diff --git a/osu.Game/Screens/Edit/Timing/TapTimingControl.cs b/osu.Game/Screens/Edit/Timing/TapTimingControl.cs
index f9f5a20405..990f8d2ce0 100644
--- a/osu.Game/Screens/Edit/Timing/TapTimingControl.cs
+++ b/osu.Game/Screens/Edit/Timing/TapTimingControl.cs
@@ -92,7 +92,7 @@ namespace osu.Game.Screens.Edit.Timing
Padding = new MarginPadding(10),
Children = new Drawable[]
{
- new AdjustButton(1)
+ new TimingAdjustButton(1)
{
Text = "Offset",
RelativeSizeAxes = Axes.X,
@@ -100,7 +100,7 @@ namespace osu.Game.Screens.Edit.Timing
Height = 50,
Action = adjustOffset,
},
- new AdjustButton(0.1)
+ new TimingAdjustButton(0.1)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
diff --git a/osu.Game/Screens/Edit/Timing/AdjustButton.cs b/osu.Game/Screens/Edit/Timing/TimingAdjustButton.cs
similarity index 96%
rename from osu.Game/Screens/Edit/Timing/AdjustButton.cs
rename to osu.Game/Screens/Edit/Timing/TimingAdjustButton.cs
index b0a0517e94..335f593772 100644
--- a/osu.Game/Screens/Edit/Timing/AdjustButton.cs
+++ b/osu.Game/Screens/Edit/Timing/TimingAdjustButton.cs
@@ -16,7 +16,10 @@ using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing
{
- public class AdjustButton : CompositeDrawable
+ ///
+ /// A button with variable constant output based on hold position and length.
+ ///
+ public class TimingAdjustButton : CompositeDrawable
{
public Action Action;
@@ -50,7 +53,7 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
- public AdjustButton(double adjustAmount)
+ public TimingAdjustButton(double adjustAmount)
{
this.adjustAmount = adjustAmount;