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mirror of https://github.com/ppy/osu.git synced 2025-01-13 17:13:06 +08:00

Always use imported beatmap in tests

This commit is contained in:
Dean Herbert 2020-10-28 22:50:57 +09:00
parent 5d02de29ca
commit 8bbcb9be8a

View File

@ -36,13 +36,21 @@ namespace osu.Game.Tests.Visual.Gameplay
private int nextFrame;
private BeatmapSetInfo importedBeatmap;
private int importedBeatmapId;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame = 0);
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
AddStep("import beatmap", () =>
{
importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
importedBeatmapId = importedBeatmap.Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID ?? -1;
});
AddStep("add streaming client", () =>
{
@ -115,6 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
start();
sendFrames();
start();
sendFrames();
}
@ -157,7 +166,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(beatmapId));
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(beatmapId ?? importedBeatmapId));
private void checkPaused(bool state) =>
AddAssert($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
@ -179,18 +188,21 @@ namespace osu.Game.Tests.Visual.Gameplay
internal class TestSpectatorStreamingClient : SpectatorStreamingClient
{
[Resolved]
private BeatmapManager beatmaps { get; set; }
public readonly User StreamingUser = new User { Id = 1234, Username = "Test user" };
public void StartPlay(int? beatmapId = null) => sendState(beatmapId);
private int beatmapId;
public void EndPlay()
public void StartPlay(int beatmapId)
{
this.beatmapId = beatmapId;
sendState(beatmapId);
}
public void EndPlay(int beatmapId)
{
((ISpectatorClient)this).UserFinishedPlaying((int)StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmaps.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID,
BeatmapID = beatmapId,
RulesetID = 0,
});
}
@ -212,7 +224,7 @@ namespace osu.Game.Tests.Visual.Gameplay
((ISpectatorClient)this).UserSentFrames((int)StreamingUser.Id, bundle);
if (!sentState)
sendState();
sendState(beatmapId);
}
public override void WatchUser(int userId)
@ -220,18 +232,18 @@ namespace osu.Game.Tests.Visual.Gameplay
if (sentState)
{
// usually the server would do this.
sendState();
sendState(beatmapId);
}
base.WatchUser(userId);
}
private void sendState(int? beatmapId = null)
private void sendState(int beatmapId)
{
sentState = true;
((ISpectatorClient)this).UserBeganPlaying((int)StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmapId ?? beatmaps.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID,
BeatmapID = beatmapId,
RulesetID = 0,
});
}