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Merge branch 'master' into tournament-design-gameplay
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commit
8b16dadfe5
@ -27,7 +27,7 @@ namespace osu.Game.Tournament.Components
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private readonly string mods;
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private readonly string mods;
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private const float horizontal_padding = 10;
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private const float horizontal_padding = 10;
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private const float vertical_padding = 5;
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private const float vertical_padding = 10;
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public const float HEIGHT = 50;
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public const float HEIGHT = 50;
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@ -163,16 +163,7 @@ namespace osu.Game.Tournament.Components
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BorderThickness = 6;
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BorderThickness = 6;
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switch (found.Team)
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BorderColour = TournamentGame.GetTeamColour(found.Team);
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{
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case TeamColour.Red:
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BorderColour = Color4.Red;
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break;
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case TeamColour.Blue:
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BorderColour = Color4.Blue;
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break;
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}
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switch (found.Type)
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switch (found.Type)
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{
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{
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@ -42,6 +42,11 @@ namespace osu.Game.Tournament.Screens.MapPool
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new TourneyVideo("gameplay")
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{
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Loop = true,
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RelativeSizeAxes = Axes.Both,
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},
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new MatchHeader(),
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new MatchHeader(),
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mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
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mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
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{
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{
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