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Use isOverlapping bool to determine holdAddition
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@ -41,13 +41,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
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double holdFactor = 1.0; // Factor to all additional strains in case something else is held
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double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
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bool isOverlapping = false;
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// Fill up the holdEndTimes array
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for (int i = 0; i < holdEndTimes.Length; ++i)
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{
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// If there is at least one other overlapping end or note, then we get an addition
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if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
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holdAddition = 1.0;
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// The current note is overlapped if a previous note or end is overlapping the current note body
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isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1);
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// We give a slight bonus to everything if something is held meanwhile
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if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
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@ -61,10 +61,10 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
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holdEndTimes[column] = endTime;
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// The hold addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
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// Nerfs the hold addition by half if the closest release is 24ms away
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if (holdAddition > 0)
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holdAddition *= 1 / (1 + Math.Exp(0.5 * (24 - closestEndTime)));
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// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
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// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is 24ms away.
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if (isOverlapping)
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holdAddition = 1 / (1 + Math.Exp(0.5 * (24 - closestEndTime)));
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// Increase individual strain in own column
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individualStrains[column] += 2.0 * holdFactor;
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