mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:52:54 +08:00
Safety for default(SliderPath)
This commit is contained in:
parent
d594ce3530
commit
8ad9b6a02a
@ -10,26 +10,28 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public readonly struct SliderPath
|
||||
public struct SliderPath
|
||||
{
|
||||
/// <summary>
|
||||
/// The control points of the path.
|
||||
/// </summary>
|
||||
public readonly Vector2[] ControlPoints;
|
||||
|
||||
/// <summary>
|
||||
/// The type of path.
|
||||
/// </summary>
|
||||
public readonly PathType Type;
|
||||
|
||||
/// <summary>
|
||||
/// The user-set distance of the path. If non-null, <see cref="Distance"/> will match this value,
|
||||
/// and the path will be shortened/lengthened to match this length.
|
||||
/// </summary>
|
||||
public readonly double? ExpectedDistance;
|
||||
|
||||
private readonly List<Vector2> calculatedPath;
|
||||
private readonly List<double> cumulativeLength;
|
||||
/// <summary>
|
||||
/// The type of path.
|
||||
/// </summary>
|
||||
public readonly PathType Type;
|
||||
|
||||
private List<Vector2> calculatedPath;
|
||||
private List<double> cumulativeLength;
|
||||
|
||||
private bool isInitialised;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SliderPath"/>.
|
||||
@ -41,21 +43,26 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// If null, the path will use the true distance between all <paramref name="controlPoints"/>.</param>
|
||||
public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null)
|
||||
{
|
||||
this = default;
|
||||
|
||||
ControlPoints = controlPoints;
|
||||
Type = type;
|
||||
ExpectedDistance = expectedDistance;
|
||||
|
||||
calculatedPath = new List<Vector2>();
|
||||
cumulativeLength = new List<double>();
|
||||
|
||||
calculatePath();
|
||||
calculateCumulativeLength();
|
||||
ensureInitialised();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The distance of the path after lengthening/shortening to account for <see cref="ExpectedDistance"/>.
|
||||
/// </summary>
|
||||
public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
|
||||
public double Distance
|
||||
{
|
||||
get
|
||||
{
|
||||
ensureInitialised();
|
||||
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
|
||||
@ -66,6 +73,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
|
||||
{
|
||||
ensureInitialised();
|
||||
|
||||
double d0 = progressToDistance(p0);
|
||||
double d1 = progressToDistance(p1);
|
||||
|
||||
@ -92,10 +101,25 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <returns></returns>
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
ensureInitialised();
|
||||
|
||||
double d = progressToDistance(progress);
|
||||
return interpolateVertices(indexOfDistance(d), d);
|
||||
}
|
||||
|
||||
private void ensureInitialised()
|
||||
{
|
||||
if (isInitialised)
|
||||
return;
|
||||
isInitialised = true;
|
||||
|
||||
calculatedPath = new List<Vector2>();
|
||||
cumulativeLength = new List<double>();
|
||||
|
||||
calculatePath();
|
||||
calculateCumulativeLength();
|
||||
}
|
||||
|
||||
private List<Vector2> calculateSubpath(ReadOnlySpan<Vector2> subControlPoints)
|
||||
{
|
||||
switch (Type)
|
||||
|
Loading…
Reference in New Issue
Block a user