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Implement mod panel for new mod select screen
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42
osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs
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osu.Game.Tests/Visual/UserInterface/TestSceneModPanel.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneModPanel : OsuManualInputManagerTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Test]
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public void TestVariousPanels()
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{
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AddStep("create content", () => Child = new FillFlowContainer
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{
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Width = 300,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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new ModPanel(new OsuModHalfTime()),
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new ModPanel(new OsuModFlashlight()),
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new ModPanel(new OsuModAutoplay()),
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new ModPanel(new OsuModAlternate()),
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new ModPanel(new OsuModApproachDifferent())
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}
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});
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}
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}
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}
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272
osu.Game/Overlays/Mods/ModPanel.cs
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osu.Game/Overlays/Mods/ModPanel.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Input;
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#nullable enable
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namespace osu.Game.Overlays.Mods
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{
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public class ModPanel : OsuClickableContainer
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{
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public Mod Mod { get; }
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public BindableBool Active { get; } = new BindableBool();
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protected readonly Box Background;
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protected readonly Container SwitchContainer;
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protected readonly Container MainContentContainer;
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protected readonly Box TextBackground;
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protected readonly FillFlowContainer TextFlow;
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[Resolved]
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protected OverlayColourProvider ColourProvider { get; private set; } = null!;
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protected const double TRANSITION_DURATION = 150;
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protected const float SHEAR_X = 0.2f;
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protected const float HEIGHT = 42;
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protected const float CORNER_RADIUS = 7;
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protected const float IDLE_SWITCH_WIDTH = 54;
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protected const float EXPANDED_SWITCH_WIDTH = 70;
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private Colour4 activeColour;
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private Colour4 activeHoverColour;
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private Sample? sampleOff;
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private Sample? sampleOn;
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public ModPanel(Mod mod)
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{
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Mod = mod;
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RelativeSizeAxes = Axes.X;
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Height = 42;
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// all below properties are applied to `Content` rather than the `ModPanel` in its entirety
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// to allow external components to set these properties on the panel without affecting
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// its "internal" appearance.
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Content.Masking = true;
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Content.CornerRadius = CORNER_RADIUS;
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Content.BorderThickness = 2;
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Content.Shear = new Vector2(SHEAR_X, 0);
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Children = new Drawable[]
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{
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Background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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SwitchContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Child = new ModSwitchSmall(mod)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Active = { BindTarget = Active },
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Shear = new Vector2(-SHEAR_X, 0),
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Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
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}
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},
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MainContentContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = CORNER_RADIUS,
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Children = new Drawable[]
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{
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TextBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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TextFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 17.5f,
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Vertical = 4
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},
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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new OsuSpriteText
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{
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Text = mod.Name,
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Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
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Shear = new Vector2(-SHEAR_X, 0),
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Margin = new MarginPadding
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{
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Left = -18 * SHEAR_X
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}
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},
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new OsuSpriteText
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{
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Text = mod.Description,
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Font = OsuFont.Default.With(size: 12),
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RelativeSizeAxes = Axes.X,
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Truncate = true,
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Shear = new Vector2(-SHEAR_X, 0)
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}
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}
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}
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}
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}
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}
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};
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Action = Active.Toggle;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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sampleOn = audio.Samples.Get(@"UI/check-on");
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sampleOff = audio.Samples.Get(@"UI/check-off");
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activeColour = colours.ForModType(Mod.Type);
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activeHoverColour = activeColour.Lighten(0.3f);
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}
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protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Active.BindValueChanged(_ =>
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{
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playStateChangeSamples();
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UpdateState();
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});
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UpdateState();
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FinishTransforms(true);
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}
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private void playStateChangeSamples()
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{
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if (Active.Value)
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sampleOn?.Play();
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else
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sampleOff?.Play();
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}
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protected override bool OnHover(HoverEvent e)
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{
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UpdateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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UpdateState();
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base.OnHoverLost(e);
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}
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private double? mouseDownTime;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Left)
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mouseDownTime = Time.Current;
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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mouseDownTime = null;
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base.OnMouseUp(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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mouseDownTime = null;
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return true;
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}
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protected override void Update()
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{
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base.Update();
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if (mouseDownTime != null)
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{
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double startTime = mouseDownTime.Value;
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double endTime = startTime + 600;
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float startValue = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH;
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float endValue = IDLE_SWITCH_WIDTH + (EXPANDED_SWITCH_WIDTH - IDLE_SWITCH_WIDTH) * (Active.Value ? 0.2f : 0.8f);
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float targetWidth = Interpolation.ValueAt<float>(Math.Clamp(Time.Current, startTime, endTime), startValue, endValue, startTime, endTime, Easing.OutQuint);
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SwitchContainer.Width = targetWidth;
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MainContentContainer.Padding = new MarginPadding
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{
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Left = targetWidth,
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Right = CORNER_RADIUS
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};
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}
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}
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protected virtual void UpdateState()
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{
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if (Active.Value)
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{
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Colour4 backgroundTextColour = IsHovered ? activeHoverColour : activeColour;
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Colour4 backgroundColour = Interpolation.ValueAt<Colour4>(0.7f, Colour4.Black, backgroundTextColour, 0, 1);
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Content.TransformTo(nameof(BorderColour), (ColourInfo)backgroundColour, TRANSITION_DURATION, Easing.OutQuint);
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Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint);
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SwitchContainer.ResizeWidthTo(EXPANDED_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint);
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MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
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{
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Left = EXPANDED_SWITCH_WIDTH,
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Right = CORNER_RADIUS
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}, TRANSITION_DURATION, Easing.OutQuint);
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TextBackground.FadeColour(backgroundTextColour, TRANSITION_DURATION, Easing.OutQuint);
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TextFlow.FadeColour(ColourProvider.Background6, TRANSITION_DURATION, Easing.OutQuint);
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}
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else
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{
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Colour4 backgroundColour = ColourProvider.Background3;
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if (IsHovered)
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backgroundColour = Interpolation.ValueAt<Colour4>(0.25f, backgroundColour, activeColour, 0, 1);
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Colour4 textBackgroundColour = ColourProvider.Background2;
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if (IsHovered)
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textBackgroundColour = Interpolation.ValueAt<Colour4>(0.25f, textBackgroundColour, activeColour, 0, 1);
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Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, textBackgroundColour), TRANSITION_DURATION, Easing.OutQuint);
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Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint);
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SwitchContainer.ResizeWidthTo(IDLE_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint);
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MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
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{
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Left = IDLE_SWITCH_WIDTH,
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Right = CORNER_RADIUS
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}, TRANSITION_DURATION, Easing.OutQuint);
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TextBackground.FadeColour(textBackgroundColour, TRANSITION_DURATION, Easing.OutQuint);
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TextFlow.FadeColour(Colour4.White, TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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}
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