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Remove need for PlaySongSelect ctor to take a db
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@ -1 +1 @@
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Subproject commit 09c18c415d280448c44cb73f2c4e60e0092b974c
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Subproject commit d9bd79c4c15f7e5eb4e69fa7898b7d358e4516e4
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@ -26,6 +26,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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storage = new TestStorage(@"TestCasePlaySongSelect");
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db = new BeatmapDatabase(storage);
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Dependencies.Cache(db, true);
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var sets = new List<BeatmapSetInfo>();
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@ -35,7 +36,7 @@ namespace osu.Desktop.VisualTests.Tests
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db.Import(sets);
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}
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Add(new PlaySongSelect(db));
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Add(new PlaySongSelect());
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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@ -45,7 +45,7 @@ namespace osu.Game
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Dependencies.Cache(new BeatmapDatabase(Host.Storage, Host));
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 0.01f });
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Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 0.01f }, true);
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
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@ -73,11 +73,8 @@ namespace osu.Game.Screens.Select
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}
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}
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/// <param name="database">Optionally provide a database to use instead of the OsuGame one.</param>
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public PlaySongSelect(BeatmapDatabase database = null)
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public PlaySongSelect()
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{
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this.database = database;
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const float carouselWidth = 640;
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const float bottomToolHeight = 50;
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Children = new Drawable[]
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