mirror of
https://github.com/ppy/osu.git
synced 2025-02-16 05:43:20 +08:00
Fix hitobject combo colour potentially not getting adjusted
This commit is contained in:
parent
e3740fbc77
commit
89f50b26f7
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
@ -0,0 +1,143 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Gameplay
|
||||||
|
{
|
||||||
|
[HeadlessTest]
|
||||||
|
public class TestSceneHitObjectAccentColour : OsuTestScene
|
||||||
|
{
|
||||||
|
private Container skinContainer;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() => Child = skinContainer = new SkinProvidingContainer(new TestSkin()));
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeComboIndexBeforeLoad()
|
||||||
|
{
|
||||||
|
TestDrawableHitObject hitObject = null;
|
||||||
|
|
||||||
|
AddStep("set combo and add hitobject", () =>
|
||||||
|
{
|
||||||
|
hitObject = new TestDrawableHitObject();
|
||||||
|
hitObject.HitObject.ComboIndex = 1;
|
||||||
|
|
||||||
|
skinContainer.Add(hitObject);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeComboIndexDuringLoad()
|
||||||
|
{
|
||||||
|
TestDrawableHitObject hitObject = null;
|
||||||
|
|
||||||
|
AddStep("add hitobject and set combo", () =>
|
||||||
|
{
|
||||||
|
skinContainer.Add(hitObject = new TestDrawableHitObject());
|
||||||
|
hitObject.HitObject.ComboIndex = 1;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeComboIndexAfterLoad()
|
||||||
|
{
|
||||||
|
TestDrawableHitObject hitObject = null;
|
||||||
|
|
||||||
|
AddStep("add hitobject", () => skinContainer.Add(hitObject = new TestDrawableHitObject()));
|
||||||
|
AddAssert("combo colour is red", () => hitObject.AccentColour.Value == Color4.Red);
|
||||||
|
|
||||||
|
AddStep("change combo", () => hitObject.HitObject.ComboIndex = 1);
|
||||||
|
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestDrawableHitObject : DrawableHitObject<TestHitObjectWithCombo>
|
||||||
|
{
|
||||||
|
public TestDrawableHitObject()
|
||||||
|
: base(new TestHitObjectWithCombo())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
|
||||||
|
{
|
||||||
|
public bool NewCombo { get; } = false;
|
||||||
|
public int ComboOffset { get; } = 0;
|
||||||
|
|
||||||
|
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||||
|
|
||||||
|
public int IndexInCurrentCombo
|
||||||
|
{
|
||||||
|
get => IndexInCurrentComboBindable.Value;
|
||||||
|
set => IndexInCurrentComboBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||||
|
|
||||||
|
public int ComboIndex
|
||||||
|
{
|
||||||
|
get => ComboIndexBindable.Value;
|
||||||
|
set => ComboIndexBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||||
|
|
||||||
|
public bool LastInCombo
|
||||||
|
{
|
||||||
|
get => LastInComboBindable.Value;
|
||||||
|
set => LastInComboBindable.Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSkin : ISkin
|
||||||
|
{
|
||||||
|
public readonly List<Color4> ComboColours = new List<Color4>
|
||||||
|
{
|
||||||
|
Color4.Red,
|
||||||
|
Color4.Green
|
||||||
|
};
|
||||||
|
|
||||||
|
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||||
|
{
|
||||||
|
switch (lookup)
|
||||||
|
{
|
||||||
|
case GlobalSkinConfiguration global:
|
||||||
|
switch (global)
|
||||||
|
{
|
||||||
|
case GlobalSkinConfiguration.ComboColours:
|
||||||
|
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours));
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
if (HitObject is IHasComboInformation combo)
|
if (HitObject is IHasComboInformation combo)
|
||||||
{
|
{
|
||||||
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
||||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
|
comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
updateState(ArmedState.Idle, true);
|
updateState(ArmedState.Idle, true);
|
||||||
|
Loading…
Reference in New Issue
Block a user