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Fix RollingCounter not updating initial value if changed before loaded
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@ -65,12 +65,6 @@ namespace osu.Game.Graphics.UserInterface
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protected RollingCounter()
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protected RollingCounter()
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{
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{
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Current.ValueChanged += val =>
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{
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if (IsLoaded)
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TransformCount(DisplayedCount, val.NewValue);
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};
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -81,6 +75,13 @@ namespace osu.Game.Graphics.UserInterface
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Child = displayedCountSpriteText;
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Child = displayedCountSpriteText;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(val => TransformCount(DisplayedCount, val.NewValue), true);
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}
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/// <summary>
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/// <summary>
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/// Sets count value, bypassing rollover animation.
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/// Sets count value, bypassing rollover animation.
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/// </summary>
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/// </summary>
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