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Use a bindable for the current screen in EditorMenuBar
Replaces the current Action.
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parent
34eede0d04
commit
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@ -96,7 +96,7 @@ namespace osu.Game.Screens.Edit
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};
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};
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timeline.Beatmap.BindTo(Beatmap);
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timeline.Beatmap.BindTo(Beatmap);
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menuBar.ModeChanged += onModeChanged;
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menuBar.Mode.ValueChanged += onModeChanged;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -11,16 +11,14 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Game.Screens.Edit.Screens;
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using osu.Game.Screens.Edit.Screens;
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namespace osu.Game.Screens.Edit.Menus
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namespace osu.Game.Screens.Edit.Menus
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{
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{
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public class EditorMenuBar : OsuMenu
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public class EditorMenuBar : OsuMenu
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{
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{
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/// <summary>
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public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
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/// Invaoked when the selected mode has changed.
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/// </summary>
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public event Action<EditorScreenMode> ModeChanged;
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private readonly ScreenSelectionTabControl tabControl;
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private readonly ScreenSelectionTabControl tabControl;
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@ -42,7 +40,7 @@ namespace osu.Game.Screens.Edit.Menus
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}
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}
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});
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});
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tabControl.Current.ValueChanged += v => ModeChanged?.Invoke(v);
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tabControl.Current.BindTo(Mode);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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