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mirror of https://github.com/ppy/osu.git synced 2025-01-27 15:33:21 +08:00

Move skin-related interfaces out of HUD namespace

This commit is contained in:
Dean Herbert 2021-04-30 12:42:32 +09:00
parent 5585a7d438
commit 8b82a07914
15 changed files with 10 additions and 9 deletions

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD

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@ -13,6 +13,7 @@ using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;

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@ -17,6 +17,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play

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@ -14,7 +14,7 @@ using osu.Framework.Timing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD; using osu.Game.Skinning;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {

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@ -10,7 +10,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
namespace osu.Game.Skinning.Editor namespace osu.Game.Skinning.Editor

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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning.Editor namespace osu.Game.Skinning.Editor
{ {

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@ -11,7 +11,6 @@ using osu.Framework.Testing;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning.Editor namespace osu.Game.Skinning.Editor
{ {

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@ -10,7 +10,6 @@ using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
namespace osu.Game.Skinning.Editor namespace osu.Game.Skinning.Editor

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Skinning
{ {
/// <summary> /// <summary>
/// The default placement location for new <see cref="ISkinnableComponent"/>s. /// The default placement location for new <see cref="ISkinnableComponent"/>s.

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@ -3,7 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Skinning
{ {
/// <summary> /// <summary>
/// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications. /// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications.

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@ -4,7 +4,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Skinning
{ {
/// <summary> /// <summary>
/// Denotes a container which can house <see cref="ISkinnableComponent"/>s. /// Denotes a container which can house <see cref="ISkinnableComponent"/>s.

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@ -5,7 +5,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
namespace osu.Game.Skinning namespace osu.Game.Skinning