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Reset all types of adjustments in MusicController
; Rename AllowRateAdjustments
to AllowTrackAdjustments
This commit is contained in:
parent
c67c763a92
commit
89e8296eb1
@ -1058,7 +1058,7 @@ namespace osu.Game
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OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
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OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
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API.Activity.BindTo(newOsuScreen.Activity);
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API.Activity.BindTo(newOsuScreen.Activity);
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MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;
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MusicController.AllowTrackAdjustments = newOsuScreen.AllowTrackAdjustments;
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if (newOsuScreen.HideOverlaysOnEnter)
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if (newOsuScreen.HideOverlaysOnEnter)
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CloseAllOverlays();
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CloseAllOverlays();
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@ -400,35 +400,38 @@ namespace osu.Game.Overlays
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NextTrack();
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NextTrack();
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}
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}
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private bool allowRateAdjustments;
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private bool allowTrackAdjustments;
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/// <summary>
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/// <summary>
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/// Whether mod rate adjustments are allowed to be applied.
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/// Whether mod track adjustments are allowed to be applied.
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/// </summary>
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/// </summary>
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public bool AllowRateAdjustments
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public bool AllowTrackAdjustments
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{
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{
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get => allowRateAdjustments;
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get => allowTrackAdjustments;
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set
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set
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{
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{
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if (allowRateAdjustments == value)
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if (allowTrackAdjustments == value)
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return;
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return;
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allowRateAdjustments = value;
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allowTrackAdjustments = value;
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ResetTrackAdjustments();
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ResetTrackAdjustments();
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Resets the speed adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowRateAdjustments"/> is <c>true</c>.
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/// Resets the adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowTrackAdjustments"/> is <c>true</c>.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Does not reset speed adjustments applied directly to the beatmap track.
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/// Does not reset any adjustments applied directly to the beatmap track.
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/// </remarks>
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/// </remarks>
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public void ResetTrackAdjustments()
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public void ResetTrackAdjustments()
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{
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{
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CurrentTrack.ResetSpeedAdjustments();
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CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Balance);
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CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Frequency);
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CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Tempo);
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CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Volume);
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if (allowRateAdjustments)
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if (allowTrackAdjustments)
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{
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{
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foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
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foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(CurrentTrack);
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mod.ApplyToTrack(CurrentTrack);
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool AllowRateAdjustments => false;
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public override bool AllowTrackAdjustments => false;
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protected bool HasUnsavedChanges => lastSavedHash != changeHandler.CurrentStateHash;
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protected bool HasUnsavedChanges => lastSavedHash != changeHandler.CurrentStateHash;
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@ -59,9 +59,9 @@ namespace osu.Game.Screens
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Bindable<RulesetInfo> Ruleset { get; }
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Bindable<RulesetInfo> Ruleset { get; }
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/// <summary>
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/// <summary>
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/// Whether mod rate adjustments are allowed to be applied.
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/// Whether mod track adjustments are allowed to be applied.
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/// </summary>
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/// </summary>
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bool AllowRateAdjustments { get; }
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bool AllowTrackAdjustments { get; }
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/// <summary>
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/// <summary>
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/// Invoked when the back button has been pressed to close any overlays before exiting this <see cref="IOsuScreen"/>.
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/// Invoked when the back button has been pressed to close any overlays before exiting this <see cref="IOsuScreen"/>.
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Menu
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public override bool AllowExternalScreenChange => true;
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public override bool AllowExternalScreenChange => true;
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public override bool AllowRateAdjustments => false;
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public override bool AllowTrackAdjustments => false;
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private Screen songSelect;
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private Screen songSelect;
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// We are managing our own adjustments. For now, this happens inside the Player instances themselves.
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// We are managing our own adjustments. For now, this happens inside the Player instances themselves.
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public override bool AllowRateAdjustments => false;
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public override bool AllowTrackAdjustments => false;
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/// <summary>
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/// <summary>
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/// Whether all spectating players have finished loading.
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/// Whether all spectating players have finished loading.
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@ -81,7 +81,7 @@ namespace osu.Game.Screens
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public virtual float BackgroundParallaxAmount => 1;
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public virtual float BackgroundParallaxAmount => 1;
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public virtual bool AllowRateAdjustments => true;
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public virtual bool AllowTrackAdjustments => true;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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// We are managing our own adjustments (see OnEntering/OnExiting).
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// We are managing our own adjustments (see OnEntering/OnExiting).
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public override bool AllowRateAdjustments => false;
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public override bool AllowTrackAdjustments => false;
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private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
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private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
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@ -16,7 +16,7 @@ namespace osu.Game.Screens
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public override bool CursorVisible => false;
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public override bool CursorVisible => false;
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public override bool AllowRateAdjustments => false;
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public override bool AllowTrackAdjustments => false;
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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}
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}
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