diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs index 30918681f6..5906f39c33 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/StaminaEvaluator.cs @@ -16,13 +16,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators /// The interval between the current and previous note hit using the same key. private static double speedBonus(double interval) { - // Cap to 300bpm 1/4, 50ms note interval, 100ms key interval - // This is a temporary measure to prevent absurdly high speed mono convert maps being rated too high - // There is a plan to replace this with detecting mono that can be hit by special techniques, and this will - // be removed when that is implemented. + // Cap to 600bpm 1/4, 25ms note interval, 50ms key interval + // This is a measure to prevent absurdly high speed maps giving infinity/negative values. interval = Math.Max(interval, 100); - return 30 / interval; + return 60 / interval; } ///