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Fix editor test not waiting for editor to load
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parent
987fe9322e
commit
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Editing
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{
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{
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public partial class TestSceneOpenEditorTimestamp : OsuGameTestScene
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public partial class TestSceneOpenEditorTimestamp : OsuGameTestScene
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{
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{
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private Editor editor => (Editor)Game.ScreenStack.CurrentScreen;
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private Editor? editor => Game.ScreenStack.CurrentScreen as Editor;
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private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().Single();
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private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().Single();
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private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().Single();
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private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().Single();
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@ -111,18 +111,18 @@ namespace osu.Game.Tests.Visual.Editing
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}
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}
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private void addStepScreenModeTo(EditorScreenMode screenMode) =>
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private void addStepScreenModeTo(EditorScreenMode screenMode) =>
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AddStep("change screen to " + screenMode, () => editor.Mode.Value = screenMode);
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AddStep("change screen to " + screenMode, () => editor!.Mode.Value = screenMode);
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private void assertOnScreenAt(EditorScreenMode screen, double time)
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private void assertOnScreenAt(EditorScreenMode screen, double time)
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{
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{
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AddAssert($"stayed on {screen} at {time}", () =>
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AddAssert($"stayed on {screen} at {time}", () =>
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editor.Mode.Value == screen
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editor!.Mode.Value == screen
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&& editorClock.CurrentTime == time
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&& editorClock.CurrentTime == time
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);
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);
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}
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}
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private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") =>
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private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") =>
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AddAssert($"{text} {screen}", () => editor.Mode.Value == screen);
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AddAssert($"{text} {screen}", () => editor!.Mode.Value == screen);
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private void setUpEditor(RulesetInfo ruleset)
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private void setUpEditor(RulesetInfo ruleset)
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{
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{
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@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Editing
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((PlaySongSelect)Game.ScreenStack.CurrentScreen)
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((PlaySongSelect)Game.ScreenStack.CurrentScreen)
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.Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
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.Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
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);
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);
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AddUntilStep("Wait for editor open", () => editor.ReadyForUse);
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AddUntilStep("Wait for editor open", () => editor?.ReadyForUse == true);
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}
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}
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}
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}
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}
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}
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