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Make mods filter on beatmap leaderboards functional (#5253)
Make mods filter on beatmap leaderboards functional Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
8aac0ab0ce
@ -5,8 +5,10 @@ using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Framework.IO.Network;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Mods;
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using System.Text;
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using System.Collections.Generic;
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namespace osu.Game.Online.API.Requests
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{
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@ -15,8 +17,9 @@ namespace osu.Game.Online.API.Requests
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private readonly BeatmapInfo beatmap;
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private readonly BeatmapLeaderboardScope scope;
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private readonly RulesetInfo ruleset;
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private readonly IEnumerable<Mod> mods;
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public GetScoresRequest(BeatmapInfo beatmap, RulesetInfo ruleset, BeatmapLeaderboardScope scope = BeatmapLeaderboardScope.Global)
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public GetScoresRequest(BeatmapInfo beatmap, RulesetInfo ruleset, BeatmapLeaderboardScope scope = BeatmapLeaderboardScope.Global, IEnumerable<Mod> mods = null)
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{
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if (!beatmap.OnlineBeatmapID.HasValue)
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throw new InvalidOperationException($"Cannot lookup a beatmap's scores without having a populated {nameof(BeatmapInfo.OnlineBeatmapID)}.");
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@ -27,6 +30,7 @@ namespace osu.Game.Online.API.Requests
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this.beatmap = beatmap;
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this.scope = scope;
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this.ruleset = ruleset ?? throw new ArgumentNullException(nameof(ruleset));
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this.mods = mods ?? Array.Empty<Mod>();
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Success += onSuccess;
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}
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@ -40,17 +44,19 @@ namespace osu.Game.Online.API.Requests
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}
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}
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protected override WebRequest CreateWebRequest()
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protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores{createQueryParameters()}";
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private string createQueryParameters()
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{
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var req = base.CreateWebRequest();
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StringBuilder query = new StringBuilder(@"?");
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req.Timeout = 30000;
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req.AddParameter(@"type", scope.ToString().ToLowerInvariant());
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req.AddParameter(@"mode", ruleset.ShortName);
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query.Append($@"type={scope.ToString().ToLowerInvariant()}");
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query.Append($@"&mode={ruleset.ShortName}");
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return req;
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foreach (var mod in mods)
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query.Append($@"&mods[]={mod.Acronym}");
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return query.ToString();
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}
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protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores";
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}
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}
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@ -41,6 +41,8 @@ namespace osu.Game.Screens.Select
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RelativeSizeAxes = Axes.X,
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OnFilter = (tab, mods) =>
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{
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Leaderboard.FilterMods = mods;
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switch (tab)
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{
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case BeatmapDetailTab.Details:
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@ -11,6 +11,7 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Select.Leaderboards
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@ -36,12 +37,34 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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}
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private bool filterMods;
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/// <summary>
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/// Whether to apply the game's currently selected mods as a filter when retrieving scores.
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/// </summary>
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public bool FilterMods
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{
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get => filterMods;
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set
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{
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if (value == filterMods)
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return;
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filterMods = value;
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UpdateScores();
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}
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}
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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@ -49,16 +72,36 @@ namespace osu.Game.Screens.Select.Leaderboards
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private void load()
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{
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ruleset.ValueChanged += _ => UpdateScores();
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mods.ValueChanged += _ =>
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{
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if (filterMods)
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UpdateScores();
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};
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}
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protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
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{
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if (Scope == BeatmapLeaderboardScope.Local)
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{
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Scores = scoreManager
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.QueryScores(s => !s.DeletePending && s.Beatmap.ID == Beatmap.ID && s.Ruleset.ID == ruleset.Value.ID)
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.OrderByDescending(s => s.TotalScore).ToArray();
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var scores = scoreManager
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.QueryScores(s => !s.DeletePending && s.Beatmap.ID == Beatmap.ID && s.Ruleset.ID == ruleset.Value.ID);
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if (filterMods && !mods.Value.Any())
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{
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// we need to filter out all scores that have any mods to get all local nomod scores
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scores = scores.Where(s => !s.Mods.Any());
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}
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else if (filterMods)
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{
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// otherwise find all the scores that have *any* of the currently selected mods (similar to how web applies mod filters)
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// we're creating and using a string list representation of selected mods so that it can be translated into the DB query itself
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var selectedMods = mods.Value.Select(m => m.Acronym);
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scores = scores.Where(s => s.Mods.Any(m => selectedMods.Contains(m.Acronym)));
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}
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Scores = scores.OrderByDescending(s => s.TotalScore).ToArray();
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PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
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return null;
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}
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@ -74,13 +117,21 @@ namespace osu.Game.Screens.Select.Leaderboards
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return null;
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}
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if (Scope != BeatmapLeaderboardScope.Global && !api.LocalUser.Value.IsSupporter)
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if (!api.LocalUser.Value.IsSupporter && (Scope != BeatmapLeaderboardScope.Global || filterMods))
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{
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PlaceholderState = PlaceholderState.NotSupporter;
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return null;
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}
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var req = new GetScoresRequest(Beatmap, ruleset.Value ?? Beatmap.Ruleset, Scope);
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IReadOnlyList<Mod> requestMods = null;
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if (filterMods && !mods.Value.Any())
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// add nomod for the request
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requestMods = new Mod[] { new ModNoMod() };
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else if (filterMods)
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requestMods = mods.Value;
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var req = new GetScoresRequest(Beatmap, ruleset.Value ?? Beatmap.Ruleset, Scope, requestMods);
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req.Success += r => scoresCallback?.Invoke(r.Scores);
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