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Fix multiple instances of last hitobject time being calculated incorrectly
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@ -17,7 +17,6 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Beatmaps;
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@ -196,8 +195,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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private IEnumerable<double> generateBeats(IBeatmap beatmap, IReadOnlyCollection<OsuHitObject> originalHitObjects)
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{
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double startTime = originalHitObjects.First().StartTime;
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double endTime = originalHitObjects.Last().GetEndTime();
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double startTime = beatmap.HitObjects.First().StartTime;
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double endTime = beatmap.GetLastObjectTime();
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var beats = beatmap.ControlPointInfo.TimingPoints
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// Ignore timing points after endTime
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@ -81,9 +81,12 @@ namespace osu.Game.Beatmaps
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public double GetMostCommonBeatLength()
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{
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if (!HitObjects.Any())
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return ControlPointInfo.TimingPoints.LastOrDefault()?.Time ?? 0;
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// The last playable time in the beatmap - the last timing point extends to this time.
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// Note: This is more accurate and may present different results because osu-stable didn't have the ability to calculate slider durations in this context.
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double lastTime = HitObjects.LastOrDefault()?.GetEndTime() ?? ControlPointInfo.TimingPoints.LastOrDefault()?.Time ?? 0;
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double lastTime = this.GetLastObjectTime();
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var mostCommon =
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// Construct a set of (beatLength, duration) tuples for each individual timing point.
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@ -4,6 +4,7 @@
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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@ -102,5 +103,16 @@ namespace osu.Game.Beatmaps
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addCombo(nested, ref combo);
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}
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}
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/// <summary>
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/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
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/// </summary>
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/// <remarks>
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/// This correctly accounts for rulesets which have concurrent hitobjects which may have durations, causing the .Last() object
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/// to not necessarily have the latest end time.
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///
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/// It's not super efficient so calls should be kept to a minimum.
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/// </remarks>
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public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
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}
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}
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@ -27,11 +27,8 @@ namespace osu.Game.Rulesets.Objects
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if (beatmap.HitObjects.Count == 0)
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return;
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HitObject firstObject = beatmap.HitObjects.First();
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HitObject lastObject = beatmap.HitObjects.Last();
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double firstHitTime = firstObject.StartTime;
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double lastHitTime = 1 + lastObject.GetEndTime();
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double firstHitTime = beatmap.HitObjects.First().StartTime;
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double lastHitTime = 1 + beatmap.GetLastObjectTime();
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var timingPoints = beatmap.ControlPointInfo.TimingPoints;
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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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break;
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}
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double lastObjectTime = Objects.LastOrDefault()?.GetEndTime() ?? double.MaxValue;
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double lastObjectTime = Beatmap.GetLastObjectTime();
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double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
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if (RelativeScaleBeatLengths)
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@ -40,7 +40,6 @@ using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.OSD;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -538,12 +537,10 @@ namespace osu.Game.Screens.Edit
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// Seek to last object time, or track end if already there.
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// Note that in osu-stable subsequent presses when at track end won't return to last object.
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// This has intentionally been changed to make it more useful.
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double? lastObjectTime = editorBeatmap.HitObjects.LastOrDefault()?.GetEndTime();
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if (lastObjectTime == null || clock.CurrentTime == lastObjectTime)
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if (!editorBeatmap.HitObjects.Any() || clock.CurrentTime == editorBeatmap.GetLastObjectTime())
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clock.Seek(clock.TrackLength);
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else
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clock.Seek(lastObjectTime.Value);
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clock.Seek(editorBeatmap.GetLastObjectTime());
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return true;
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}
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@ -5,7 +5,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Bindings;
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@ -13,7 +12,6 @@ using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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@ -94,7 +92,7 @@ namespace osu.Game.Screens.Play
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void keyboardSeek(int direction)
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{
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double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.HitObjects.Last().GetEndTime());
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double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.GetLastObjectTime());
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Seek(target);
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}
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