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Only take initial judgement position from object instead of following
Looks less bad with mods like depth active. Co-authored-by: Dean Herbert <pe@ppy.sh>
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@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[Resolved]
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private OsuConfigManager config { get; set; } = null!;
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private bool positionTransferred;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -36,16 +38,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Lighting.ResetAnimation();
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Lighting.ResetAnimation();
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Lighting.SetColourFrom(JudgedObject, Result);
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Lighting.SetColourFrom(JudgedObject, Result);
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positionTransferred = false;
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}
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}
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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if (JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
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if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
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{
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{
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Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
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Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
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Scale = new Vector2(osuObject.HitObject.Scale);
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Scale = new Vector2(osuObject.HitObject.Scale);
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positionTransferred = true;
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}
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}
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}
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}
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