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Rebase CommitButton to RoundedButton
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@ -11,11 +11,12 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Game.Graphics.UserInterface;
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using System.Collections.Generic;
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using System;
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using osuTK;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Overlays.Comments
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{
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@ -99,8 +100,9 @@ namespace osu.Game.Overlays.Comments
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5, 0),
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Child = commitButton = new CommitButton(CommitButtonText)
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Child = commitButton = new CommitButton
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{
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Text = CommitButtonText,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Action = () =>
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@ -118,7 +120,7 @@ namespace osu.Game.Overlays.Comments
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textBox.OnCommit += (_, _) =>
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{
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if (commitButton.IsBlocked.Value)
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if (commitButton.IsLoading)
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return;
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commitButton.TriggerClick();
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@ -166,84 +168,72 @@ namespace osu.Game.Overlays.Comments
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};
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}
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private partial class CommitButton : LoadingButton
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private sealed partial class CommitButton : RoundedButton
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{
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private const int duration = 200;
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private bool isLoading;
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private readonly LoadingSpinner spinner;
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public readonly BindableBool IsBlocked = new BindableBool();
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private OsuSpriteText text = null!;
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public override bool PropagatePositionalInputSubTree => !IsBlocked.Value && base.PropagatePositionalInputSubTree;
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protected override IEnumerable<Drawable> EffectTargets => new[] { background };
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private readonly LocalisableString text;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private OsuSpriteText drawableText = null!;
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private Box background = null!;
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private Box blockedBackground = null!;
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public CommitButton(LocalisableString text)
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public CommitButton()
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{
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this.text = text;
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AutoSizeAxes = Axes.Both;
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LoadingAnimationSize = new Vector2(10);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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IdleColour = colourProvider.Light4;
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HoverColour = colourProvider.Light3;
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blockedBackground.Colour = colourProvider.Background5;
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Height = 25;
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AutoSizeAxes = Axes.X;
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Add(spinner = new LoadingSpinner
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(12),
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Depth = -2,
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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IsBlocked.BindValueChanged(onBlockedStateChanged, true);
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}
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private void onBlockedStateChanged(ValueChangedEvent<bool> isBlocked)
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{
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drawableText.FadeColour(isBlocked.NewValue ? colourProvider.Foreground1 : Color4.White, duration, Easing.OutQuint);
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background.FadeTo(isBlocked.NewValue ? 0 : 1, duration, Easing.OutQuint);
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}
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protected override Drawable CreateContent() => new CircularContainer
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{
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Masking = true,
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Height = 25,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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IsBlocked.BindValueChanged(e =>
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{
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blockedBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0
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},
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drawableText = new OsuSpriteText
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{
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AlwaysPresent = true,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Margin = new MarginPadding { Horizontal = 20 },
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Text = text,
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}
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}
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Enabled.Value = !IsLoading && !e.NewValue;
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}, true);
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}
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protected override SpriteText CreateText() => text = new OsuSpriteText
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{
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AlwaysPresent = true,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Margin = new MarginPadding { Horizontal = 20 },
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};
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protected override void OnLoadStarted() => drawableText.FadeOut(duration, Easing.OutQuint);
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public bool IsLoading
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{
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get => isLoading;
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set
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{
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isLoading = value;
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Enabled.Value = !value && !IsBlocked.Value;
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spinner.FadeTo(value ? 1f : 0f, duration, Easing.OutQuint);
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text.FadeTo(value ? 0f : 1f, duration, Easing.OutQuint);
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}
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}
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protected override void OnLoadFinished() => drawableText.FadeIn(duration, Easing.OutQuint);
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protected override bool OnClick(ClickEvent e)
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{
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if (!Enabled.Value)
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return false;
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try
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{
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return base.OnClick(e);
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}
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finally
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{
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// run afterwards as this will disable this button.
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IsLoading = true;
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}
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}
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}
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}
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}
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