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Hide the corresponding rotation handle when holding scale handle
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@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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@ -40,6 +41,7 @@ namespace osu.Game.Tests.Visual.Editing
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};
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InputManager.MoveMouseTo(selectionBox);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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private bool handleScale(Vector2 amount, Anchor reference)
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@ -127,26 +129,41 @@ namespace osu.Game.Tests.Visual.Editing
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}
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[Test]
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public void TestDraggingScaleHandleKeepsCorrespondingRotationHandleShown()
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public void TestHoldingScaleHandleHidesCorrespondingRotationHandle()
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{
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SelectionBoxRotationHandle rotationHandle = null;
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AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType<SelectionBoxRotationHandle>().First());
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AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0);
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AddStep("hover over and hold closest scale handle", () =>
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AddStep("hover over closest scale handle", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == rotationHandle.Anchor));
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InputManager.PressButton(MouseButton.Left);
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});
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AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1);
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AddStep("hold scale handle", () => InputManager.PressButton(MouseButton.Left));
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AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0);
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AddStep("drag to centre", () => InputManager.MoveMouseTo(selectionBox));
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AddAssert("rotation handle still shown", () => rotationHandle.Alpha > 0);
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int i;
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ScheduledDelegate mouseMove = null;
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AddStep("start dragging", () =>
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{
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i = 0;
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mouseMove = Scheduler.AddDelayed(() =>
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{
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InputManager.MoveMouseTo(selectionBox.ScreenSpaceDrawQuad.TopLeft + Vector2.One * (5 * ++i));
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}, 100, true);
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});
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AddAssert("rotation handle still hidden", () => rotationHandle.Alpha == 0);
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AddStep("end dragging", () => mouseMove.Cancel());
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AddAssert("rotation handle still hidden", () => rotationHandle.Alpha == 0);
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AddStep("unhold left", () => InputManager.ReleaseButton(MouseButton.Left));
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AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1);
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AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox, new Vector2(20)));
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AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0);
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AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0);
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}
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}
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}
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@ -72,13 +72,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void updateRotationHandlesVisibility()
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{
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if (activeHandle?.IsHeld == true || activeHandle?.IsHovered == true)
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// if the active handle is a rotation handle and is held or hovered,
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// then no need to perform any updates to the rotation handles visibility.
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if (activeHandle is SelectionBoxRotationHandle && (activeHandle?.IsHeld == true || activeHandle?.IsHovered == true))
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return;
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displayedRotationHandle?.FadeOut(SelectionBoxControl.TRANSFORM_DURATION, Easing.OutQuint);
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displayedRotationHandle = null;
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activeHandle = allDragHandles.SingleOrDefault(h => h.IsHeld);
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// if the active handle is not a rotation handle but is held, then keep the rotation handle hidden.
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if (activeHandle?.IsHeld == true)
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return;
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activeHandle = rotationHandles.SingleOrDefault(h => h.IsHeld || h.IsHovered);
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activeHandle ??= allDragHandles.SingleOrDefault(h => h.IsHovered);
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if (activeHandle != null)
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