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Merge branch 'master' into musiccontroller-init-fix
This commit is contained in:
commit
8ae7e84563
74
osu.Desktop.VisualTests/Tests/TestCaseDrawableRoom.cs
Normal file
74
osu.Desktop.VisualTests/Tests/TestCaseDrawableRoom.cs
Normal file
@ -0,0 +1,74 @@
|
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Users;
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using osu.Game.Database;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseDrawableRoom : TestCase
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{
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public override string Description => @"Select your favourite room";
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public override void Reset()
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{
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base.Reset();
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DrawableRoom first;
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DrawableRoom second;
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 500f,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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first = new DrawableRoom(new Room()),
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second = new DrawableRoom(new Room()),
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}
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});
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first.Room.Name.Value = @"Great Room Right Here";
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first.Room.Host.Value = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" }};
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first.Room.Status.Value = new RoomStatusOpen();
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first.Room.Beatmap.Value = new BeatmapMetadata { Title = @"Seiryu", Artist = @"Critical Crystal" };
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second.Room.Name.Value = @"Relax It's The Weekend";
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second.Room.Host.Value = new User { Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" }};
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second.Room.Status.Value = new RoomStatusPlaying();
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second.Room.Beatmap.Value = new BeatmapMetadata { Title = @"ZAQ", Artist = @"Serendipity" };
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AddStep(@"change state", () =>
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{
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first.Room.Status.Value = new RoomStatusPlaying();
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});
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AddStep(@"change name", () =>
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{
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first.Room.Name.Value = @"I Changed Name";
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});
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AddStep(@"change host", () =>
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{
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first.Room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } };
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});
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AddStep(@"change beatmap", () =>
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{
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first.Room.Beatmap.Value = null;
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});
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AddStep(@"change state", () =>
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{
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first.Room.Status.Value = new RoomStatusOpen();
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});
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}
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}
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}
|
@ -220,6 +220,7 @@
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<Compile Include="Tests\TestCaseLeaderboard.cs" />
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<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
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<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
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<Compile Include="Tests\TestCaseDrawableRoom.cs" />
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<Compile Include="Tests\TestCaseUserPanel.cs" />
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<Compile Include="Tests\TestCaseDirect.cs" />
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</ItemGroup>
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|
@ -24,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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base.ApplyDefaults(controlPointInfo, difficulty);
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SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
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// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
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SpinsRequired = (int)(SpinsRequired * 0.6);
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}
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}
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}
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|
@ -1,20 +1,29 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using OpenTK;
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using OpenTK.Graphics;
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using System;
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using osu.Framework.Graphics.OpenGL;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using OpenTK.Graphics.ES30;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Allocation;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Lists;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class Triangles : Container<Triangle>
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||||
public class Triangles : Drawable
|
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{
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||||
private const float triangle_size = 100;
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public override bool HandleInput => false;
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public Color4 ColourLight = Color4.White;
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@ -49,6 +58,28 @@ namespace osu.Game.Graphics.Backgrounds
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/// </summary>
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public float Velocity = 1;
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|
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private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
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private Shader shader;
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private readonly Texture texture;
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||||
|
||||
public Triangles()
|
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{
|
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texture = Texture.WhitePixel;
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}
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||||
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
|
||||
{
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||||
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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}
|
||||
|
||||
protected override void LoadComplete()
|
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{
|
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base.LoadComplete();
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addTriangles(true);
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}
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public float TriangleScale
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{
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get { return triangleScale; }
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@ -57,42 +88,71 @@ namespace osu.Game.Graphics.Backgrounds
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float change = value / triangleScale;
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triangleScale = value;
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if (change != 1)
|
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Children.ForEach(t => t.Scale *= change);
|
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for (int i = 0; i < parts.Count; i++)
|
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{
|
||||
TriangleParticle newParticle = parts[i];
|
||||
newParticle.Scale *= change;
|
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parts[i] = newParticle;
|
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}
|
||||
}
|
||||
}
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||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
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||||
|
||||
addTriangles(true);
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||||
}
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||||
|
||||
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
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||||
|
||||
protected override void Update()
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||||
{
|
||||
base.Update();
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||||
|
||||
float adjustedAlpha = HideAlphaDiscrepancies ?
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// Cubically scale alpha to make it drop off more sharply.
|
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(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
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1;
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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||||
|
||||
foreach (var t in Children)
|
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for (int i = 0; i < parts.Count; i++)
|
||||
{
|
||||
t.Alpha = adjustedAlpha;
|
||||
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale * Velocity);
|
||||
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
|
||||
t.Expire();
|
||||
TriangleParticle newParticle = parts[i];
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||||
|
||||
float adjustedAlpha = HideAlphaDiscrepancies ?
|
||||
// Cubically scale alpha to make it drop off more sharply.
|
||||
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
|
||||
1;
|
||||
|
||||
|
||||
newParticle.Position += new Vector2(0, -(parts[i].Scale * (50 / DrawHeight)) / triangleScale * Velocity) * ((float)Time.Elapsed / 950);
|
||||
newParticle.Colour.A = adjustedAlpha;
|
||||
|
||||
parts[i] = newParticle;
|
||||
|
||||
if (!CreateNewTriangles)
|
||||
continue;
|
||||
|
||||
float bottomPos = parts[i].Position.Y + triangle_size * parts[i].Scale * 0.866f / DrawHeight;
|
||||
|
||||
if (bottomPos < 0)
|
||||
parts.RemoveAt(i);
|
||||
}
|
||||
|
||||
if (CreateNewTriangles)
|
||||
addTriangles(false);
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||||
addTriangles(false);
|
||||
}
|
||||
|
||||
protected virtual Triangle CreateTriangle()
|
||||
private void addTriangles(bool randomY)
|
||||
{
|
||||
int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
|
||||
|
||||
for (int i = 0; i < aimTriangleCount - parts.Count; i++)
|
||||
parts.Add(createTriangle(randomY));
|
||||
}
|
||||
|
||||
private TriangleParticle createTriangle(bool randomY)
|
||||
{
|
||||
TriangleParticle particle = CreateTriangle();
|
||||
|
||||
particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
|
||||
particle.Colour = CreateTriangleShade();
|
||||
|
||||
return particle;
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// Creates a triangle particle with a random scale.
|
||||
/// </summary>
|
||||
/// <returns>The triangle particle.</returns>
|
||||
protected virtual TriangleParticle CreateTriangle()
|
||||
{
|
||||
const float std_dev = 0.16f;
|
||||
const float mean = 0.5f;
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||||
@ -102,32 +162,100 @@ namespace osu.Game.Graphics.Backgrounds
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||||
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
|
||||
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
|
||||
|
||||
const float size = 100;
|
||||
|
||||
return new EquilateralTriangle
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Size = new Vector2(size),
|
||||
Scale = new Vector2(scale),
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Colour = GetTriangleShade(),
|
||||
Depth = scale,
|
||||
};
|
||||
return new TriangleParticle { Scale = scale };
|
||||
}
|
||||
|
||||
protected virtual Color4 GetTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
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||||
/// <summary>
|
||||
/// Creates a shade of colour for the triangles.
|
||||
/// </summary>
|
||||
/// <returns>The colour.</returns>
|
||||
protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
|
||||
|
||||
private void addTriangles(bool randomY)
|
||||
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
|
||||
|
||||
private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
int addCount = aimTriangleCount - Children.Count();
|
||||
for (int i = 0; i < addCount; i++)
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var trianglesNode = (TrianglesDrawNode)node;
|
||||
|
||||
trianglesNode.Shader = shader;
|
||||
trianglesNode.Texture = texture;
|
||||
trianglesNode.Size = DrawSize;
|
||||
trianglesNode.Shared = sharedData;
|
||||
|
||||
trianglesNode.Parts.Clear();
|
||||
trianglesNode.Parts.AddRange(parts);
|
||||
}
|
||||
|
||||
private class TrianglesDrawNodeSharedData
|
||||
{
|
||||
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
|
||||
}
|
||||
|
||||
private class TrianglesDrawNode : DrawNode
|
||||
{
|
||||
public Shader Shader;
|
||||
public Texture Texture;
|
||||
|
||||
public TrianglesDrawNodeSharedData Shared;
|
||||
|
||||
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
|
||||
public Vector2 Size;
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
var sprite = CreateTriangle();
|
||||
float triangleHeight = sprite.DrawHeight / DrawHeight;
|
||||
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() * (1 + triangleHeight) - triangleHeight : 1);
|
||||
Add(sprite);
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
Texture.TextureGL.Bind();
|
||||
|
||||
foreach (TriangleParticle particle in Parts)
|
||||
{
|
||||
var offset = new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
|
||||
|
||||
var triangle = new Triangle(
|
||||
particle.Position * Size * DrawInfo.Matrix,
|
||||
(particle.Position * Size + offset * triangle_size) * DrawInfo.Matrix,
|
||||
(particle.Position * Size + new Vector2(-offset.X, offset.Y) * triangle_size) * DrawInfo.Matrix
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = DrawInfo.Colour;
|
||||
colourInfo.ApplyChild(particle.Colour);
|
||||
|
||||
Texture.DrawTriangle(triangle, colourInfo, null, Shared.VertexBatch.Add);
|
||||
}
|
||||
|
||||
Shader.Unbind();
|
||||
}
|
||||
}
|
||||
|
||||
protected struct TriangleParticle : IComparable<TriangleParticle>
|
||||
{
|
||||
/// <summary>
|
||||
/// The position of the top vertex of the triangle.
|
||||
/// </summary>
|
||||
public Vector2 Position;
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the triangle.
|
||||
/// </summary>
|
||||
public Color4 Colour;
|
||||
|
||||
/// <summary>
|
||||
/// The scale of the triangle.
|
||||
/// </summary>
|
||||
public float Scale;
|
||||
|
||||
/// <summary>
|
||||
/// Compares two <see cref="TriangleParticle"/>s. This is a reverse comparer because when the
|
||||
/// triangles are added to the particles list, they should be drawn from largest to smallest
|
||||
/// such that the smaller triangles appear on top.
|
||||
/// </summary>
|
||||
/// <param name="other"></param>
|
||||
/// <returns></returns>
|
||||
public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value) => new OsuDropdownMenuItem(text, value) { AccentColour = AccentColour };
|
||||
|
||||
private class OsuDropdownMenuItem : DropdownMenuItem<T>
|
||||
public class OsuDropdownMenuItem : DropdownMenuItem<T>
|
||||
{
|
||||
public OsuDropdownMenuItem(string text, T current) : base(text, current)
|
||||
{
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
chevron = new TextAwesome
|
||||
Chevron = new TextAwesome
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
@ -84,12 +84,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private Color4? accentColour;
|
||||
|
||||
private readonly TextAwesome chevron;
|
||||
protected readonly TextAwesome Chevron;
|
||||
|
||||
protected override void FormatForeground(bool hover = false)
|
||||
{
|
||||
base.FormatForeground(hover);
|
||||
chevron.Alpha = hover ? 1 : 0;
|
||||
Chevron.Alpha = hover ? 1 : 0;
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
@ -115,11 +115,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public class OsuDropdownHeader : DropdownHeader
|
||||
{
|
||||
private readonly SpriteText label;
|
||||
protected readonly SpriteText Text;
|
||||
protected override string Label
|
||||
{
|
||||
get { return label.Text; }
|
||||
set { label.Text = value; }
|
||||
get { return Text.Text; }
|
||||
set { Text.Text = value; }
|
||||
}
|
||||
|
||||
protected readonly TextAwesome Icon;
|
||||
@ -146,7 +146,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
label = new OsuSpriteText
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
|
17
osu.Game/Online/Multiplayer/Room.cs
Normal file
17
osu.Game/Online/Multiplayer/Room.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
public class Room
|
||||
{
|
||||
public Bindable<string> Name = new Bindable<string>();
|
||||
public Bindable<User> Host = new Bindable<User>();
|
||||
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
|
||||
public Bindable<BeatmapMetadata> Beatmap = new Bindable<BeatmapMetadata>();
|
||||
}
|
||||
}
|
26
osu.Game/Online/Multiplayer/RoomStatus.cs
Normal file
26
osu.Game/Online/Multiplayer/RoomStatus.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
public abstract class RoomStatus
|
||||
{
|
||||
public abstract string Message { get; }
|
||||
public abstract Color4 GetAppropriateColour(OsuColour colours);
|
||||
}
|
||||
|
||||
public class RoomStatusOpen : RoomStatus
|
||||
{
|
||||
public override string Message => @"Welcoming Players";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
|
||||
}
|
||||
|
||||
public class RoomStatusPlaying : RoomStatus
|
||||
{
|
||||
public override string Message => @"Now Playing";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Purple;
|
||||
}
|
||||
}
|
@ -13,15 +13,23 @@ using osu.Game.Online.API;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Users;
|
||||
using System.ComponentModel;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
public class LoginSettings : SettingsSubsection, IOnlineComponent
|
||||
public class LoginSettings : FillFlowContainer, IOnlineComponent
|
||||
{
|
||||
private bool bounding = true;
|
||||
private LoginForm form;
|
||||
private OsuColour colours;
|
||||
|
||||
protected override string Header => "Account";
|
||||
private UserPanel panel;
|
||||
private UserDropdown dropdown;
|
||||
|
||||
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
|
||||
|
||||
@ -35,9 +43,18 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(APIAccess api)
|
||||
public LoginSettings()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(0f, 5f);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
{
|
||||
this.colours = colours;
|
||||
api?.Register(this);
|
||||
}
|
||||
|
||||
@ -50,6 +67,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
case APIState.Offline:
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "ACCOUNT",
|
||||
Margin = new MarginPadding { Bottom = 5 },
|
||||
Font = @"Exo2.0-Black",
|
||||
},
|
||||
form = new LoginForm()
|
||||
};
|
||||
break;
|
||||
@ -67,24 +90,73 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Connecting...",
|
||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||
},
|
||||
};
|
||||
break;
|
||||
case APIState.Online:
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UserPanel(api.LocalUser.Value)
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = 20, Right = 20 },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Signed in",
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
},
|
||||
},
|
||||
},
|
||||
panel = new UserPanel(api.LocalUser.Value) { RelativeSizeAxes = Axes.X },
|
||||
dropdown = new UserDropdown { RelativeSizeAxes = Axes.X },
|
||||
},
|
||||
},
|
||||
new OsuButton
|
||||
};
|
||||
|
||||
panel.Status.BindTo(api.LocalUser.Value.Status);
|
||||
|
||||
dropdown.Current.ValueChanged += newValue =>
|
||||
{
|
||||
switch (newValue)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Sign out",
|
||||
Action = api.Logout
|
||||
case UserAction.Online:
|
||||
api.LocalUser.Value.Status.Value = new UserStatusOnline();
|
||||
dropdown.StatusColour = colours.Green;
|
||||
break;
|
||||
case UserAction.DoNotDisturb:
|
||||
api.LocalUser.Value.Status.Value = new UserStatusDoNotDisturb();
|
||||
dropdown.StatusColour = colours.Red;
|
||||
break;
|
||||
case UserAction.AppearOffline:
|
||||
api.LocalUser.Value.Status.Value = new UserStatusOffline();
|
||||
dropdown.StatusColour = colours.Gray7;
|
||||
break;
|
||||
case UserAction.SignOut:
|
||||
api.Logout();
|
||||
break;
|
||||
}
|
||||
};
|
||||
dropdown.Current.TriggerChange();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@ -171,5 +243,119 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
return base.OnFocus(state);
|
||||
}
|
||||
}
|
||||
|
||||
private class UserDropdown : OsuEnumDropdown<UserAction>
|
||||
{
|
||||
protected override DropdownHeader CreateHeader() => new UserDropdownHeader { AccentColour = AccentColour };
|
||||
protected override Menu CreateMenu() => new UserDropdownMenu();
|
||||
protected override DropdownMenuItem<UserAction> CreateMenuItem(string text, UserAction value) => new UserDropdownMenuItem(text, value) { AccentColour = AccentColour };
|
||||
|
||||
public Color4 StatusColour
|
||||
{
|
||||
set
|
||||
{
|
||||
var h = Header as UserDropdownHeader;
|
||||
if (h == null) return;
|
||||
h.StatusColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Gray5;
|
||||
}
|
||||
|
||||
private class UserDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public const float LABEL_LEFT_MARGIN = 20;
|
||||
|
||||
private readonly TextAwesome statusIcon;
|
||||
public Color4 StatusColour
|
||||
{
|
||||
set
|
||||
{
|
||||
statusIcon.FadeColour(value, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public UserDropdownHeader()
|
||||
{
|
||||
Foreground.Padding = new MarginPadding { Left = 10, Right = 10 };
|
||||
Margin = new MarginPadding { Bottom = 5 };
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
};
|
||||
|
||||
Icon.TextSize = 14;
|
||||
Icon.Margin = new MarginPadding(0);
|
||||
|
||||
Foreground.Add(statusIcon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.fa_circle_o,
|
||||
TextSize = 14,
|
||||
});
|
||||
|
||||
Text.Margin = new MarginPadding { Left = LABEL_LEFT_MARGIN };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Gray3;
|
||||
}
|
||||
}
|
||||
|
||||
private class UserDropdownMenu : OsuMenu
|
||||
{
|
||||
public UserDropdownMenu()
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 5 };
|
||||
CornerRadius = 5;
|
||||
ItemsContainer.Padding = new MarginPadding(0);
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Background.Colour = colours.Gray3;
|
||||
}
|
||||
}
|
||||
|
||||
private class UserDropdownMenuItem : OsuDropdownMenuItem
|
||||
{
|
||||
public UserDropdownMenuItem(string text, UserAction current) : base(text, current)
|
||||
{
|
||||
Foreground.Padding = new MarginPadding { Top = 5, Bottom = 5, Left = UserDropdownHeader.LABEL_LEFT_MARGIN, Right = 5 };
|
||||
Chevron.Margin = new MarginPadding { Left = 2, Right = 3 };
|
||||
CornerRadius = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private enum UserAction
|
||||
{
|
||||
Online,
|
||||
[Description(@"Do not disturb")]
|
||||
DoNotDisturb,
|
||||
[Description(@"Appear offline")]
|
||||
AppearOffline,
|
||||
[Description(@"Sign out")]
|
||||
SignOut,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,6 +36,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public MenuSideFlashes()
|
||||
{
|
||||
EarlyActivationMilliseconds = box_fade_in_time;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
259
osu.Game/Screens/Multiplayer/DrawableRoom.cs
Normal file
259
osu.Game/Screens/Multiplayer/DrawableRoom.cs
Normal file
@ -0,0 +1,259 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Multiplayer
|
||||
{
|
||||
public class DrawableRoom : ClickableContainer
|
||||
{
|
||||
private const float content_padding = 5;
|
||||
private const float height = 90;
|
||||
|
||||
private readonly Box sideStrip;
|
||||
private readonly UpdateableAvatar avatar;
|
||||
private readonly OsuSpriteText name;
|
||||
private readonly Container flagContainer;
|
||||
private readonly OsuSpriteText host;
|
||||
private readonly OsuSpriteText rankBounds;
|
||||
private readonly OsuSpriteText status;
|
||||
private readonly FillFlowContainer<OsuSpriteText> beatmapInfoFlow;
|
||||
private readonly OsuSpriteText beatmapTitle;
|
||||
private readonly OsuSpriteText beatmapDash;
|
||||
private readonly OsuSpriteText beatmapArtist;
|
||||
|
||||
private OsuColour colours;
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
public readonly Room Room;
|
||||
|
||||
public DrawableRoom(Room room)
|
||||
{
|
||||
Room = room;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = height;
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(34),
|
||||
},
|
||||
sideStrip = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = content_padding,
|
||||
},
|
||||
avatar = new UpdateableAvatar
|
||||
{
|
||||
Size = new Vector2(Height - content_padding* 2),
|
||||
Masking = true,
|
||||
CornerRadius = 5f,
|
||||
Margin = new MarginPadding { Left = content_padding * 2, Top = content_padding },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = content_padding, Bottom = content_padding, Left = Height + content_padding * 2, Right = content_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
TextSize = 18,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 20f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flagContainer = new Container
|
||||
{
|
||||
Width = 30f,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Width = 40f,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "hosted by",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TextSize = 14,
|
||||
},
|
||||
host = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
},
|
||||
},
|
||||
rankBounds = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Text = "#0 - #0",
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Bottom = content_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
status = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
beatmapInfoFlow = new FillFlowContainer<OsuSpriteText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
beatmapTitle = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
beatmapDash = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-RegularItalic",
|
||||
},
|
||||
beatmapArtist = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-RegularItalic",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
Room.Name.ValueChanged += displayName;
|
||||
Room.Host.ValueChanged += displayUser;
|
||||
Room.Status.ValueChanged += displayStatus;
|
||||
Room.Beatmap.ValueChanged += displayBeatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
this.localisation = localisation;
|
||||
this.colours = colours;
|
||||
|
||||
beatmapInfoFlow.Colour = rankBounds.Colour = colours.Gray9;
|
||||
host.Colour = colours.Blue;
|
||||
|
||||
displayStatus(Room.Status.Value);
|
||||
}
|
||||
|
||||
private void displayName(string value)
|
||||
{
|
||||
name.Text = value;
|
||||
}
|
||||
|
||||
private void displayUser(User value)
|
||||
{
|
||||
avatar.User = value;
|
||||
host.Text = value.Username;
|
||||
flagContainer.Children = new[] { new DrawableFlag(value.Country?.FlagName ?? @"__") { RelativeSizeAxes = Axes.Both } };
|
||||
}
|
||||
|
||||
private void displayStatus(RoomStatus value)
|
||||
{
|
||||
if (value == null) return;
|
||||
status.Text = value.Message;
|
||||
|
||||
foreach (Drawable d in new Drawable[] { sideStrip, status })
|
||||
d.FadeColour(value.GetAppropriateColour(colours), 100);
|
||||
}
|
||||
|
||||
private void displayBeatmap(BeatmapMetadata value)
|
||||
{
|
||||
if (value != null)
|
||||
{
|
||||
beatmapTitle.Current = localisation.GetUnicodePreference(value.TitleUnicode, value.Title);
|
||||
beatmapDash.Text = @" - ";
|
||||
beatmapArtist.Current = localisation.GetUnicodePreference(value.ArtistUnicode, value.Artist);
|
||||
}
|
||||
else
|
||||
{
|
||||
beatmapTitle.Current = null;
|
||||
beatmapArtist.Current = null;
|
||||
|
||||
beatmapTitle.Text = @"Changing map";
|
||||
beatmapDash.Text = string.Empty;
|
||||
beatmapArtist.Text = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Room.Name.ValueChanged -= displayName;
|
||||
Room.Host.ValueChanged -= displayUser;
|
||||
Room.Status.ValueChanged -= displayStatus;
|
||||
Room.Beatmap.ValueChanged -= displayBeatmap;
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Users
|
||||
{
|
||||
@ -19,6 +20,8 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"country")]
|
||||
public Country Country;
|
||||
|
||||
public Bindable<UserStatus> Status = new Bindable<UserStatus>();
|
||||
|
||||
//public Team Team;
|
||||
|
||||
[JsonProperty(@"profile_colour")]
|
||||
|
@ -158,14 +158,19 @@ namespace osu.Game.Users
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
Status.ValueChanged += displayStatus;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
this.colours = colours;
|
||||
Status.ValueChanged += displayStatus;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Status.TriggerChange();
|
||||
}
|
||||
|
||||
private void displayStatus(UserStatus status)
|
||||
|
@ -58,4 +58,10 @@ namespace osu.Game.Users
|
||||
public override string Message => @"Modding a map";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
|
||||
}
|
||||
|
||||
public class UserStatusDoNotDisturb : UserStatus
|
||||
{
|
||||
public override string Message => @"Do not disturb";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
|
||||
}
|
||||
}
|
||||
|
@ -432,6 +432,9 @@
|
||||
<Compile Include="Overlays\Music\PlaylistOverlay.cs" />
|
||||
<Compile Include="Rulesets\Replays\IAutoGenerator.cs" />
|
||||
<Compile Include="Rulesets\Replays\AutoGenerator.cs" />
|
||||
<Compile Include="Screens\Multiplayer\DrawableRoom.cs" />
|
||||
<Compile Include="Online\Multiplayer\Room.cs" />
|
||||
<Compile Include="Online\Multiplayer\RoomStatus.cs" />
|
||||
<Compile Include="Users\UserPanel.cs" />
|
||||
<Compile Include="Users\UserStatus.cs" />
|
||||
<Compile Include="Overlays\DirectOverlay.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user