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Rename shouldRotateCursor() to shouldKeepRotating()
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@ -83,7 +83,7 @@ namespace osu.Game.Graphics.Cursor
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activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
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}
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if (shouldRotateCursor(e))
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if (shouldKeepRotating(e))
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{
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// if cursor is already rotating don't reset its rotate origin
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if (dragRotationState != DragRotationState.Rotating)
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@ -104,7 +104,7 @@ namespace osu.Game.Graphics.Cursor
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activeCursor.ScaleTo(1, 500, Easing.OutElastic);
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}
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if (!shouldRotateCursor(e))
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if (!shouldKeepRotating(e))
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{
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if (dragRotationState == DragRotationState.Rotating)
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activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
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@ -126,7 +126,7 @@ namespace osu.Game.Graphics.Cursor
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activeCursor.ScaleTo(0.6f, 250, Easing.In);
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}
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private bool shouldRotateCursor(MouseEvent e) => cursorRotate.Value && (e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Right));
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private bool shouldKeepRotating(MouseEvent e) => cursorRotate.Value && (e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Right));
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private static bool anyMainButtonPressed(MouseEvent e) => e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Middle) || e.IsPressed(MouseButton.Right);
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