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mirror of https://github.com/ppy/osu.git synced 2024-12-16 11:22:55 +08:00

Merge GameplayIsolationContainer into PlayerInstance, remove track

This commit is contained in:
smoogipoo 2021-04-22 23:38:51 +09:00
parent 4aceb75eb2
commit 8a0ba3a055
2 changed files with 33 additions and 54 deletions

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@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public class GameplayIsolationContainer : Container
{
[Cached]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Cached]
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[Cached]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>();
private readonly Track track;
public GameplayIsolationContainer(WorkingBeatmap beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
this.beatmap.Value = beatmap;
this.ruleset.Value = ruleset;
this.mods.Value = mods;
track = beatmap.LoadTrack();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(ruleset.BeginLease(false));
dependencies.CacheAs(beatmap.BeginLease(false));
dependencies.CacheAs(mods.BeginLease(false));
return dependencies;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
track?.Dispose();
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -9,6 +10,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -58,13 +61,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
Score = score; Score = score;
gameplayContent.Child = new GameplayIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods) gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = stack = new OsuScreenStack() Child = stack = new OsuScreenStack()
}; };
stack.Push(new MultiplayerSpectatorPlayerLoader(Score, () => new MultiplayerSpectatorPlayer(Score, GameplayClock))); stack.Push(new MultiSpectatorPlayerLoader(Score, () => new MultiSpectatorPlayer(Score, GameplayClock)));
loadingLayer.Hide(); loadingLayer.Hide();
} }
@ -116,5 +119,33 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
public BindableNumber<double> Tempo => audioContainer.Tempo; public BindableNumber<double> Tempo => audioContainer.Tempo;
#endregion #endregion
private class PlayerIsolationContainer : Container
{
[Cached]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Cached]
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[Cached]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>();
public PlayerIsolationContainer(WorkingBeatmap beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
this.beatmap.Value = beatmap;
this.ruleset.Value = ruleset;
this.mods.Value = mods;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(ruleset.BeginLease(false));
dependencies.CacheAs(beatmap.BeginLease(false));
dependencies.CacheAs(mods.BeginLease(false));
return dependencies;
}
}
} }
} }