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Other input states need to be considered for wheel bindings
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@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding
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{
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{
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if (bindTarget.IsHovered)
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if (bindTarget.IsHovered)
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{
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{
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bindTarget.UpdateKeyCombination(new KeyCombination(new[] { state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown }));
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bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown)));
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finalise();
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finalise();
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return true;
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return true;
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}
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}
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