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Null-check in disposal of DatabasedKeyBindingInputManager
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@ -51,7 +51,9 @@ namespace osu.Game.Input.Bindings
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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store.KeyBindingChanged -= ReloadMappings;
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if (store != null)
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store.KeyBindingChanged -= ReloadMappings;
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}
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}
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protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
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protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
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