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https://github.com/ppy/osu.git
synced 2025-01-13 19:43:22 +08:00
Merge branch 'master' into sliderticks
This commit is contained in:
commit
8b4e4b48d1
@ -89,9 +89,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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});
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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var result = base.FindSnappedPositionAndTime(screenSpacePosition);
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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|
@ -97,12 +97,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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set => InternalChild = value;
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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throw new System.NotImplementedException();
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}
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public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
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{
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throw new System.NotImplementedException();
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}
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|
@ -56,9 +56,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
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Playfield.GetColumnByPosition(screenSpacePosition);
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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var result = base.FindSnappedPositionAndTime(screenSpacePosition);
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switch (ScrollingInfo.Direction.Value)
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{
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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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}
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else
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{
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var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
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var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
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if (result.Time is double time)
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beatSnapGrid.SelectionTimeRange = (time, time);
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else
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|
@ -182,10 +182,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private class SnapProvider : IDistanceSnapProvider
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{
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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@ -195,9 +195,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
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public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
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public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
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public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
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public float FindSnappedDistance(HitObject referenceObject, float distance) => 0;
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}
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}
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}
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|
@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
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Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
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var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition);
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var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
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Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
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|
@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void updateSlider()
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{
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HitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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HitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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bodyPiece.UpdateFrom(HitObject);
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headCirclePiece.UpdateFrom(HitObject.HeadCircle);
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|
@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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}
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public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
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{
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if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
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return snapResult;
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@ -131,9 +131,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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return new SnapResult(screenSpacePosition, null);
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition);
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var positionSnap = FindSnappedPosition(screenSpacePosition);
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if (positionSnap.ScreenSpacePosition != screenSpacePosition)
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return positionSnap;
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@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
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}
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return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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return base.FindSnappedPositionAndTime(screenSpacePosition);
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}
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private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
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|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Acronym => @"AL";
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public override string Description => @"Don't use the same key twice in a row!";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) };
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
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|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModAutoplay : ModAutoplay
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
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public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
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|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModCinema : ModCinema<OsuHitObject>
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
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public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
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|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
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{
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate) }).ToArray();
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/// <summary>
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/// How early before a hitobject's start time to trigger a hit.
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|
@ -4,7 +4,6 @@
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using System;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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@ -23,9 +22,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Name => @"Strict Tracking";
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public override string Acronym => @"ST";
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public override IconUsage? Icon => FontAwesome.Solid.PenFancy;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => @"Follow circles just got serious...";
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public override string Description => @"Once you start a slider, follow precisely or get a miss.";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };
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|
@ -213,10 +213,10 @@ namespace osu.Game.Tests.Editing
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration);
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private void assertSnappedDuration(float distance, double expectedDuration)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(new HitObject(), distance) == expectedDuration);
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(new HitObject(), distance) == expectedDuration);
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private void assertSnappedDistance(float distance, float expectedDistance)
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(new HitObject(), distance) == expectedDistance);
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(new HitObject(), distance) == expectedDistance);
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private class TestHitObjectComposer : OsuHitObjectComposer
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{
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|
@ -162,10 +162,10 @@ namespace osu.Game.Tests.Visual.Editing
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private class SnapProvider : IDistanceSnapProvider
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{
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
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public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
|
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new SnapResult(screenSpacePosition, null);
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|
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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|
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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@ -175,9 +175,9 @@ namespace osu.Game.Tests.Visual.Editing
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public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
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|
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public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
|
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public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
|
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|
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public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
|
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public float FindSnappedDistance(HitObject referenceObject, float distance) => 0;
|
||||
}
|
||||
}
|
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}
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|
@ -1,21 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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|
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#nullable enable
|
||||
|
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using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
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using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
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using osu.Game.Overlays.BeatmapSet.Scores;
|
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using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Scoring;
|
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using Realms;
|
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|
||||
#nullable enable
|
||||
|
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namespace osu.Game.Beatmaps
|
||||
{
|
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/// <summary>
|
||||
@ -109,6 +111,16 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool SamplesMatchPlaybackRate { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// The ratio of distance travelled per time unit.
|
||||
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
|
||||
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
|
||||
///
|
||||
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
|
||||
/// </remarks>
|
||||
public double DistanceSpacing { get; set; } = 1.0;
|
||||
|
||||
public int BeatDivisor { get; set; }
|
||||
|
@ -153,7 +153,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
};
|
||||
|
||||
cacheDownloadRequest.PerformAsync();
|
||||
Task.Run(() => cacheDownloadRequest.PerformAsync());
|
||||
}
|
||||
|
||||
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmapInfo)
|
||||
|
@ -59,6 +59,9 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
|
||||
new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
|
||||
|
||||
new KeyBinding(InputKey.Left, GlobalAction.SelectPreviousGroup),
|
||||
new KeyBinding(InputKey.Right, GlobalAction.SelectNextGroup),
|
||||
|
||||
new KeyBinding(InputKey.Space, GlobalAction.Select),
|
||||
new KeyBinding(InputKey.Enter, GlobalAction.Select),
|
||||
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
|
||||
@ -105,7 +108,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
|
||||
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
|
||||
new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom),
|
||||
new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions)
|
||||
new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
@ -309,5 +312,11 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDecreaseDistanceSpacing))]
|
||||
EditorDecreaseDistanceSpacing,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousGroup))]
|
||||
SelectPreviousGroup,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextGroup))]
|
||||
SelectNextGroup,
|
||||
}
|
||||
}
|
||||
|
@ -129,6 +129,16 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection");
|
||||
|
||||
/// <summary>
|
||||
/// "Select previous group"
|
||||
/// </summary>
|
||||
public static LocalisableString SelectPreviousGroup => new TranslatableString(getKey(@"select_previous_group"), @"Select previous group");
|
||||
|
||||
/// <summary>
|
||||
/// "Select next group"
|
||||
/// </summary>
|
||||
public static LocalisableString SelectNextGroup => new TranslatableString(getKey(@"select_next_group"), @"Select next group");
|
||||
|
||||
/// <summary>
|
||||
/// "Home"
|
||||
/// </summary>
|
||||
|
@ -372,12 +372,12 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectPrevious:
|
||||
case GlobalAction.SelectPreviousGroup:
|
||||
State = SelectionState.Selected;
|
||||
adjust(1, false);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectNext:
|
||||
case GlobalAction.SelectNextGroup:
|
||||
State = SelectionState.Selected;
|
||||
adjust(-1, false);
|
||||
return true;
|
||||
|
@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
|
||||
where TObject : HitObject
|
||||
{
|
||||
@ -146,10 +145,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
|
||||
}
|
||||
|
||||
public virtual double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
|
||||
public virtual double FindSnappedDuration(HitObject referenceObject, float distance)
|
||||
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
|
||||
|
||||
public virtual float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
|
||||
public virtual float FindSnappedDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
double startTime = referenceObject.StartTime;
|
||||
|
||||
|
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// Responsible for providing snapping and generally gluing components together.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
|
||||
where TObject : HitObject
|
||||
{
|
||||
@ -362,7 +361,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <returns>The most relevant <see cref="Playfield"/>.</returns>
|
||||
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||
double? targetTime = null;
|
||||
@ -388,8 +387,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// A non-generic definition of a HitObject composer class.
|
||||
/// Generally used to access certain methods without requiring a generic type for <see cref="HitObjectComposer{T}" />.
|
||||
/// </summary>
|
||||
[Cached(typeof(HitObjectComposer))]
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
[Cached]
|
||||
public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
|
||||
{
|
||||
protected HitObjectComposer()
|
||||
@ -416,9 +414,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
#region IPositionSnapProvider
|
||||
|
||||
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
|
||||
public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
|
||||
|
||||
public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
public virtual SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
#endregion
|
||||
|
@ -1,16 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A snap provider which given a reference hit object and proposed distance from it, offers a more correct duration or distance value.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IDistanceSnapProvider : IPositionSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// The spacing multiplier applied to beat snap distances.
|
||||
/// A multiplier which changes the ratio of distance travelled per time unit.
|
||||
/// </summary>
|
||||
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
|
||||
IBindable<double> DistanceSpacingMultiplier { get; }
|
||||
@ -23,7 +28,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
float GetBeatSnapDistanceAt(HitObject referenceObject);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a duration to a distance.
|
||||
/// Converts a duration to a distance without applying any snapping.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="duration">The duration to convert.</param>
|
||||
@ -31,7 +36,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
float DurationToDistance(HitObject referenceObject, double duration);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a duration.
|
||||
/// Converts a distance to a duration without applying any snapping.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
@ -39,20 +44,22 @@ namespace osu.Game.Rulesets.Edit
|
||||
double DistanceToDuration(HitObject referenceObject, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a snapped duration.
|
||||
/// Given a distance from the provided hit object, find the valid snapped duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
|
||||
double GetSnappedDurationFromDistance(HitObject referenceObject, float distance);
|
||||
double FindSnappedDuration(HitObject referenceObject, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts an unsnapped distance to a snapped distance.
|
||||
/// The returned distance will always be floored (as to never exceed the provided <paramref name="distance"/>.
|
||||
/// Given a distance from the provided hit object, find the valid snapped distance.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
|
||||
float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance);
|
||||
/// <returns>
|
||||
/// A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.
|
||||
/// The distance will always be less than or equal to the provided <paramref name="distance"/>.
|
||||
/// </returns>
|
||||
float FindSnappedDistance(HitObject referenceObject, float distance);
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
|
||||
/// Provided values are inferred in an isolated context, without consideration of other nearby hit objects.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IPositionSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Given a position, find a valid time and position snap.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This call should be equivalent to running <see cref="SnapScreenSpacePositionToValidPosition"/> with any additional logic that can be performed without the time immutability restriction.
|
||||
/// This call should be equivalent to running <see cref="FindSnappedPosition"/> with any additional logic that can be performed without the time immutability restriction.
|
||||
/// </remarks>
|
||||
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
|
||||
/// <returns>The time and position post-snapping.</returns>
|
||||
SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
|
||||
SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Given a position, find a value position snap, restricting time to its input value.
|
||||
/// Given a position, find a valid position snap, without changing the time value.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
|
||||
/// <returns>The position post-snapping. Time will always be null.</returns>
|
||||
SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition);
|
||||
SnapResult FindSnappedPosition(Vector2 screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
public static void SnapTo<THitObject>(this THitObject hitObject, IDistanceSnapProvider? snapProvider)
|
||||
where THitObject : HitObject, IHasPath
|
||||
{
|
||||
hitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance;
|
||||
hitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -486,7 +486,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 originalPosition = movementBlueprintOriginalPositions[i];
|
||||
var testPosition = originalPosition + distanceTravelled;
|
||||
|
||||
var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition);
|
||||
var positionalResult = snapProvider.FindSnappedPosition(testPosition);
|
||||
|
||||
if (positionalResult.ScreenSpacePosition == testPosition) continue;
|
||||
|
||||
@ -505,7 +505,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(movePosition);
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(movePosition);
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
|
||||
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(ReferenceObject, (snappedPosition - StartPosition).Length));
|
||||
return (snappedPosition, StartTime + SnapProvider.FindSnappedDuration(ReferenceObject, (snappedPosition - StartPosition).Length));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -214,7 +214,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementPosition()
|
||||
{
|
||||
var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
var snapResult = Composer.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
// if no time was found from positional snapping, we should still quantize to the beat.
|
||||
snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);
|
||||
|
@ -19,7 +19,6 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
[Cached]
|
||||
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
|
||||
{
|
||||
@ -307,10 +306,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
/// </summary>
|
||||
public double VisibleRange => track.Length / Zoom;
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
|
||||
|
||||
private double getTimeFromPosition(Vector2 localPosition) =>
|
||||
|
@ -382,7 +382,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
OnDragHandled?.Invoke(e);
|
||||
|
||||
if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
|
||||
if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
[Cached]
|
||||
public interface IPlacementHandler
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -604,34 +604,20 @@ namespace osu.Game.Screens.Select
|
||||
public void ScrollToSelected(bool immediate = false) =>
|
||||
pendingScrollOperation = immediate ? PendingScrollOperation.Immediate : PendingScrollOperation.Standard;
|
||||
|
||||
#region Key / button selection logic
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
SelectNext(-1);
|
||||
return true;
|
||||
|
||||
case Key.Right:
|
||||
SelectNext();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#region Button selection logic
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
SelectNext(1, false);
|
||||
case GlobalAction.SelectNextGroup:
|
||||
SelectNext(1, e.Action == GlobalAction.SelectNextGroup);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectPrevious:
|
||||
SelectNext(-1, false);
|
||||
case GlobalAction.SelectPreviousGroup:
|
||||
SelectNext(-1, e.Action == GlobalAction.SelectPreviousGroup);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,6 @@ using osu.Game.Screens.Edit.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
|
||||
{
|
||||
protected readonly Container HitObjectContainer;
|
||||
|
Loading…
Reference in New Issue
Block a user