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fix control points being cleared
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@ -311,7 +311,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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IReadOnlyList<List<Vector2>> builderPoints = bSplineBuilder.ControlPoints;
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if (builderPoints.Count == 0)
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if (builderPoints.Count == 0 || builderPoints[0].Count == 0)
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return;
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PathType? lastPathType = null;
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@ -326,6 +326,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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var segment = builderPoints[i];
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int pointsInSegment = segment.Count;
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if (segment.Count == 0)
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continue;
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// Where possible, we can use the simpler LINEAR path type.
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PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3);
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