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Salman Alshamrani 2024-12-03 03:38:06 -05:00 committed by GitHub
commit 89f4e4d64e
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3 changed files with 13 additions and 9 deletions

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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Mods
protected override TestPlayer CreateModPlayer(Ruleset ruleset) protected override TestPlayer CreateModPlayer(Ruleset ruleset)
{ {
var player = base.CreateModPlayer(ruleset); var player = base.CreateModPlayer(ruleset);
player.RestartRequested = _ => restartRequested = true; player.PrepareLoaderForRestart = _ => restartRequested = true;
return player; return player;
} }

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@ -83,7 +83,7 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
protected virtual bool PauseOnFocusLost => true; protected virtual bool PauseOnFocusLost => true;
public Action<bool> RestartRequested; public Action<bool> PrepareLoaderForRestart;
private bool isRestarting; private bool isRestarting;
private bool skipExitTransition; private bool skipExitTransition;
@ -719,10 +719,16 @@ namespace osu.Game.Screens.Play
// stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader. // stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader.
musicController.Stop(); musicController.Stop();
if (RestartRequested != null) skipExitTransition = quickRestart;
PrepareLoaderForRestart?.Invoke(quickRestart);
if (!this.IsCurrentScreen())
{ {
skipExitTransition = quickRestart; // if we're called externally (i.e. from results screen),
RestartRequested?.Invoke(quickRestart); // use MakeCurrent to exit results screen as well as this player screen
// since ValidForResume = false in here
Debug.Assert(!ValidForResume);
this.MakeCurrent();
return true; return true;
} }

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@ -457,7 +457,7 @@ namespace osu.Game.Screens.Play
CurrentPlayer = createPlayer(); CurrentPlayer = createPlayer();
CurrentPlayer.Configuration.AutomaticallySkipIntro |= quickRestart; CurrentPlayer.Configuration.AutomaticallySkipIntro |= quickRestart;
CurrentPlayer.RestartCount = restartCount++; CurrentPlayer.RestartCount = restartCount++;
CurrentPlayer.RestartRequested = restartRequested; CurrentPlayer.PrepareLoaderForRestart = prepareForRestart;
LoadTask = LoadComponentAsync(CurrentPlayer, _ => LoadTask = LoadComponentAsync(CurrentPlayer, _ =>
{ {
@ -470,13 +470,11 @@ namespace osu.Game.Screens.Play
{ {
} }
private void restartRequested(bool quickRestartRequested) private void prepareForRestart(bool quickRestartRequested)
{ {
quickRestart = quickRestartRequested; quickRestart = quickRestartRequested;
hideOverlays = true; hideOverlays = true;
ValidForResume = true; ValidForResume = true;
this.MakeCurrent();
} }
private void contentIn(double delayBeforeSideDisplays = 0) private void contentIn(double delayBeforeSideDisplays = 0)