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mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:47:24 +08:00

Remove description line from pause/fail screen

These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
This commit is contained in:
Dean Herbert 2023-05-24 17:48:34 +09:00
parent 9869e815ce
commit 8ada8b1c8c
3 changed files with 0 additions and 12 deletions

View File

@ -23,7 +23,6 @@ namespace osu.Game.Screens.Play
public Func<Task<ScoreInfo>> SaveReplay;
public override string Header => "failed";
public override string Description => "you're dead, try again?";
[BackgroundDependencyLoader]
private void load(OsuColour colours)

View File

@ -53,8 +53,6 @@ namespace osu.Game.Screens.Play
public abstract string Header { get; }
public abstract string Description { get; }
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
@ -107,14 +105,6 @@ namespace osu.Game.Screens.Play
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
},
new OsuSpriteText
{
Text = Description,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
}
}
},
InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>

View File

@ -24,7 +24,6 @@ namespace osu.Game.Screens.Play
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
private SkinnableSound pauseLoop;