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Play out previous transforms immediately to avoid flow issues with multiple sub menus
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@ -338,6 +338,8 @@ namespace osu.Game.Screens.Menu
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Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
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buttonArea.FinishTransforms(true);
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using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0))
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{
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buttonArea.ButtonSystemState = state;
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