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Move EditorBeatmap construction/conversion to Editor
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(CircularDistanceSnapGrid)
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};
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[Cached(typeof(IEditorBeatmap))]
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editor
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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[Cached(typeof(IEditorBeatmap))]
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached(typeof(IDistanceSnapProvider))]
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit
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private readonly DrawableRuleset<TObject> drawableRuleset;
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[Resolved]
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private IEditorBeatmap beatmap { get; set; }
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private EditorBeatmap beatmap { get; set; }
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public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
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{
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -35,20 +34,20 @@ namespace osu.Game.Rulesets.Edit
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{
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protected IRulesetConfigManager Config { get; private set; }
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protected new EditorBeatmap EditorBeatmap { get; private set; }
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protected readonly Ruleset Ruleset;
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[Resolved]
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protected IFrameBasedClock EditorClock { get; private set; }
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private Beatmap<TObject> playableBeatmap;
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private IBeatmapProcessor beatmapProcessor;
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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@ -68,9 +67,17 @@ namespace osu.Game.Rulesets.Edit
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[BackgroundDependencyLoader]
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private void load(IFrameBasedClock framedClock)
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{
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(EditorBeatmap.PlayableBeatmap);
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EditorBeatmap.HitObjectAdded += addHitObject;
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EditorBeatmap.HitObjectRemoved += removeHitObject;
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EditorBeatmap.StartTimeChanged += UpdateHitObject;
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Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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try
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
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{
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Clock = framedClock,
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ProcessCustomClock = false
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@ -140,27 +147,6 @@ namespace osu.Game.Rulesets.Edit
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blueprintContainer.SelectionChanged += selectionChanged;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
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playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
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base.EditorBeatmap = EditorBeatmap = new EditorBeatmap(playableBeatmap);
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EditorBeatmap.HitObjectAdded += addHitObject;
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EditorBeatmap.HitObjectRemoved += removeHitObject;
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EditorBeatmap.StartTimeChanged += UpdateHitObject;
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var dependencies = new DependencyContainer(parent);
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dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
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Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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return base.CreateChildDependencies(dependencies);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -233,7 +219,7 @@ namespace osu.Game.Rulesets.Edit
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scheduledUpdate = Schedule(() =>
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{
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beatmapProcessor?.PreProcess();
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hitObject?.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
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hitObject?.ApplyDefaults(EditorBeatmap.ControlPointInfo, EditorBeatmap.BeatmapInfo.BaseDifficulty);
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beatmapProcessor?.PostProcess();
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});
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}
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@ -332,11 +318,6 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
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/// <summary>
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/// An editor-specific beatmap, exposing mutation events.
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/// </summary>
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public IEditorBeatmap EditorBeatmap { get; protected set; }
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/// <summary>
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/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
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/// </summary>
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private HitObjectComposer composer { get; set; }
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[Resolved]
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private IEditorBeatmap beatmap { get; set; }
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private EditorBeatmap beatmap { get; set; }
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public BlueprintContainer()
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{
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected IDistanceSnapProvider SnapProvider { get; private set; }
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[Resolved]
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private IEditorBeatmap beatmap { get; set; }
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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@ -16,9 +16,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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internal class TimelineHitObjectDisplay : TimelinePart
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{
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private IEditorBeatmap beatmap { get; }
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private EditorBeatmap beatmap { get; }
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public TimelineHitObjectDisplay(IEditorBeatmap beatmap)
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public TimelineHitObjectDisplay(EditorBeatmap beatmap)
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{
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RelativeSizeAxes = Axes.Both;
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@ -32,6 +32,6 @@ namespace osu.Game.Screens.Edit.Compose
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
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}
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protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineHitObjectDisplay(composer.EditorBeatmap);
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protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineHitObjectDisplay(EditorBeatmap);
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}
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}
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@ -23,6 +23,7 @@ using osuTK.Input;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Edit.Compose;
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@ -49,9 +50,11 @@ namespace osu.Game.Screens.Edit
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private EditorScreen currentScreen;
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private EditorClock clock;
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private IBeatmap playableBeatmap;
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private EditorBeatmap editorBeatmap;
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private DependencyContainer dependencies;
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private GameHost host;
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@ -73,9 +76,13 @@ namespace osu.Game.Screens.Edit
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clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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clock.ChangeSource(sourceClock);
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playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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editorBeatmap = new EditorBeatmap(playableBeatmap);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.Cache(beatDivisor);
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dependencies.CacheAs(editorBeatmap);
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EditorMenuBar menuBar;
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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public class EditorBeatmap : IEditorBeatmap
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public class EditorBeatmap : IBeatmap
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
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@ -29,12 +29,13 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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public event Action<HitObject> StartTimeChanged;
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private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
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private readonly IBeatmap beatmap;
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public readonly IBeatmap PlayableBeatmap;
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public EditorBeatmap(IBeatmap beatmap)
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private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
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public EditorBeatmap(IBeatmap playableBeatmap)
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{
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this.beatmap = beatmap;
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PlayableBeatmap = playableBeatmap;
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foreach (var obj in HitObjects)
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trackStartTime(obj);
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@ -42,23 +43,21 @@ namespace osu.Game.Screens.Edit
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public BeatmapInfo BeatmapInfo
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{
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get => beatmap.BeatmapInfo;
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set => beatmap.BeatmapInfo = value;
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get => PlayableBeatmap.BeatmapInfo;
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set => PlayableBeatmap.BeatmapInfo = value;
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}
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public BeatmapMetadata Metadata => beatmap.Metadata;
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public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
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public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
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public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
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public List<BreakPeriod> Breaks => beatmap.Breaks;
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public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
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public double TotalBreakTime => beatmap.TotalBreakTime;
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public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
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public IReadOnlyList<HitObject> HitObjects => beatmap.HitObjects;
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public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
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IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
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public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
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public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
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public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
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@ -71,8 +70,8 @@ namespace osu.Game.Screens.Edit
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trackStartTime(hitObject);
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// Preserve existing sorting order in the beatmap
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var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
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((IList)beatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
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var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
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((IList)PlayableBeatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
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HitObjectAdded?.Invoke(hitObject);
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}
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@ -83,10 +82,10 @@ namespace osu.Game.Screens.Edit
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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public void Remove(HitObject hitObject)
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{
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if (!((IList)beatmap.HitObjects).Contains(hitObject))
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if (!((IList)PlayableBeatmap.HitObjects).Contains(hitObject))
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return;
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((IList)beatmap.HitObjects).Remove(hitObject);
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((IList)PlayableBeatmap.HitObjects).Remove(hitObject);
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var bindable = startTimeBindables[hitObject];
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bindable.UnbindAll();
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@ -101,10 +100,10 @@ namespace osu.Game.Screens.Edit
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startTimeBindables[hitObject].ValueChanged += _ =>
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{
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// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
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((IList)beatmap.HitObjects).Remove(hitObject);
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((IList)PlayableBeatmap.HitObjects).Remove(hitObject);
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var insertionIndex = findInsertionIndex(beatmap.HitObjects, hitObject.StartTime);
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((IList)beatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
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var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
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((IList)PlayableBeatmap.HitObjects).Insert(insertionIndex + 1, hitObject);
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StartTimeChanged?.Invoke(hitObject);
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};
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@ -17,6 +17,9 @@ namespace osu.Game.Screens.Edit
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[Resolved]
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protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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@ -1,32 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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/// <summary>
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/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
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/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/>.
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/// </summary>
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public interface IEditorBeatmap : IBeatmap
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
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/// </summary>
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event Action<HitObject> HitObjectAdded;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
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/// </summary>
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event Action<HitObject> HitObjectRemoved;
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/// <summary>
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/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap"/> was changed.
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/// </summary>
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event Action<HitObject> StartTimeChanged;
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}
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}
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