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Selecting a mod now triggers on mouseup
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@ -147,18 +147,21 @@ namespace osu.Game.Overlays.Mods
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public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
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public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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{
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switch (args.Button)
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// only trigger the event if we are inside the area of the button
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if (Contains(ToScreenSpace(state.Mouse.Position - Position)))
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{
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{
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case MouseButton.Left:
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switch (args.Button)
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SelectNext(1);
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{
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break;
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case MouseButton.Left:
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case MouseButton.Right:
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SelectNext(1);
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SelectNext(-1);
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break;
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break;
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case MouseButton.Right:
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SelectNext(-1);
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break;
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}
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}
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}
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return true;
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return true;
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}
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}
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