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Merge branch 'master' into select_resolution_in_fullscreen_mode

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Dean Herbert 2018-09-07 14:25:10 +09:00 committed by GitHub
commit 8b217ad803
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30 changed files with 243 additions and 259 deletions

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@ -24,7 +24,9 @@ Clone the repository including submodules
Build and run Build and run
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included) - Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
- From command line using `dotnet run --project osu.Desktop` - From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build. If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.

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@ -407,9 +407,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary> /// </summary>
public void Explode() public void Explode()
{ {
var fruit = caughtFruit.ToArray(); foreach (var f in caughtFruit.ToArray())
foreach (var f in fruit)
Explode(f); Explode(f);
} }
@ -422,15 +420,15 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Anchor = Anchor.TopLeft; fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit); if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit); ExplodingFruitTarget.Add(fruit);
} }
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine) fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000); fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750); fruit.FadeOut(750);

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject> public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{ {
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt; public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
private readonly ShakeContainer shakeContainer; private readonly ShakeContainer shakeContainer;

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@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Texture.DrawQuad( Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y), new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
DrawInfo.Colour, DrawColourInfo.Colour,
null, null,
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
{ {

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@ -103,6 +103,11 @@ namespace osu.Game.Beatmaps
b.BeatmapSet = beatmapSet; b.BeatmapSet = beatmapSet;
} }
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
// check if a set already exists with the same online id, delete if it does. // check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null) if (beatmapSet.OnlineBeatmapSetID != null)
{ {
@ -114,11 +119,6 @@ namespace osu.Game.Beatmaps
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database); Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
} }
} }
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
} }
private void validateOnlineIds(List<BeatmapInfo> beatmaps) private void validateOnlineIds(List<BeatmapInfo> beatmaps)

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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Graphics.Textures;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Storyboards; using osu.Game.Storyboards;
@ -45,6 +44,10 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath; private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private LargeTextureStore textureStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground() protected override Texture GetBackground()
{ {
if (Metadata?.BackgroundFile == null) if (Metadata?.BackgroundFile == null)
@ -52,7 +55,7 @@ namespace osu.Game.Beatmaps
try try
{ {
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile)); return (textureStore ?? (textureStore = new LargeTextureStore(new RawTextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
} }
catch catch
{ {
@ -73,6 +76,14 @@ namespace osu.Game.Beatmaps
} }
} }
public override void TransferTo(WorkingBeatmap other)
{
base.TransferTo(other);
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
owb.textureStore = textureStore;
}
protected override Waveform GetWaveform() protected override Waveform GetWaveform()
{ {
try try

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@ -8,10 +8,10 @@ using osu.Game.Rulesets.Mods;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osu.Framework.IO.File; using osu.Framework.IO.File;
using System.IO; using System.IO;
using System.Threading;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -38,12 +38,26 @@ namespace osu.Game.Beatmaps
Mods.ValueChanged += mods => applyRateAdjustments(); Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new AsyncLazy<IBeatmap>(populateBeatmap); beatmap = new RecyclableLazy<IBeatmap>(() =>
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed); {
track = new AsyncLazy<Track>(populateTrack); var b = GetBeatmap() ?? new Beatmap();
waveform = new AsyncLazy<Waveform>(populateWaveform); // use the database-backed info.
storyboard = new AsyncLazy<Storyboard>(populateStoryboard); b.BeatmapInfo = BeatmapInfo;
skin = new AsyncLazy<Skin>(populateSkin); return b;
});
track = new RecyclableLazy<Track>(() =>
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
});
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
skin = new RecyclableLazy<Skin>(GetSkin);
} }
/// <summary> /// <summary>
@ -58,28 +72,6 @@ namespace osu.Game.Beatmaps
return path; return path;
} }
protected abstract IBeatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Skin GetSkin() => new DefaultSkin();
protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public IBeatmap Beatmap => beatmap.Value.Result;
public Task<IBeatmap> GetBeatmapAsync() => beatmap.Value;
private readonly AsyncLazy<IBeatmap> beatmap;
private IBeatmap populateBeatmap()
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
}
/// <summary> /// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>. /// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para> /// <para>
@ -136,62 +128,53 @@ namespace osu.Game.Beatmaps
public override string ToString() => BeatmapInfo.ToString(); public override string ToString() => BeatmapInfo.ToString();
public bool BackgroundLoaded => background.IsResultAvailable; public bool BeatmapLoaded => beatmap.IsResultAvailable;
public Texture Background => background.Value.Result; public IBeatmap Beatmap => beatmap.Value;
public Task<Texture> GetBackgroundAsync() => background.Value; protected abstract IBeatmap GetBeatmap();
private AsyncLazy<Texture> background; private readonly RecyclableLazy<IBeatmap> beatmap;
private Texture populateBackground() => GetBackground(); public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value;
protected virtual bool BackgroundStillValid(Texture b) => b == null || !b.IsDisposed;
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public bool TrackLoaded => track.IsResultAvailable; public bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value.Result; public Track Track => track.Value;
public Task<Track> GetTrackAsync() => track.Value; protected abstract Track GetTrack();
private AsyncLazy<Track> track; private RecyclableLazy<Track> track;
private Track populateTrack()
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
}
public bool WaveformLoaded => waveform.IsResultAvailable; public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value.Result; public Waveform Waveform => waveform.Value;
public Task<Waveform> GetWaveformAsync() => waveform.Value; protected virtual Waveform GetWaveform() => new Waveform();
private readonly AsyncLazy<Waveform> waveform; private readonly RecyclableLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
public bool StoryboardLoaded => storyboard.IsResultAvailable; public bool StoryboardLoaded => storyboard.IsResultAvailable;
public Storyboard Storyboard => storyboard.Value.Result; public Storyboard Storyboard => storyboard.Value;
public Task<Storyboard> GetStoryboardAsync() => storyboard.Value; protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
private readonly AsyncLazy<Storyboard> storyboard; private readonly RecyclableLazy<Storyboard> storyboard;
private Storyboard populateStoryboard() => GetStoryboard();
public bool SkinLoaded => skin.IsResultAvailable; public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value.Result; public Skin Skin => skin.Value;
public Task<Skin> GetSkinAsync() => skin.Value; protected virtual Skin GetSkin() => new DefaultSkin();
private readonly AsyncLazy<Skin> skin; private readonly RecyclableLazy<Skin> skin;
private Skin populateSkin() => GetSkin(); /// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
public void TransferTo(WorkingBeatmap other) /// </summary>
/// <param name="other">The new beatmap which is being switched to.</param>
public virtual void TransferTo(WorkingBeatmap other)
{ {
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo)) if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track; other.track = track;
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
} }
public virtual void Dispose() public virtual void Dispose()
{ {
if (BackgroundLoaded) Background?.Dispose(); background.Recycle();
if (WaveformLoaded) Waveform?.Dispose(); waveform.Recycle();
if (StoryboardLoaded) Storyboard?.Dispose(); storyboard.Recycle();
if (SkinLoaded) Skin?.Dispose(); skin.Recycle();
} }
/// <summary> /// <summary>
@ -210,15 +193,15 @@ namespace osu.Game.Beatmaps
mod.ApplyToClock(t); mod.ApplyToClock(t);
} }
public class AsyncLazy<T> public class RecyclableLazy<T>
{ {
private Lazy<Task<T>> lazy; private Lazy<T> lazy;
private readonly Func<T> valueFactory; private readonly Func<T> valueFactory;
private readonly Func<T, bool> stillValidFunction; private readonly Func<T, bool> stillValidFunction;
private readonly object initLock = new object(); private readonly object fetchLock = new object();
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null) public RecyclableLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
{ {
this.valueFactory = valueFactory; this.valueFactory = valueFactory;
this.stillValidFunction = stillValidFunction; this.stillValidFunction = stillValidFunction;
@ -230,45 +213,28 @@ namespace osu.Game.Beatmaps
{ {
if (!IsResultAvailable) return; if (!IsResultAvailable) return;
(lazy.Value.Result as IDisposable)?.Dispose(); (lazy.Value as IDisposable)?.Dispose();
recreate(); recreate();
} }
public bool IsResultAvailable public bool IsResultAvailable => stillValid;
{
get
{
recreateIfInvalid();
return lazy.Value.IsCompleted;
}
}
public Task<T> Value public T Value
{ {
get get
{ {
recreateIfInvalid(); lock (fetchLock)
{
if (!stillValid)
recreate();
return lazy.Value; return lazy.Value;
} }
} }
private void recreateIfInvalid()
{
lock (initLock)
{
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
// we have not yet been initialised or haven't run the task.
return;
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
// we are still in a valid state.
return;
recreate();
}
} }
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory)); private bool stillValid => lazy.IsValueCreated && (stillValidFunction?.Invoke(lazy.Value) ?? true);
private void recreate() => lazy = new Lazy<T>(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication);
} }
} }
} }

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@ -5,8 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Graphics.Textures;
namespace osu.Game.Graphics.Backgrounds namespace osu.Game.Graphics.Backgrounds
{ {

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@ -116,7 +116,7 @@ namespace osu.Game.Graphics.Backgrounds
float adjustedAlpha = HideAlphaDiscrepancies ? float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply. // Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) : (float)Math.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3) :
1; 1;
float elapsedSeconds = (float)Time.Elapsed / 1000; float elapsedSeconds = (float)Time.Elapsed / 1000;
@ -235,7 +235,7 @@ namespace osu.Game.Graphics.Backgrounds
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix) Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
); );
ColourInfo colourInfo = DrawInfo.Colour; ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(particle.Colour); colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle( Texture.DrawTriangle(

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@ -4,7 +4,6 @@
using System; using System;
using Humanizer; using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -16,7 +15,6 @@ namespace osu.Game.Graphics
public DrawableDate(DateTimeOffset date) public DrawableDate(DateTimeOffset date)
{ {
AutoSizeAxes = Axes.Both;
Font = "Exo2.0-RegularItalic"; Font = "Exo2.0-RegularItalic";
Date = date.ToLocalTime(); Date = date.ToLocalTime();

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@ -95,7 +95,7 @@ namespace osu.Game.Graphics
{ {
//adjust shadow alpha based on highest component intensity to avoid muddy display of darker text. //adjust shadow alpha based on highest component intensity to avoid muddy display of darker text.
//squared result for quadratic fall-off seems to give the best result. //squared result for quadratic fall-off seems to give the best result.
var avgColour = (Color4)DrawInfo.Colour.AverageColour; var avgColour = (Color4)DrawColourInfo.Colour.AverageColour;
spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2); spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2);

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@ -3,9 +3,6 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.Sprites namespace osu.Game.Graphics.Sprites
@ -19,27 +16,6 @@ namespace osu.Game.Graphics.Sprites
Shadow = true; Shadow = true;
TextSize = FONT_SIZE; TextSize = FONT_SIZE;
} }
protected override Drawable CreateFallbackCharacterDrawable()
{
var tex = GetTextureForCharacter('?');
if (tex != null)
{
float adjust = (RNG.NextSingle() - 0.5f) * 2;
return new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1 + adjust * 0.2f),
Rotation = adjust * 15,
Colour = Color4.White,
};
}
return base.CreateFallbackCharacterDrawable();
}
} }
public static class OsuSpriteTextTransformExtensions public static class OsuSpriteTextTransformExtensions

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@ -1,18 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Graphics.Textures
{
/// <summary>
/// A texture store that bypasses atlasing.
/// </summary>
public class LargeTextureStore : TextureStore
{
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
{
}
}
}

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@ -2,12 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Net; using System.Net;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -26,7 +24,7 @@ namespace osu.Game.Online.API
private const string client_id = @"5"; private const string client_id = @"5";
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk"; private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>(); private readonly Queue<APIRequest> queue = new Queue<APIRequest>();
/// <summary> /// <summary>
/// The username/email provided by the user when initiating a login. /// The username/email provided by the user when initiating a login.
@ -55,7 +53,13 @@ namespace osu.Game.Online.API
authentication.TokenString = config.Get<string>(OsuSetting.Token); authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged; authentication.Token.ValueChanged += onTokenChanged;
Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default); var thread = new Thread(run)
{
Name = "APIAccess",
IsBackground = true
};
thread.Start();
} }
private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty); private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
@ -75,10 +79,7 @@ namespace osu.Game.Online.API
public void Unregister(IOnlineComponent component) public void Unregister(IOnlineComponent component)
{ {
Scheduler.Add(delegate Scheduler.Add(delegate { components.Remove(component); });
{
components.Remove(component);
});
} }
public string AccessToken => authentication.RequestAccessToken(); public string AccessToken => authentication.RequestAccessToken();
@ -103,6 +104,7 @@ namespace osu.Game.Online.API
log.Add(@"Queueing a ping request"); log.Add(@"Queueing a ping request");
Queue(new ListChannelsRequest { Timeout = 5000 }); Queue(new ListChannelsRequest { Timeout = 5000 });
} }
break; break;
case APIState.Offline: case APIState.Offline:
case APIState.Connecting: case APIState.Connecting:
@ -161,18 +163,21 @@ namespace osu.Game.Online.API
continue; continue;
} }
//process the request queue. while (true)
{
APIRequest req; APIRequest req;
while (queue.TryPeek(out req))
lock (queue)
{ {
if (handleRequest(req)) if (queue.Count == 0) break;
{ req = queue.Dequeue();
//we have succeeded, so let's unqueue.
queue.TryDequeue(out req);
}
} }
Thread.Sleep(1); // TODO: handle failures better
handleRequest(req);
}
Thread.Sleep(50);
} }
} }
@ -205,7 +210,8 @@ namespace osu.Game.Online.API
} }
catch (WebException we) catch (WebException we)
{ {
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout); HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
// special cases for un-typed but useful message responses. // special cases for un-typed but useful message responses.
switch (we.Message) switch (we.Message)
@ -247,6 +253,7 @@ namespace osu.Game.Online.API
} }
private APIState state; private APIState state;
public APIState State public APIState State
{ {
get { return state; } get { return state; }
@ -271,7 +278,10 @@ namespace osu.Game.Online.API
public bool IsLoggedIn => LocalUser.Value.Id > 1; public bool IsLoggedIn => LocalUser.Value.Id > 1;
public void Queue(APIRequest request) => queue.Enqueue(request); public void Queue(APIRequest request)
{
lock (queue) queue.Enqueue(request);
}
public event StateChangeDelegate OnStateChange; public event StateChangeDelegate OnStateChange;
@ -279,18 +289,19 @@ namespace osu.Game.Online.API
private void flushQueue(bool failOldRequests = true) private void flushQueue(bool failOldRequests = true)
{ {
var oldQueue = queue; lock (queue)
{
var oldQueueRequests = queue.ToArray();
//flush the queue. queue.Clear();
queue = new ConcurrentQueue<APIRequest>();
if (failOldRequests) if (failOldRequests)
{ {
APIRequest req; foreach (var req in oldQueueRequests)
while (oldQueue.TryDequeue(out req))
req.Fail(new WebException(@"Disconnected from server")); req.Fail(new WebException(@"Disconnected from server"));
} }
} }
}
public void Logout(bool clearUsername = true) public void Logout(bool clearUsername = true)
{ {

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@ -24,7 +24,6 @@ using osu.Framework.Input;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics.Textures;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.IO; using osu.Game.IO;
@ -114,33 +113,9 @@ namespace osu.Game
dependencies.CacheAs(this); dependencies.CacheAs(this);
dependencies.Cache(LocalConfig); dependencies.Cache(LocalConfig);
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.CacheAs<ISkinSource>(SkinManager);
var api = new APIAccess(LocalConfig);
dependencies.Cache(api);
dependencies.CacheAs<IAPIProvider>(api);
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
dependencies.Cache(new OsuColour());
fileImporters.Add(BeatmapManager);
fileImporters.Add(ScoreStore);
fileImporters.Add(SkinManager);
//this completely overrides the framework default. will need to change once we make a proper FontStore. //this completely overrides the framework default. will need to change once we make a proper FontStore.
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }); dependencies.Cache(Fonts = new FontStore(new GlyphStore(Resources, @"Fonts/FontAwesome")));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont")); Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium")); Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic")); Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
@ -164,6 +139,29 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera")); Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light")); Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.CacheAs<ISkinSource>(SkinManager);
var api = new APIAccess(LocalConfig);
dependencies.Cache(api);
dependencies.CacheAs<IAPIProvider>(api);
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
dependencies.Cache(new OsuColour());
fileImporters.Add(BeatmapManager);
fileImporters.Add(ScoreStore);
fileImporters.Add(SkinManager);
var defaultBeatmap = new DummyWorkingBeatmap(this); var defaultBeatmap = new DummyWorkingBeatmap(this);
beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio); beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
BeatmapManager.DefaultBeatmap = defaultBeatmap; BeatmapManager.DefaultBeatmap = defaultBeatmap;

View File

@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
loading = true; loading = true;
getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset); getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
getScoresRequest.Success += r => Scores = r.Scores; getScoresRequest.Success += r => Schedule(() => Scores = r.Scores);
api.Queue(getScoresRequest); api.Queue(getScoresRequest);
} }
} }
@ -134,5 +134,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
this.api = api; this.api = api;
updateDisplay(); updateDisplay();
} }
protected override void Dispose(bool isDisposing)
{
getScoresRequest?.Cancel();
}
} }
} }

View File

@ -187,7 +187,7 @@ namespace osu.Game.Overlays.Direct
base.LoadComplete(); base.LoadComplete();
this.FadeInFromZero(200, Easing.Out); this.FadeInFromZero(200, Easing.Out);
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint); PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint); PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
} }

View File

@ -14,8 +14,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
public class PaginatedBeatmapContainer : PaginatedContainer public class PaginatedBeatmapContainer : PaginatedContainer
{ {
private const float panel_padding = 10f; private const float panel_padding = 10f;
private readonly BeatmapSetType type; private readonly BeatmapSetType type;
private GetUserBeatmapsRequest request;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.") public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
: base(user, header, missing) : base(user, header, missing)
@ -31,9 +31,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{ {
base.ShowMore(); base.ShowMore();
var req = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage); request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
request.Success += sets => Schedule(() =>
req.Success += sets =>
{ {
ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0); ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide(); ShowMoreLoading.Hide();
@ -52,9 +51,15 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets)); var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets));
ItemsContainer.Add(panel); ItemsContainer.Add(panel);
} }
}; });
Api.Queue(req); Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
} }
} }
} }

View File

@ -12,6 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
{ {
private GetUserMostPlayedBeatmapsRequest request;
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user) public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
:base(user, "Most Played Beatmaps", "No records. :(") :base(user, "Most Played Beatmaps", "No records. :(")
{ {
@ -24,9 +26,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
base.ShowMore(); base.ShowMore();
var req = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage); request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
request.Success += beatmaps => Schedule(() =>
req.Success += beatmaps =>
{ {
ShowMoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0); ShowMoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide(); ShowMoreLoading.Hide();
@ -43,9 +44,16 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
ItemsContainer.Add(new DrawableMostPlayedRow(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount)); ItemsContainer.Add(new DrawableMostPlayedRow(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
} }
}; });
Api.Queue(req); Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
} }
} }
} }

View File

@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
protected readonly Bindable<User> User = new Bindable<User>(); protected readonly Bindable<User> User = new Bindable<User>();
protected APIAccess Api; protected APIAccess Api;
protected APIRequest RetrievalRequest;
protected RulesetStore Rulesets; protected RulesetStore Rulesets;
public PaginatedContainer(Bindable<User> user, string header, string missing) public PaginatedContainer(Bindable<User> user, string header, string missing)

View File

@ -16,6 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
{ {
private readonly bool includeWeight; private readonly bool includeWeight;
private readonly ScoreType type; private readonly ScoreType type;
private GetUserScoresRequest request;
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false) public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
: base(user, header, missing) : base(user, header, missing)
@ -32,9 +33,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
{ {
base.ShowMore(); base.ShowMore();
var req = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage); request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
request.Success += scores => Schedule(() =>
req.Success += scores =>
{ {
foreach (var s in scores) foreach (var s in scores)
s.ApplyRuleset(Rulesets.GetRuleset(s.OnlineRulesetID)); s.ApplyRuleset(Rulesets.GetRuleset(s.OnlineRulesetID));
@ -66,9 +66,15 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
ItemsContainer.Add(drawableScore); ItemsContainer.Add(drawableScore);
} }
}; });
Api.Queue(req); Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
} }
} }
} }

View File

@ -12,6 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{ {
public class PaginatedRecentActivityContainer : PaginatedContainer public class PaginatedRecentActivityContainer : PaginatedContainer
{ {
private GetUserRecentActivitiesRequest request;
public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing) public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing)
: base(user, header, missing) : base(user, header, missing)
{ {
@ -22,9 +24,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{ {
base.ShowMore(); base.ShowMore();
var req = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage); request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
request.Success += activities => Schedule(() =>
req.Success += activities =>
{ {
ShowMoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0); ShowMoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide(); ShowMoreLoading.Hide();
@ -41,9 +42,15 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{ {
ItemsContainer.Add(new DrawableRecentActivity(activity)); ItemsContainer.Add(new DrawableRecentActivity(activity));
} }
}; });
Api.Queue(req); Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
} }
} }
} }

View File

@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Settings
}, },
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new[] Children = new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText
{ {

View File

@ -83,14 +83,14 @@ namespace osu.Game.Overlays.Toolbar
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame) private void load(OsuGame osuGame)
{ {
if (osuGame != null)
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
StateChanged += visibility => StateChanged += visibility =>
{ {
if (overlayActivationMode == OverlayActivation.Disabled) if (overlayActivationMode == OverlayActivation.Disabled)
State = Visibility.Hidden; State = Visibility.Hidden;
}; };
if (osuGame != null)
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
} }
public class ToolbarBackground : Container public class ToolbarBackground : Container

View File

@ -73,16 +73,15 @@ namespace osu.Game.Overlays
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out); FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
} }
public void ShowUser(long userId) public void ShowUser(long userId) => ShowUser(new User { Id = userId });
{
if (userId == Header.User.Id)
return;
ShowUser(new User { Id = userId });
}
public void ShowUser(User user, bool fetchOnline = true) public void ShowUser(User user, bool fetchOnline = true)
{ {
Show();
if (user.Id == Header?.User.Id)
return;
userReq?.Cancel(); userReq?.Cancel();
Clear(); Clear();
lastSection = null; lastSection = null;
@ -97,6 +96,7 @@ namespace osu.Game.Overlays
new BeatmapsSection(), new BeatmapsSection(),
new KudosuSection() new KudosuSection()
}; };
tabs = new ProfileTabControl tabs = new ProfileTabControl
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
@ -161,7 +161,6 @@ namespace osu.Game.Overlays
userLoadComplete(user); userLoadComplete(user);
} }
Show();
sectionsContainer.ScrollToTop(); sectionsContainer.ScrollToTop();
} }

View File

@ -176,7 +176,7 @@ namespace osu.Game.Screens.Menu
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy; Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
ColourInfo colourInfo = DrawInfo.Colour; ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(Colour); colourInfo.ApplyChild(Colour);
if (AudioData != null) if (AudioData != null)

View File

@ -486,6 +486,15 @@ namespace osu.Game.Screens.Select
updateItem(p, halfHeight); updateItem(p, halfHeight);
} }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// aggressively dispose "off-screen" items to reduce GC pressure.
foreach (var i in Items)
i.Dispose();
}
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet) private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
{ {
if (beatmapSet.Beatmaps.All(b => b.Hidden)) if (beatmapSet.Beatmaps.All(b => b.Hidden))

View File

@ -50,12 +50,12 @@ namespace osu.Game.Screens.Select.Carousel
Children = new Drawable[] Children = new Drawable[]
{ {
new DelayedLoadWrapper( new DelayedLoadUnloadWrapper(() =>
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint), OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
}, 300 }, 300, 5000
), ),
new FillFlowContainer new FillFlowContainer
{ {

View File

@ -22,6 +22,7 @@ namespace osu.Game.Storyboards.Drawables
public override bool HandleMouseInput => false; public override bool HandleMouseInput => false;
private bool passing = true; private bool passing = true;
public bool Passing public bool Passing
{ {
get { return passing; } get { return passing; }
@ -36,6 +37,7 @@ namespace osu.Game.Storyboards.Drawables
public override bool RemoveCompletedTransforms => false; public override bool RemoveCompletedTransforms => false;
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
@ -57,7 +59,7 @@ namespace osu.Game.Storyboards.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FileStore fileStore) private void load(FileStore fileStore)
{ {
dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false) { ScaleAdjust = 1, }); dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
foreach (var layer in Storyboard.Layers) foreach (var layer in Storyboard.Layers)
Add(layer.CreateDrawable()); Add(layer.CreateDrawable());

View File

@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.901.0" /> <PackageReference Include="ppy.osu.Framework" Version="2018.906.1" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />