription(), s.Value.ToString()))
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 10 },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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new UpdateableAvatar(score.User)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(140),
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Masking = true,
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CornerExponent = 2.5f,
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CornerRadius = 20,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 8,
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Offset = new Vector2(0, 4),
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = score.UserString,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.SemiBold)
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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ChildrenEnumerable = score.SortedStatistics.Select(s => createStatistic(s.Key.GetDescription(), s.Value.ToString()))
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 10 },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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createStatistic("Max Combo", $"x{score.MaxCombo}"),
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createStatistic("Accuracy", $"{score.Accuracy.FormatAccuracy()}"),
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}
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},
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new ModDisplay
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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ExpansionMode = ExpansionMode.AlwaysExpanded,
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DisplayUnrankedText = false,
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Current = { Value = score.Mods },
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Scale = new Vector2(0.5f),
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}
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createStatistic("Max Combo", $"x{score.MaxCombo}"),
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createStatistic("Accuracy", $"{score.Accuracy.FormatAccuracy()}"),
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}
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},
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new ModDisplay
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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ExpansionMode = ExpansionMode.AlwaysExpanded,
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DisplayUnrankedText = false,
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Current = { Value = score.Mods },
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Scale = new Vector2(0.5f),
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}
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}
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}
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