From 8a17b509d91d6924ec79181c4b4c99f264d0694c Mon Sep 17 00:00:00 2001 From: Jay L Date: Sat, 16 Jul 2022 21:20:25 +1000 Subject: [PATCH] Increase SpeedBonus Cap to 600BPM --- .../Difficulty/Evaluators/StaminaEvaluator.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 30918681f6..5906f39c33 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -16,13 +16,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The interval between the current and previous note hit using the same key. private static double speedBonus(double interval) { - // Cap to 300bpm 1/4, 50ms note interval, 100ms key interval - // This is a temporary measure to prevent absurdly high speed mono convert maps being rated too high - // There is a plan to replace this with detecting mono that can be hit by special techniques, and this will - // be removed when that is implemented. + // Cap to 600bpm 1/4, 25ms note interval, 50ms key interval + // This is a measure to prevent absurdly high speed maps giving infinity/negative values. interval = Math.Max(interval, 100); - return 30 / interval; + return 60 / interval; } ///