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Add lifetime extensions
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@ -58,6 +58,16 @@ namespace osu.Game.Rulesets.UI
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/// </remarks>
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public event Action<HitObject> HitObjectUsageFinished;
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/// <summary>
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/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
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/// </summary>
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public double PastLifetimeExtension { get; set; }
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/// <summary>
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/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
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/// </summary>
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public double FutureLifetimeExtension { get; set; }
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private readonly Dictionary<DrawableHitObject, IBindable> startTimeMap = new Dictionary<DrawableHitObject, IBindable>();
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private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> drawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
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private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
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@ -179,7 +189,7 @@ namespace osu.Game.Rulesets.UI
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protected override bool CheckChildrenLife()
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{
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bool aliveChanged = base.CheckChildrenLife();
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aliveChanged |= lifetimeManager.Update(Time.Current, Time.Current);
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aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
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return aliveChanged;
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}
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@ -240,6 +240,42 @@ namespace osu.Game.Rulesets.UI
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p.KeepAllAlive();
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}
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/// <summary>
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/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
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/// </summary>
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public double PastLifetimeExtension
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{
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get => HitObjectContainer.PastLifetimeExtension;
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set
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{
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HitObjectContainer.PastLifetimeExtension = value;
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if (!nestedPlayfields.IsValueCreated)
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return;
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foreach (var nested in nestedPlayfields.Value)
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nested.PastLifetimeExtension = value;
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}
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}
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/// <summary>
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/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
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/// </summary>
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public double FutureLifetimeExtension
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{
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get => HitObjectContainer.FutureLifetimeExtension;
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set
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{
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HitObjectContainer.FutureLifetimeExtension = value;
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if (!nestedPlayfields.IsValueCreated)
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return;
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foreach (var nested in nestedPlayfields.Value)
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nested.FutureLifetimeExtension = value;
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}
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}
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/// <summary>
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/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
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/// </summary>
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