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Add SetHitObjects() to IHitPolicy instead of using ctor

This commit is contained in:
smoogipoo 2021-02-05 14:09:25 +09:00
parent 08aae011c1
commit 8adf37d958
3 changed files with 12 additions and 8 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -8,6 +9,12 @@ namespace osu.Game.Rulesets.Osu.UI
{
public interface IHitPolicy
{
/// <summary>
/// Sets the <see cref="DrawableHitObject"/>s which this <see cref="IHitPolicy"/> controls.
/// </summary>
/// <param name="hitObjects">An enumeration of the <see cref="DrawableHitObject"/>s.</param>
void SetHitObjects(IEnumerable<DrawableHitObject> hitObjects);
/// <summary>
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
/// </summary>

View File

@ -54,7 +54,8 @@ namespace osu.Game.Rulesets.Osu.UI
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
};
hitPolicy = new StartTimeOrderedHitPolicy(HitObjectContainer);
hitPolicy = new StartTimeOrderedHitPolicy();
hitPolicy.SetHitObjects(HitObjectContainer.AliveObjects);
var hitWindows = new OsuHitWindows();

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
@ -20,12 +19,9 @@ namespace osu.Game.Rulesets.Osu.UI
/// </summary>
public class StartTimeOrderedHitPolicy : IHitPolicy
{
private readonly HitObjectContainer hitObjectContainer;
private IEnumerable<DrawableHitObject> hitObjects;
public StartTimeOrderedHitPolicy(HitObjectContainer hitObjectContainer)
{
this.hitObjectContainer = hitObjectContainer;
}
public void SetHitObjects(IEnumerable<DrawableHitObject> hitObjects) => this.hitObjects = hitObjects;
public bool IsHittable(DrawableHitObject hitObject, double time)
{
@ -77,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.UI
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
{
foreach (var obj in hitObjectContainer.AliveObjects)
foreach (var obj in hitObjects)
{
if (obj.HitObject.StartTime >= targetTime)
yield break;