mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 00:42:55 +08:00
Merge branch 'master' into select_resolution_in_fullscreen_mode
This commit is contained in:
commit
8b217ad803
@ -24,7 +24,9 @@ Clone the repository including submodules
|
||||
Build and run
|
||||
|
||||
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
|
||||
- From command line using `dotnet run --project osu.Desktop`
|
||||
- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
|
||||
|
||||
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
|
||||
|
||||
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
|
||||
|
||||
|
@ -407,9 +407,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public void Explode()
|
||||
{
|
||||
var fruit = caughtFruit.ToArray();
|
||||
|
||||
foreach (var f in fruit)
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Explode(f);
|
||||
}
|
||||
|
||||
@ -422,15 +420,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
fruit.Anchor = Anchor.TopLeft;
|
||||
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||
|
||||
caughtFruit.Remove(fruit);
|
||||
if (!caughtFruit.Remove(fruit))
|
||||
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
|
||||
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
|
||||
return;
|
||||
|
||||
ExplodingFruitTarget.Add(fruit);
|
||||
}
|
||||
|
||||
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
|
||||
.Then()
|
||||
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
|
||||
|
||||
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
|
||||
fruit.MoveToX(fruit.X + originalX * 6, 1000);
|
||||
fruit.FadeOut(750);
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
|
||||
{
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt;
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
|
||||
|
||||
private readonly ShakeContainer shakeContainer;
|
||||
|
||||
|
@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
Texture.DrawQuad(
|
||||
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
|
||||
DrawInfo.Colour,
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
|
||||
{
|
||||
|
@ -103,6 +103,11 @@ namespace osu.Game.Beatmaps
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet.Beatmaps);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
@ -114,11 +119,6 @@ namespace osu.Game.Beatmaps
|
||||
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
|
||||
}
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet.Beatmaps);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
|
||||
}
|
||||
|
||||
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
@ -45,6 +44,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
|
||||
|
||||
private LargeTextureStore textureStore;
|
||||
|
||||
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
if (Metadata?.BackgroundFile == null)
|
||||
@ -52,7 +55,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
try
|
||||
{
|
||||
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
|
||||
return (textureStore ?? (textureStore = new LargeTextureStore(new RawTextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
|
||||
}
|
||||
catch
|
||||
{
|
||||
@ -73,6 +76,14 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public override void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
base.TransferTo(other);
|
||||
|
||||
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
owb.textureStore = textureStore;
|
||||
}
|
||||
|
||||
protected override Waveform GetWaveform()
|
||||
{
|
||||
try
|
||||
|
@ -8,10 +8,10 @@ using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Framework.IO.File;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -38,12 +38,26 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
|
||||
beatmap = new AsyncLazy<IBeatmap>(populateBeatmap);
|
||||
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
|
||||
track = new AsyncLazy<Track>(populateTrack);
|
||||
waveform = new AsyncLazy<Waveform>(populateWaveform);
|
||||
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
|
||||
skin = new AsyncLazy<Skin>(populateSkin);
|
||||
beatmap = new RecyclableLazy<IBeatmap>(() =>
|
||||
{
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
// use the database-backed info.
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
return b;
|
||||
});
|
||||
|
||||
track = new RecyclableLazy<Track>(() =>
|
||||
{
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
});
|
||||
|
||||
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
|
||||
waveform = new RecyclableLazy<Waveform>(GetWaveform);
|
||||
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
|
||||
skin = new RecyclableLazy<Skin>(GetSkin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -58,28 +72,6 @@ namespace osu.Game.Beatmaps
|
||||
return path;
|
||||
}
|
||||
|
||||
protected abstract IBeatmap GetBeatmap();
|
||||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetTrack();
|
||||
protected virtual Skin GetSkin() => new DefaultSkin();
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public IBeatmap Beatmap => beatmap.Value.Result;
|
||||
public Task<IBeatmap> GetBeatmapAsync() => beatmap.Value;
|
||||
private readonly AsyncLazy<IBeatmap> beatmap;
|
||||
|
||||
private IBeatmap populateBeatmap()
|
||||
{
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
|
||||
// use the database-backed info.
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
||||
/// <para>
|
||||
@ -136,62 +128,53 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override string ToString() => BeatmapInfo.ToString();
|
||||
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value.Result;
|
||||
public Task<Texture> GetBackgroundAsync() => background.Value;
|
||||
private AsyncLazy<Texture> background;
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public IBeatmap Beatmap => beatmap.Value;
|
||||
protected abstract IBeatmap GetBeatmap();
|
||||
private readonly RecyclableLazy<IBeatmap> beatmap;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value;
|
||||
protected virtual bool BackgroundStillValid(Texture b) => b == null || !b.IsDisposed;
|
||||
protected abstract Texture GetBackground();
|
||||
private readonly RecyclableLazy<Texture> background;
|
||||
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value.Result;
|
||||
public Task<Track> GetTrackAsync() => track.Value;
|
||||
private AsyncLazy<Track> track;
|
||||
|
||||
private Track populateTrack()
|
||||
{
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
}
|
||||
public Track Track => track.Value;
|
||||
protected abstract Track GetTrack();
|
||||
private RecyclableLazy<Track> track;
|
||||
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value.Result;
|
||||
public Task<Waveform> GetWaveformAsync() => waveform.Value;
|
||||
private readonly AsyncLazy<Waveform> waveform;
|
||||
|
||||
private Waveform populateWaveform() => GetWaveform();
|
||||
public Waveform Waveform => waveform.Value;
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
private readonly RecyclableLazy<Waveform> waveform;
|
||||
|
||||
public bool StoryboardLoaded => storyboard.IsResultAvailable;
|
||||
public Storyboard Storyboard => storyboard.Value.Result;
|
||||
public Task<Storyboard> GetStoryboardAsync() => storyboard.Value;
|
||||
private readonly AsyncLazy<Storyboard> storyboard;
|
||||
|
||||
private Storyboard populateStoryboard() => GetStoryboard();
|
||||
public Storyboard Storyboard => storyboard.Value;
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
private readonly RecyclableLazy<Storyboard> storyboard;
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public Skin Skin => skin.Value.Result;
|
||||
public Task<Skin> GetSkinAsync() => skin.Value;
|
||||
private readonly AsyncLazy<Skin> skin;
|
||||
public Skin Skin => skin.Value;
|
||||
protected virtual Skin GetSkin() => new DefaultSkin();
|
||||
private readonly RecyclableLazy<Skin> skin;
|
||||
|
||||
private Skin populateSkin() => GetSkin();
|
||||
|
||||
public void TransferTo(WorkingBeatmap other)
|
||||
/// <summary>
|
||||
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
|
||||
/// </summary>
|
||||
/// <param name="other">The new beatmap which is being switched to.</param>
|
||||
public virtual void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
|
||||
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
other.background = background;
|
||||
}
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
if (BackgroundLoaded) Background?.Dispose();
|
||||
if (WaveformLoaded) Waveform?.Dispose();
|
||||
if (StoryboardLoaded) Storyboard?.Dispose();
|
||||
if (SkinLoaded) Skin?.Dispose();
|
||||
background.Recycle();
|
||||
waveform.Recycle();
|
||||
storyboard.Recycle();
|
||||
skin.Recycle();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -210,15 +193,15 @@ namespace osu.Game.Beatmaps
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
|
||||
public class AsyncLazy<T>
|
||||
public class RecyclableLazy<T>
|
||||
{
|
||||
private Lazy<Task<T>> lazy;
|
||||
private Lazy<T> lazy;
|
||||
private readonly Func<T> valueFactory;
|
||||
private readonly Func<T, bool> stillValidFunction;
|
||||
|
||||
private readonly object initLock = new object();
|
||||
private readonly object fetchLock = new object();
|
||||
|
||||
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
public RecyclableLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
{
|
||||
this.valueFactory = valueFactory;
|
||||
this.stillValidFunction = stillValidFunction;
|
||||
@ -230,45 +213,28 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
if (!IsResultAvailable) return;
|
||||
|
||||
(lazy.Value.Result as IDisposable)?.Dispose();
|
||||
(lazy.Value as IDisposable)?.Dispose();
|
||||
recreate();
|
||||
}
|
||||
|
||||
public bool IsResultAvailable
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value.IsCompleted;
|
||||
}
|
||||
}
|
||||
public bool IsResultAvailable => stillValid;
|
||||
|
||||
public Task<T> Value
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
lock (fetchLock)
|
||||
{
|
||||
if (!stillValid)
|
||||
recreate();
|
||||
return lazy.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private void recreateIfInvalid()
|
||||
{
|
||||
lock (initLock)
|
||||
{
|
||||
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
|
||||
// we have not yet been initialised or haven't run the task.
|
||||
return;
|
||||
|
||||
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
|
||||
// we are still in a valid state.
|
||||
return;
|
||||
|
||||
recreate();
|
||||
}
|
||||
}
|
||||
|
||||
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
|
||||
private bool stillValid => lazy.IsValueCreated && (stillValidFunction?.Invoke(lazy.Value) ?? true);
|
||||
|
||||
private void recreate() => lazy = new Lazy<T>(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,8 +5,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
|
||||
float adjustedAlpha = HideAlphaDiscrepancies ?
|
||||
// Cubically scale alpha to make it drop off more sharply.
|
||||
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
|
||||
(float)Math.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3) :
|
||||
1;
|
||||
|
||||
float elapsedSeconds = (float)Time.Elapsed / 1000;
|
||||
@ -235,7 +235,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = DrawInfo.Colour;
|
||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||
colourInfo.ApplyChild(particle.Colour);
|
||||
|
||||
Texture.DrawTriangle(
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -16,7 +15,6 @@ namespace osu.Game.Graphics
|
||||
|
||||
public DrawableDate(DateTimeOffset date)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Font = "Exo2.0-RegularItalic";
|
||||
|
||||
Date = date.ToLocalTime();
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
//adjust shadow alpha based on highest component intensity to avoid muddy display of darker text.
|
||||
//squared result for quadratic fall-off seems to give the best result.
|
||||
var avgColour = (Color4)DrawInfo.Colour.AverageColour;
|
||||
var avgColour = (Color4)DrawColourInfo.Colour.AverageColour;
|
||||
|
||||
spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2);
|
||||
|
||||
|
@ -3,9 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
@ -19,27 +16,6 @@ namespace osu.Game.Graphics.Sprites
|
||||
Shadow = true;
|
||||
TextSize = FONT_SIZE;
|
||||
}
|
||||
|
||||
protected override Drawable CreateFallbackCharacterDrawable()
|
||||
{
|
||||
var tex = GetTextureForCharacter('?');
|
||||
|
||||
if (tex != null)
|
||||
{
|
||||
float adjust = (RNG.NextSingle() - 0.5f) * 2;
|
||||
return new Sprite
|
||||
{
|
||||
Texture = tex,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(1 + adjust * 0.2f),
|
||||
Rotation = adjust * 15,
|
||||
Colour = Color4.White,
|
||||
};
|
||||
}
|
||||
|
||||
return base.CreateFallbackCharacterDrawable();
|
||||
}
|
||||
}
|
||||
|
||||
public static class OsuSpriteTextTransformExtensions
|
||||
|
@ -1,18 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.Graphics.Textures
|
||||
{
|
||||
/// <summary>
|
||||
/// A texture store that bypasses atlasing.
|
||||
/// </summary>
|
||||
public class LargeTextureStore : TextureStore
|
||||
{
|
||||
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -2,12 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
@ -26,7 +24,7 @@ namespace osu.Game.Online.API
|
||||
private const string client_id = @"5";
|
||||
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
|
||||
|
||||
private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>();
|
||||
private readonly Queue<APIRequest> queue = new Queue<APIRequest>();
|
||||
|
||||
/// <summary>
|
||||
/// The username/email provided by the user when initiating a login.
|
||||
@ -55,7 +53,13 @@ namespace osu.Game.Online.API
|
||||
authentication.TokenString = config.Get<string>(OsuSetting.Token);
|
||||
authentication.Token.ValueChanged += onTokenChanged;
|
||||
|
||||
Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
|
||||
var thread = new Thread(run)
|
||||
{
|
||||
Name = "APIAccess",
|
||||
IsBackground = true
|
||||
};
|
||||
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
|
||||
@ -75,10 +79,7 @@ namespace osu.Game.Online.API
|
||||
|
||||
public void Unregister(IOnlineComponent component)
|
||||
{
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
components.Remove(component);
|
||||
});
|
||||
Scheduler.Add(delegate { components.Remove(component); });
|
||||
}
|
||||
|
||||
public string AccessToken => authentication.RequestAccessToken();
|
||||
@ -103,6 +104,7 @@ namespace osu.Game.Online.API
|
||||
log.Add(@"Queueing a ping request");
|
||||
Queue(new ListChannelsRequest { Timeout = 5000 });
|
||||
}
|
||||
|
||||
break;
|
||||
case APIState.Offline:
|
||||
case APIState.Connecting:
|
||||
@ -161,18 +163,21 @@ namespace osu.Game.Online.API
|
||||
continue;
|
||||
}
|
||||
|
||||
//process the request queue.
|
||||
while (true)
|
||||
{
|
||||
APIRequest req;
|
||||
while (queue.TryPeek(out req))
|
||||
|
||||
lock (queue)
|
||||
{
|
||||
if (handleRequest(req))
|
||||
{
|
||||
//we have succeeded, so let's unqueue.
|
||||
queue.TryDequeue(out req);
|
||||
}
|
||||
if (queue.Count == 0) break;
|
||||
req = queue.Dequeue();
|
||||
}
|
||||
|
||||
Thread.Sleep(1);
|
||||
// TODO: handle failures better
|
||||
handleRequest(req);
|
||||
}
|
||||
|
||||
Thread.Sleep(50);
|
||||
}
|
||||
}
|
||||
|
||||
@ -205,7 +210,8 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
catch (WebException we)
|
||||
{
|
||||
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
||||
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode
|
||||
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
||||
|
||||
// special cases for un-typed but useful message responses.
|
||||
switch (we.Message)
|
||||
@ -247,6 +253,7 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
|
||||
private APIState state;
|
||||
|
||||
public APIState State
|
||||
{
|
||||
get { return state; }
|
||||
@ -271,7 +278,10 @@ namespace osu.Game.Online.API
|
||||
|
||||
public bool IsLoggedIn => LocalUser.Value.Id > 1;
|
||||
|
||||
public void Queue(APIRequest request) => queue.Enqueue(request);
|
||||
public void Queue(APIRequest request)
|
||||
{
|
||||
lock (queue) queue.Enqueue(request);
|
||||
}
|
||||
|
||||
public event StateChangeDelegate OnStateChange;
|
||||
|
||||
@ -279,18 +289,19 @@ namespace osu.Game.Online.API
|
||||
|
||||
private void flushQueue(bool failOldRequests = true)
|
||||
{
|
||||
var oldQueue = queue;
|
||||
lock (queue)
|
||||
{
|
||||
var oldQueueRequests = queue.ToArray();
|
||||
|
||||
//flush the queue.
|
||||
queue = new ConcurrentQueue<APIRequest>();
|
||||
queue.Clear();
|
||||
|
||||
if (failOldRequests)
|
||||
{
|
||||
APIRequest req;
|
||||
while (oldQueue.TryDequeue(out req))
|
||||
foreach (var req in oldQueueRequests)
|
||||
req.Fail(new WebException(@"Disconnected from server"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Logout(bool clearUsername = true)
|
||||
{
|
||||
|
@ -24,7 +24,6 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.IO;
|
||||
@ -114,33 +113,9 @@ namespace osu.Game
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
runMigrations();
|
||||
|
||||
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
|
||||
dependencies.CacheAs<ISkinSource>(SkinManager);
|
||||
|
||||
var api = new APIAccess(LocalConfig);
|
||||
|
||||
dependencies.Cache(api);
|
||||
dependencies.CacheAs<IAPIProvider>(api);
|
||||
|
||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
|
||||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
||||
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
fileImporters.Add(BeatmapManager);
|
||||
fileImporters.Add(ScoreStore);
|
||||
fileImporters.Add(SkinManager);
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
|
||||
dependencies.Cache(Fonts = new FontStore(new GlyphStore(Resources, @"Fonts/FontAwesome")));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
|
||||
@ -164,6 +139,29 @@ namespace osu.Game
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
|
||||
|
||||
runMigrations();
|
||||
|
||||
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
|
||||
dependencies.CacheAs<ISkinSource>(SkinManager);
|
||||
|
||||
var api = new APIAccess(LocalConfig);
|
||||
|
||||
dependencies.Cache(api);
|
||||
dependencies.CacheAs<IAPIProvider>(api);
|
||||
|
||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
|
||||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
||||
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
fileImporters.Add(BeatmapManager);
|
||||
fileImporters.Add(ScoreStore);
|
||||
fileImporters.Add(SkinManager);
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(this);
|
||||
beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
|
||||
BeatmapManager.DefaultBeatmap = defaultBeatmap;
|
||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
loading = true;
|
||||
|
||||
getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
|
||||
getScoresRequest.Success += r => Scores = r.Scores;
|
||||
getScoresRequest.Success += r => Schedule(() => Scores = r.Scores);
|
||||
api.Queue(getScoresRequest);
|
||||
}
|
||||
}
|
||||
@ -134,5 +134,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
this.api = api;
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
getScoresRequest?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -187,7 +187,7 @@ namespace osu.Game.Overlays.Direct
|
||||
base.LoadComplete();
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
|
||||
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
|
||||
}
|
||||
|
||||
|
@ -14,8 +14,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
public class PaginatedBeatmapContainer : PaginatedContainer
|
||||
{
|
||||
private const float panel_padding = 10f;
|
||||
|
||||
private readonly BeatmapSetType type;
|
||||
private GetUserBeatmapsRequest request;
|
||||
|
||||
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
|
||||
: base(user, header, missing)
|
||||
@ -31,9 +31,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += sets =>
|
||||
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
request.Success += sets => Schedule(() =>
|
||||
{
|
||||
ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
@ -52,9 +51,15 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets));
|
||||
ItemsContainer.Add(panel);
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Api.Queue(req);
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
|
||||
{
|
||||
private GetUserMostPlayedBeatmapsRequest request;
|
||||
|
||||
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
|
||||
:base(user, "Most Played Beatmaps", "No records. :(")
|
||||
{
|
||||
@ -24,9 +26,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += beatmaps =>
|
||||
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
request.Success += beatmaps => Schedule(() =>
|
||||
{
|
||||
ShowMoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
@ -43,9 +44,16 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
ItemsContainer.Add(new DrawableMostPlayedRow(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Api.Queue(req);
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
protected APIAccess Api;
|
||||
protected APIRequest RetrievalRequest;
|
||||
protected RulesetStore Rulesets;
|
||||
|
||||
public PaginatedContainer(Bindable<User> user, string header, string missing)
|
||||
|
@ -16,6 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
private readonly bool includeWeight;
|
||||
private readonly ScoreType type;
|
||||
private GetUserScoresRequest request;
|
||||
|
||||
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
|
||||
: base(user, header, missing)
|
||||
@ -32,9 +33,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += scores =>
|
||||
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
request.Success += scores => Schedule(() =>
|
||||
{
|
||||
foreach (var s in scores)
|
||||
s.ApplyRuleset(Rulesets.GetRuleset(s.OnlineRulesetID));
|
||||
@ -66,9 +66,15 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
|
||||
ItemsContainer.Add(drawableScore);
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Api.Queue(req);
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
public class PaginatedRecentActivityContainer : PaginatedContainer
|
||||
{
|
||||
private GetUserRecentActivitiesRequest request;
|
||||
|
||||
public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing)
|
||||
: base(user, header, missing)
|
||||
{
|
||||
@ -22,9 +24,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += activities =>
|
||||
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
request.Success += activities => Schedule(() =>
|
||||
{
|
||||
ShowMoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
@ -41,9 +42,15 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
ItemsContainer.Add(new DrawableRecentActivity(activity));
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Api.Queue(req);
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Settings
|
||||
},
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
|
@ -83,14 +83,14 @@ namespace osu.Game.Overlays.Toolbar
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame osuGame)
|
||||
{
|
||||
if (osuGame != null)
|
||||
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
||||
|
||||
StateChanged += visibility =>
|
||||
{
|
||||
if (overlayActivationMode == OverlayActivation.Disabled)
|
||||
State = Visibility.Hidden;
|
||||
};
|
||||
|
||||
if (osuGame != null)
|
||||
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
||||
}
|
||||
|
||||
public class ToolbarBackground : Container
|
||||
|
@ -73,16 +73,15 @@ namespace osu.Game.Overlays
|
||||
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
|
||||
}
|
||||
|
||||
public void ShowUser(long userId)
|
||||
{
|
||||
if (userId == Header.User.Id)
|
||||
return;
|
||||
|
||||
ShowUser(new User { Id = userId });
|
||||
}
|
||||
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
|
||||
|
||||
public void ShowUser(User user, bool fetchOnline = true)
|
||||
{
|
||||
Show();
|
||||
|
||||
if (user.Id == Header?.User.Id)
|
||||
return;
|
||||
|
||||
userReq?.Cancel();
|
||||
Clear();
|
||||
lastSection = null;
|
||||
@ -97,6 +96,7 @@ namespace osu.Game.Overlays
|
||||
new BeatmapsSection(),
|
||||
new KudosuSection()
|
||||
};
|
||||
|
||||
tabs = new ProfileTabControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -161,7 +161,6 @@ namespace osu.Game.Overlays
|
||||
userLoadComplete(user);
|
||||
}
|
||||
|
||||
Show();
|
||||
sectionsContainer.ScrollToTop();
|
||||
}
|
||||
|
||||
|
@ -176,7 +176,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
ColourInfo colourInfo = DrawInfo.Colour;
|
||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||
colourInfo.ApplyChild(Colour);
|
||||
|
||||
if (AudioData != null)
|
||||
|
@ -486,6 +486,15 @@ namespace osu.Game.Screens.Select
|
||||
updateItem(p, halfHeight);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
// aggressively dispose "off-screen" items to reduce GC pressure.
|
||||
foreach (var i in Items)
|
||||
i.Dispose();
|
||||
}
|
||||
|
||||
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.All(b => b.Hidden))
|
||||
|
@ -50,12 +50,12 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(
|
||||
new DelayedLoadUnloadWrapper(() =>
|
||||
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
|
||||
}, 300
|
||||
}, 300, 5000
|
||||
),
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
private bool passing = true;
|
||||
|
||||
public bool Passing
|
||||
{
|
||||
get { return passing; }
|
||||
@ -36,6 +37,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
@ -57,7 +59,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FileStore fileStore)
|
||||
{
|
||||
dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false) { ScaleAdjust = 1, });
|
||||
dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
|
||||
|
||||
foreach (var layer in Storyboard.Layers)
|
||||
Add(layer.CreateDrawable());
|
||||
|
@ -18,7 +18,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.901.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.906.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user