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Add missing async content loading logic to NewsOverlay
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -16,7 +17,6 @@ namespace osu.Game.Overlays
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{
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{
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private NewsHeader header;
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private NewsHeader header;
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//ReSharper disable NotAccessedField.Local
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private Container<NewsContent> content;
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private Container<NewsContent> content;
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public readonly Bindable<string> Current = new Bindable<string>(null);
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public readonly Bindable<string> Current = new Bindable<string>(null);
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@ -59,6 +59,21 @@ namespace osu.Game.Overlays
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Current.TriggerChange();
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Current.TriggerChange();
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}
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}
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private CancellationTokenSource loadChildCancellation;
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protected void LoadAndShowChild(NewsContent newContent)
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{
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content.FadeTo(0.2f, 300, Easing.OutQuint);
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loadChildCancellation?.Cancel();
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LoadComponentAsync(newContent, c =>
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{
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content.Child = c;
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content.FadeIn(300, Easing.OutQuint);
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}, (loadChildCancellation = new CancellationTokenSource()).Token);
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}
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public void ShowFrontPage()
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public void ShowFrontPage()
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{
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{
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Current.Value = null;
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Current.Value = null;
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