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Merge branch 'master' into fix-invalid-set-ids-on-import
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70
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSpunOut.cs
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70
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSpunOut.cs
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@ -0,0 +1,70 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
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||||||
|
using osu.Game.Rulesets.Mods;
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||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
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|
using osu.Game.Rulesets.Osu.Objects.Drawables;
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||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneSpinnerSpunOut : OsuTestScene
|
||||||
|
{
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||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
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||||||
|
{
|
||||||
|
typeof(SpinnerDisc),
|
||||||
|
typeof(DrawableSpinner),
|
||||||
|
typeof(DrawableOsuHitObject),
|
||||||
|
typeof(OsuModSpunOut)
|
||||||
|
};
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||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp() => Schedule(() =>
|
||||||
|
{
|
||||||
|
SelectedMods.Value = new[] { new OsuModSpunOut() };
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||||||
|
});
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||||||
|
|
||||||
|
[Test]
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||||||
|
public void TestSpunOut()
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||||||
|
{
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||||||
|
DrawableSpinner spinner = null;
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||||||
|
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||||||
|
AddStep("create spinner", () => spinner = createSpinner());
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||||||
|
|
||||||
|
AddUntilStep("wait for end", () => Time.Current > spinner.LifetimeEnd);
|
||||||
|
|
||||||
|
AddAssert("spinner is completed", () => spinner.Progress >= 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private DrawableSpinner createSpinner()
|
||||||
|
{
|
||||||
|
var spinner = new Spinner
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 500,
|
||||||
|
EndTime = Time.Current + 2500
|
||||||
|
};
|
||||||
|
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
var drawableSpinner = new DrawableSpinner(spinner)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||||
|
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
|
||||||
|
|
||||||
|
Add(drawableSpinner);
|
||||||
|
return drawableSpinner;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,21 +2,46 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModSpunOut : Mod
|
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
|
||||||
{
|
{
|
||||||
public override string Name => "Spun Out";
|
public override string Name => "Spun Out";
|
||||||
public override string Acronym => "SO";
|
public override string Acronym => "SO";
|
||||||
public override IconUsage? Icon => OsuIcon.ModSpunout;
|
public override IconUsage? Icon => OsuIcon.ModSpunout;
|
||||||
public override ModType Type => ModType.DifficultyReduction;
|
public override ModType Type => ModType.Automation;
|
||||||
public override string Description => @"Spinners will be automatically completed.";
|
public override string Description => @"Spinners will be automatically completed.";
|
||||||
public override double ScoreMultiplier => 0.9;
|
public override double ScoreMultiplier => 0.9;
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
||||||
|
|
||||||
|
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
|
{
|
||||||
|
foreach (var hitObject in drawables)
|
||||||
|
{
|
||||||
|
if (hitObject is DrawableSpinner spinner)
|
||||||
|
{
|
||||||
|
spinner.HandleUserInput = false;
|
||||||
|
spinner.OnUpdate += onSpinnerUpdate;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onSpinnerUpdate(Drawable drawable)
|
||||||
|
{
|
||||||
|
var spinner = (DrawableSpinner)drawable;
|
||||||
|
|
||||||
|
spinner.Disc.Tracking = true;
|
||||||
|
spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
public readonly SkinnableDrawable CirclePiece;
|
public readonly SkinnableDrawable CirclePiece;
|
||||||
private readonly Container scaleContainer;
|
private readonly Container scaleContainer;
|
||||||
|
|
||||||
|
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||||
|
|
||||||
public DrawableHitCircle(HitCircle h)
|
public DrawableHitCircle(HitCircle h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
|
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
|
||||||
ApproachCircle = new ApproachCircle
|
ApproachCircle = new ApproachCircle
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||||
|
|
||||||
|
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
public DrawableSliderHead(Slider slider, HitCircle h)
|
public DrawableSliderHead(Slider slider, HitCircle h)
|
||||||
|
@ -87,6 +87,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||||
{
|
{
|
||||||
|
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||||
|
if (IsHit) return;
|
||||||
|
|
||||||
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
|
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
|
||||||
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||||
|
|
||||||
|
@ -176,17 +176,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
|
||||||
if (!SpmCounter.IsPresent && Disc.Tracking)
|
|
||||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
|
||||||
|
|
||||||
base.Update();
|
base.Update();
|
||||||
|
if (HandleUserInput)
|
||||||
|
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
if (!SpmCounter.IsPresent && Disc.Tracking)
|
||||||
|
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||||
|
|
||||||
circle.Rotation = Disc.Rotation;
|
circle.Rotation = Disc.Rotation;
|
||||||
Ticks.Rotation = Disc.Rotation;
|
Ticks.Rotation = Disc.Rotation;
|
||||||
SpmCounter.SetRotation(Disc.RotationAbsolute);
|
SpmCounter.SetRotation(Disc.RotationAbsolute);
|
||||||
|
@ -73,6 +73,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether currently in the correct time range to allow spinning.
|
||||||
|
/// </summary>
|
||||||
|
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
{
|
{
|
||||||
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
|
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||||
@ -93,27 +98,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||||
|
|
||||||
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
var delta = thisAngle - lastAngle;
|
||||||
|
|
||||||
if (validAndTracking)
|
if (tracking)
|
||||||
{
|
Rotate(delta);
|
||||||
if (!rotationTransferred)
|
|
||||||
{
|
|
||||||
currentRotation = Rotation * 2;
|
|
||||||
rotationTransferred = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (thisAngle - lastAngle > 180)
|
|
||||||
lastAngle += 360;
|
|
||||||
else if (lastAngle - thisAngle > 180)
|
|
||||||
lastAngle -= 360;
|
|
||||||
|
|
||||||
currentRotation += thisAngle - lastAngle;
|
|
||||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
lastAngle = thisAngle;
|
lastAngle = thisAngle;
|
||||||
|
|
||||||
@ -128,5 +118,38 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rotate the disc by the provided angle (in addition to any existing rotation).
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Will be a no-op if not a valid time to spin.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="angle">The delta angle.</param>
|
||||||
|
public void Rotate(float angle)
|
||||||
|
{
|
||||||
|
if (!isSpinnableTime)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!rotationTransferred)
|
||||||
|
{
|
||||||
|
currentRotation = Rotation * 2;
|
||||||
|
rotationTransferred = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (angle > 180)
|
||||||
|
{
|
||||||
|
lastAngle += 360;
|
||||||
|
angle -= 360;
|
||||||
|
}
|
||||||
|
else if (-angle > 180)
|
||||||
|
{
|
||||||
|
lastAngle -= 360;
|
||||||
|
angle += 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentRotation += angle;
|
||||||
|
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -113,7 +113,6 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
new OsuModEasy(),
|
new OsuModEasy(),
|
||||||
new OsuModNoFail(),
|
new OsuModNoFail(),
|
||||||
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
|
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
|
||||||
new OsuModSpunOut(),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.DifficultyIncrease:
|
case ModType.DifficultyIncrease:
|
||||||
@ -139,6 +138,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
|
new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
|
||||||
new OsuModRelax(),
|
new OsuModRelax(),
|
||||||
new OsuModAutopilot(),
|
new OsuModAutopilot(),
|
||||||
|
new OsuModSpunOut(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Fun:
|
case ModType.Fun:
|
||||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
ApproachCircle,
|
ApproachCircle,
|
||||||
ReverseArrow,
|
ReverseArrow,
|
||||||
HitCircleText,
|
HitCircleText,
|
||||||
|
SliderHeadHitCircle,
|
||||||
SliderFollowCircle,
|
SliderFollowCircle,
|
||||||
SliderBall,
|
SliderBall,
|
||||||
SliderBody,
|
SliderBody,
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -18,8 +19,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
{
|
{
|
||||||
public class LegacyMainCirclePiece : CompositeDrawable
|
public class LegacyMainCirclePiece : CompositeDrawable
|
||||||
{
|
{
|
||||||
public LegacyMainCirclePiece()
|
private readonly string priorityLookup;
|
||||||
|
|
||||||
|
public LegacyMainCirclePiece(string priorityLookup = null)
|
||||||
{
|
{
|
||||||
|
this.priorityLookup = priorityLookup;
|
||||||
|
|
||||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -39,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
{
|
{
|
||||||
hitCircleSprite = new Sprite
|
hitCircleSprite = new Sprite
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture("hitcircle"),
|
Texture = getTextureWithFallback(string.Empty),
|
||||||
Colour = drawableObject.AccentColour.Value,
|
Colour = drawableObject.AccentColour.Value,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -51,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
}, confineMode: ConfineMode.NoScaling),
|
}, confineMode: ConfineMode.NoScaling),
|
||||||
new Sprite
|
new Sprite
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture("hitcircleoverlay"),
|
Texture = getTextureWithFallback("overlay"),
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
}
|
}
|
||||||
@ -65,6 +70,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||||
|
|
||||||
|
Texture getTextureWithFallback(string name)
|
||||||
|
{
|
||||||
|
Texture tex = null;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(priorityLookup))
|
||||||
|
tex = skin.GetTexture($"{priorityLookup}{name}");
|
||||||
|
|
||||||
|
return tex ?? skin.GetTexture($"hitcircle{name}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||||
|
@ -82,6 +82,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
case OsuSkinComponents.SliderHeadHitCircle:
|
||||||
|
if (hasHitCircle.Value)
|
||||||
|
return new LegacyMainCirclePiece("sliderstartcircle");
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
case OsuSkinComponents.HitCircle:
|
case OsuSkinComponents.HitCircle:
|
||||||
if (hasHitCircle.Value)
|
if (hasHitCircle.Value)
|
||||||
return new LegacyMainCirclePiece();
|
return new LegacyMainCirclePiece();
|
||||||
|
9
osu.Game.Tests/Resources/mania-skin-duplicate.ini
Normal file
9
osu.Game.Tests/Resources/mania-skin-duplicate.ini
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[Mania]
|
||||||
|
Keys: 4
|
||||||
|
ColumnWidth: 10,10,10,10
|
||||||
|
HitPosition: 470
|
||||||
|
|
||||||
|
[Mania]
|
||||||
|
Keys: 4
|
||||||
|
ColumnWidth: 20,20,20,20
|
||||||
|
HitPosition: 460
|
4
osu.Game.Tests/Resources/mania-skin-extra-data.ini
Normal file
4
osu.Game.Tests/Resources/mania-skin-extra-data.ini
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Mania]
|
||||||
|
Keys: 4
|
||||||
|
ColumnWidth: 10,10,10,10,10,10,10
|
||||||
|
HitPosition: 470
|
9
osu.Game.Tests/Resources/mania-skin-multiple.ini
Normal file
9
osu.Game.Tests/Resources/mania-skin-multiple.ini
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[Mania]
|
||||||
|
Keys: 4
|
||||||
|
ColumnWidth: 10,10,10,10
|
||||||
|
HitPosition: 470
|
||||||
|
|
||||||
|
[Mania]
|
||||||
|
Keys: 2
|
||||||
|
ColumnWidth: 20,20
|
||||||
|
HitPosition: 460
|
4
osu.Game.Tests/Resources/mania-skin-single.ini
Normal file
4
osu.Game.Tests/Resources/mania-skin-single.ini
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Mania]
|
||||||
|
Keys: 4
|
||||||
|
ColumnWidth: 10,10,10,10
|
||||||
|
HitPosition: 470
|
87
osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs
Normal file
87
osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.IO;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Tests.Resources;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Skins
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class LegacyManiaSkinDecoderTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestParseSingleConfig()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyManiaSkinDecoder();
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("mania-skin-single.ini"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var configs = decoder.Decode(stream);
|
||||||
|
|
||||||
|
Assert.That(configs.Count, Is.EqualTo(1));
|
||||||
|
Assert.That(configs[0].Keys, Is.EqualTo(4));
|
||||||
|
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
|
||||||
|
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestParseMultipleConfig()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyManiaSkinDecoder();
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("mania-skin-multiple.ini"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var configs = decoder.Decode(stream);
|
||||||
|
|
||||||
|
Assert.That(configs.Count, Is.EqualTo(2));
|
||||||
|
|
||||||
|
Assert.That(configs[0].Keys, Is.EqualTo(4));
|
||||||
|
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
|
||||||
|
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
|
||||||
|
|
||||||
|
Assert.That(configs[1].Keys, Is.EqualTo(2));
|
||||||
|
Assert.That(configs[1].ColumnWidth, Is.EquivalentTo(new float[] { 32, 32 }));
|
||||||
|
Assert.That(configs[1].HitPosition, Is.EqualTo(32));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestParseDuplicateConfig()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyManiaSkinDecoder();
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("mania-skin-single.ini"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var configs = decoder.Decode(stream);
|
||||||
|
|
||||||
|
Assert.That(configs.Count, Is.EqualTo(1));
|
||||||
|
Assert.That(configs[0].Keys, Is.EqualTo(4));
|
||||||
|
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
|
||||||
|
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestParseWithUnnecessaryExtraData()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyManiaSkinDecoder();
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("mania-skin-extra-data.ini"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var configs = decoder.Decode(stream);
|
||||||
|
|
||||||
|
Assert.That(configs.Count, Is.EqualTo(1));
|
||||||
|
Assert.That(configs[0].Keys, Is.EqualTo(4));
|
||||||
|
Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 }));
|
||||||
|
Assert.That(configs[0].HitPosition, Is.EqualTo(16));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -91,13 +91,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
|
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
|
||||||
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
|
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
|
||||||
|
var conversionMods = osu.GetModsFor(ModType.Conversion);
|
||||||
|
|
||||||
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
|
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
|
||||||
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
|
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
|
||||||
|
|
||||||
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
|
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
|
||||||
|
|
||||||
var spunOutMod = easierMods.FirstOrDefault(m => m is OsuModSpunOut);
|
var targetMod = conversionMods.FirstOrDefault(m => m is OsuModTarget);
|
||||||
|
|
||||||
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
|
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
|
||||||
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
|
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
|
||||||
@ -109,7 +110,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
|
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
|
||||||
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
|
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
|
||||||
|
|
||||||
testUnimplementedMod(spunOutMod);
|
testUnimplementedMod(targetMod);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -41,6 +41,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
section = Section.None;
|
section = Section.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OnBeginNewSection(section);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -57,6 +58,14 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.AsSpan().TrimStart().StartsWith("//".AsSpan(), StringComparison.Ordinal);
|
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.AsSpan().TrimStart().StartsWith("//".AsSpan(), StringComparison.Ordinal);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when a new <see cref="Section"/> has been entered.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="section">The entered <see cref="Section"/>.</param>
|
||||||
|
protected virtual void OnBeginNewSection(Section section)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void ParseLine(T output, Section section, string line)
|
protected virtual void ParseLine(T output, Section section, string line)
|
||||||
{
|
{
|
||||||
line = StripComments(line);
|
line = StripComments(line);
|
||||||
@ -139,7 +148,8 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
Colours,
|
Colours,
|
||||||
HitObjects,
|
HitObjects,
|
||||||
Variables,
|
Variables,
|
||||||
Fonts
|
Fonts,
|
||||||
|
Mania
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
|
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
|
||||||
|
@ -38,6 +38,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
|
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this object should handle any user input events.
|
||||||
|
/// </summary>
|
||||||
|
public bool HandleUserInput { get; set; } = true;
|
||||||
|
|
||||||
|
public override bool PropagatePositionalInputSubTree => HandleUserInput;
|
||||||
|
|
||||||
|
public override bool PropagateNonPositionalInputSubTree => HandleUserInput;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
30
osu.Game/Skinning/LegacyManiaSkinConfiguration.cs
Normal file
30
osu.Game/Skinning/LegacyManiaSkinConfiguration.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Game.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyManiaSkinConfiguration
|
||||||
|
{
|
||||||
|
public readonly int Keys;
|
||||||
|
|
||||||
|
public readonly float[] ColumnLineWidth;
|
||||||
|
public readonly float[] ColumnSpacing;
|
||||||
|
public readonly float[] ColumnWidth;
|
||||||
|
|
||||||
|
public float HitPosition = 124.8f; // (480 - 402) * 1.6f
|
||||||
|
|
||||||
|
public LegacyManiaSkinConfiguration(int keys)
|
||||||
|
{
|
||||||
|
Keys = keys;
|
||||||
|
|
||||||
|
ColumnLineWidth = new float[keys + 1];
|
||||||
|
ColumnSpacing = new float[keys - 1];
|
||||||
|
ColumnWidth = new float[keys];
|
||||||
|
|
||||||
|
ColumnLineWidth.AsSpan().Fill(2);
|
||||||
|
ColumnWidth.AsSpan().Fill(48);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
110
osu.Game/Skinning/LegacyManiaSkinDecoder.cs
Normal file
110
osu.Game/Skinning/LegacyManiaSkinDecoder.cs
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
|
||||||
|
namespace osu.Game.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyManiaSkinDecoder : LegacyDecoder<List<LegacyManiaSkinConfiguration>>
|
||||||
|
{
|
||||||
|
private const float size_scale_factor = 1.6f;
|
||||||
|
|
||||||
|
public LegacyManiaSkinDecoder()
|
||||||
|
: base(1)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly List<string> pendingLines = new List<string>();
|
||||||
|
private LegacyManiaSkinConfiguration currentConfig;
|
||||||
|
|
||||||
|
protected override void OnBeginNewSection(Section section)
|
||||||
|
{
|
||||||
|
base.OnBeginNewSection(section);
|
||||||
|
|
||||||
|
// If a new section is reached with pending lines remaining, they can all be discarded as there isn't a valid configuration to parse them into.
|
||||||
|
pendingLines.Clear();
|
||||||
|
currentConfig = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ParseLine(List<LegacyManiaSkinConfiguration> output, Section section, string line)
|
||||||
|
{
|
||||||
|
line = StripComments(line);
|
||||||
|
|
||||||
|
switch (section)
|
||||||
|
{
|
||||||
|
case Section.Mania:
|
||||||
|
var pair = SplitKeyVal(line);
|
||||||
|
|
||||||
|
switch (pair.Key)
|
||||||
|
{
|
||||||
|
case "Keys":
|
||||||
|
currentConfig = new LegacyManiaSkinConfiguration(int.Parse(pair.Value, CultureInfo.InvariantCulture));
|
||||||
|
|
||||||
|
// Silently ignore duplicate configurations.
|
||||||
|
if (output.All(c => c.Keys != currentConfig.Keys))
|
||||||
|
output.Add(currentConfig);
|
||||||
|
|
||||||
|
// All existing lines can be flushed now that we have a valid configuration.
|
||||||
|
flushPendingLines();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
pendingLines.Add(line);
|
||||||
|
|
||||||
|
// Hold all lines until a "Keys" item is found.
|
||||||
|
if (currentConfig != null)
|
||||||
|
flushPendingLines();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void flushPendingLines()
|
||||||
|
{
|
||||||
|
Debug.Assert(currentConfig != null);
|
||||||
|
|
||||||
|
foreach (var line in pendingLines)
|
||||||
|
{
|
||||||
|
var pair = SplitKeyVal(line);
|
||||||
|
|
||||||
|
switch (pair.Key)
|
||||||
|
{
|
||||||
|
case "ColumnLineWidth":
|
||||||
|
parseArrayValue(pair.Value, currentConfig.ColumnLineWidth);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "ColumnSpacing":
|
||||||
|
parseArrayValue(pair.Value, currentConfig.ColumnSpacing);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "ColumnWidth":
|
||||||
|
parseArrayValue(pair.Value, currentConfig.ColumnWidth);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "HitPosition":
|
||||||
|
currentConfig.HitPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * size_scale_factor;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void parseArrayValue(string value, float[] output)
|
||||||
|
{
|
||||||
|
string[] values = value.Split(',');
|
||||||
|
|
||||||
|
for (int i = 0; i < values.Length; i++)
|
||||||
|
{
|
||||||
|
if (i >= output.Length)
|
||||||
|
break;
|
||||||
|
|
||||||
|
output[i] = float.Parse(values[i], CultureInfo.InvariantCulture) * size_scale_factor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -26,16 +26,16 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
protected OsuManualInputManagerTestScene()
|
protected OsuManualInputManagerTestScene()
|
||||||
{
|
{
|
||||||
|
MenuCursorContainer cursorContainer;
|
||||||
|
|
||||||
base.Content.AddRange(new Drawable[]
|
base.Content.AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
InputManager = new ManualInputManager
|
InputManager = new ManualInputManager
|
||||||
{
|
{
|
||||||
UseParentInput = true,
|
UseParentInput = true,
|
||||||
Child = new GlobalActionContainer(null)
|
Child = new GlobalActionContainer(null)
|
||||||
{
|
.WithChild((cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both })
|
||||||
RelativeSizeAxes = Axes.Both,
|
.WithChild(content = new OsuTooltipContainer(cursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }))
|
||||||
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user