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mirror of https://github.com/ppy/osu.git synced 2025-03-06 13:37:46 +08:00

Tidy up implementation and remove unnecessary enum

This commit is contained in:
Dean Herbert 2022-07-15 18:54:19 +09:00
parent ab6665d88c
commit 8a48cb701d
2 changed files with 24 additions and 39 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Online namespace osu.Game.Online
{ {
public enum DownloadState public enum DownloadState

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -18,22 +16,24 @@ namespace osu.Game.Screens.Play
{ {
public class SaveFailedScoreButton : CompositeDrawable public class SaveFailedScoreButton : CompositeDrawable
{ {
public Func<Task<ScoreInfo>> ImportFailedScore; private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
private Task<ScoreInfo> saveFailedScoreTask;
private ScoreInfo score;
protected readonly Bindable<ImportState> State = new Bindable<ImportState>(); private readonly Func<Task<ScoreInfo>> importFailedScore;
private DownloadButton button; private Task<ScoreInfo>? saveFailedScoreTask;
private ScoreInfo? score;
private DownloadButton button = null!;
public SaveFailedScoreButton(Func<Task<ScoreInfo>> requestImportFailedScore) public SaveFailedScoreButton(Func<Task<ScoreInfo>> requestImportFailedScore)
{ {
Size = new Vector2(50, 30); Size = new Vector2(50, 30);
ImportFailedScore = requestImportFailedScore; importFailedScore = requestImportFailedScore;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader]
private void load(OsuGame game) private void load(OsuGame? game)
{ {
InternalChild = button = new DownloadButton InternalChild = button = new DownloadButton
{ {
@ -42,13 +42,13 @@ namespace osu.Game.Screens.Play
button.Action = () => button.Action = () =>
{ {
switch (State.Value) switch (state.Value)
{ {
case ImportState.Imported: case DownloadState.LocallyAvailable:
game?.PresentScore(score, ScorePresentType.Gameplay); game?.PresentScore(score, ScorePresentType.Gameplay);
break; break;
case ImportState.Importing: case DownloadState.Importing:
break; break;
default: default:
@ -56,24 +56,24 @@ namespace osu.Game.Screens.Play
break; break;
} }
}; };
State.BindValueChanged(state => state.BindValueChanged(state =>
{ {
switch (state.NewValue) switch (state.NewValue)
{ {
case ImportState.Imported: case DownloadState.LocallyAvailable:
button.State.Value = DownloadState.LocallyAvailable; button.State.Value = DownloadState.LocallyAvailable;
break; break;
case ImportState.Importing: case DownloadState.Importing:
button.State.Value = DownloadState.Importing; button.State.Value = DownloadState.Importing;
break; break;
case ImportState.Failed: case DownloadState.NotDownloaded:
button.State.Value = DownloadState.NotDownloaded; button.State.Value = DownloadState.NotDownloaded;
break; break;
} }
}, true); }, true);
State.BindValueChanged(updateState, true); state.BindValueChanged(updateState, true);
} }
private void saveScore() private void saveScore()
@ -83,48 +83,35 @@ namespace osu.Game.Screens.Play
return; return;
} }
State.Value = ImportState.Importing; state.Value = DownloadState.Importing;
saveFailedScoreTask = Task.Run(ImportFailedScore); saveFailedScoreTask = Task.Run(importFailedScore);
saveFailedScoreTask.ContinueWith(s => Schedule(() => saveFailedScoreTask.ContinueWith(s => Schedule(() =>
{ {
score = s.GetAwaiter().GetResult(); score = s.GetAwaiter().GetResult();
State.Value = score != null ? ImportState.Imported : ImportState.Failed; state.Value = score != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded;
})); }));
} }
private void updateState(ValueChangedEvent<ImportState> state) private void updateState(ValueChangedEvent<DownloadState> state)
{ {
switch (state.NewValue) switch (state.NewValue)
{ {
case ImportState.Imported: case DownloadState.LocallyAvailable:
button.TooltipText = @"Watch replay"; button.TooltipText = @"Watch replay";
button.Enabled.Value = true; button.Enabled.Value = true;
break; break;
case ImportState.Importing: case DownloadState.Importing:
button.TooltipText = @"Importing score"; button.TooltipText = @"Importing score";
button.Enabled.Value = false; button.Enabled.Value = false;
break; break;
case ImportState.Failed:
button.TooltipText = @"Import failed, click button to re-import";
button.Enabled.Value = true;
break;
default: default:
button.TooltipText = @"Save score"; button.TooltipText = @"Save score";
button.Enabled.Value = true; button.Enabled.Value = true;
break; break;
} }
} }
public enum ImportState
{
NotImported,
Failed,
Importing,
Imported
}
} }
} }