diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs b/osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs index dd4bb727a2..5dabf6bfe1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs @@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Mods Vector2 originalPosition = drawable.Position; const float appear_distance = 250; + + //the - 1 and + 1 prevents the hit explosion to appear in the wrong position. double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; double moveDuration = hitObject.TimePreempt + 1; @@ -48,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Mods drawable .MoveToOffset(new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appear_distance) .MoveTo(originalPosition, moveDuration, Easing.InOutSine); - } // That way slider ticks come all from the same direction.