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Merge branch 'master' into flashlight_movement_delay
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commit
8c07f6b8ff
@ -57,33 +57,20 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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CatchHitObject lastObject = null;
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CatchHitObject lastObject = null;
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foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
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// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
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foreach (var hitObject in beatmap.HitObjects
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.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects : new[] { obj })
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.Cast<CatchHitObject>()
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.OrderBy(x => x.StartTime))
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{
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{
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if (lastObject == null)
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// We want to only consider fruits that contribute to the combo.
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{
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if (hitObject is BananaShower || hitObject is TinyDroplet)
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lastObject = hitObject;
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continue;
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continue;
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}
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switch (hitObject)
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if (lastObject != null)
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{
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yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
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// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
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case Fruit fruit:
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yield return new CatchDifficultyHitObject(fruit, lastObject, clockRate, halfCatchWidth);
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lastObject = hitObject;
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lastObject = hitObject;
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break;
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case JuiceStream _:
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foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)))
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{
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yield return new CatchDifficultyHitObject(nested, lastObject, clockRate, halfCatchWidth);
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lastObject = nested;
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}
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break;
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}
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}
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}
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}
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}
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@ -86,8 +86,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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pauseAndConfirm();
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pauseAndConfirm();
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resumeAndConfirm();
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resume();
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pause();
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pause();
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confirmClockRunning(true);
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confirmClockRunning(true);
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@ -1,16 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseCharLookup : OsuTestCase
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{
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public TestCaseCharLookup()
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{
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AddStep("null", () => { });
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AddStep("display acharacter", () => Add(new OsuSpriteText { Text = "振込申請" }));
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}
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}
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}
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@ -4,21 +4,20 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Volume
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namespace osu.Game.Overlays.Volume
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{
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{
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public class MuteButton : Container, IHasCurrentValue<bool>
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public class MuteButton : OsuButton, IHasCurrentValue<bool>
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{
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{
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private readonly Bindable<bool> current = new Bindable<bool>();
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private readonly Bindable<bool> current = new Bindable<bool>();
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@ -36,63 +35,57 @@ namespace osu.Game.Overlays.Volume
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}
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}
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private Color4 hoveredColour, unhoveredColour;
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private Color4 hoveredColour, unhoveredColour;
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private const float width = 100;
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private const float width = 100;
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public const float HEIGHT = 35;
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public const float HEIGHT = 35;
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public MuteButton()
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public MuteButton()
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{
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{
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Masking = true;
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Content.BorderThickness = 3;
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BorderThickness = 3;
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Content.CornerRadius = HEIGHT / 2;
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CornerRadius = HEIGHT / 2;
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Size = new Vector2(width, HEIGHT);
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Size = new Vector2(width, HEIGHT);
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Action = () => Current.Value = !Current.Value;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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hoveredColour = colours.YellowDark;
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hoveredColour = colours.YellowDark;
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BorderColour = unhoveredColour = colours.Gray1.Opacity(0.9f);
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Content.BorderColour = unhoveredColour = colours.Gray1;
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BackgroundColour = colours.Gray1;
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SpriteIcon icon;
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SpriteIcon icon;
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AddRange(new Drawable[]
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AddRange(new Drawable[]
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{
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.9f,
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},
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icon = new SpriteIcon
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icon = new SpriteIcon
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Size = new Vector2(20),
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Size = new Vector2(20),
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}
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}
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});
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});
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Current.ValueChanged += muted =>
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Current.ValueChanged += muted =>
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{
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{
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icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeOff : FontAwesome.Solid.VolumeUp;
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icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeMute : FontAwesome.Solid.VolumeUp;
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icon.Margin = new MarginPadding { Left = muted.NewValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths
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};
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};
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Current.TriggerChange();
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Current.TriggerChange();
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}
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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this.TransformTo<MuteButton, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
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Content.TransformTo<Container<Drawable>, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
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return false;
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return false;
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}
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}
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protected override void OnHoverLost(HoverLostEvent e)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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{
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this.TransformTo<MuteButton, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
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Content.TransformTo<Container<Drawable>, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
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}
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protected override bool OnClick(ClickEvent e)
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{
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Current.Value = !Current.Value;
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return true;
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}
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}
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}
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}
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}
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}
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@ -9,7 +9,7 @@ namespace osu.iOS
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{
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{
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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UIApplication.Main(args, null, "AppDelegate");
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UIApplication.Main(args, "GameUIApplication", "AppDelegate");
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}
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}
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}
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}
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}
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}
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