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Fix typo in comment

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Bartłomiej Dach 2022-10-26 23:30:14 +02:00
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@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
// In the case of snapping to nearby objects, a time value is not provided. // In the case of snapping to nearby objects, a time value is not provided.
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap // This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
// this could result in unexpected behaviour when distance snapping is turned on an a user attempts to place an object that is // this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
// BOTH on a valid distance snap ring, and also at the same position as a previous object. // BOTH on a valid distance snap ring, and also at the same position as a previous object.
// //
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied. // We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.