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Move wiggle multiplier to a const, slightly decrease acute bonus multiplier
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Utils;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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@ -13,9 +12,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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public static class AimEvaluator
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{
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private const double wide_angle_multiplier = 1.5;
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private const double acute_angle_multiplier = 2.5;
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private const double acute_angle_multiplier = 2.45;
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private const double slider_multiplier = 1.35;
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private const double velocity_change_multiplier = 0.75;
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private const double wiggle_multiplier = 1.1;
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/// <summary>
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/// Evaluates the difficulty of aiming the current object, based on:
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@ -125,7 +125,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
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}
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aimStrain += wiggleBonus * 1.1;
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aimStrain += wiggleBonus * wiggle_multiplier;
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// Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger.
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aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier);
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