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add test scene for Single Tap mod
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osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs
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177
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModSingleTap : OsuModTestScene
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{
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[Test]
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public void TestInputSingular() => CreateModTest(new ModTestData
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{
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Mod = new OsuModSingleTap(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 500,
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Position = new Vector2(100),
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},
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new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(200, 100),
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},
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new HitCircle
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{
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StartTime = 1500,
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Position = new Vector2(300, 100),
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},
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new HitCircle
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{
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StartTime = 2000,
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Position = new Vector2(400, 100),
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(100)),
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new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.LeftButton),
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}
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});
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[Test]
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public void TestInputAlternating() => CreateModTest(new ModTestData
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{
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Mod = new OsuModSingleTap(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 500,
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Position = new Vector2(100),
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},
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new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(200, 100),
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(100)),
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new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.RightButton),
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new OsuReplayFrame(1001, new Vector2(200, 100)),
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new OsuReplayFrame(1500, new Vector2(300, 100), OsuAction.LeftButton),
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new OsuReplayFrame(1501, new Vector2(300, 100)),
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new OsuReplayFrame(2000, new Vector2(400, 100), OsuAction.RightButton),
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new OsuReplayFrame(2001, new Vector2(400, 100)),
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}
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});
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/// <summary>
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/// Ensures singletapping is reset before the first hitobject after intro.
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/// </summary>
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[Test]
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public void TestInputAlternatingAtIntro() => CreateModTest(new ModTestData
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{
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Mod = new OsuModSingleTap(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(100),
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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// first press during intro.
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new OsuReplayFrame(500, new Vector2(200), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(200)),
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// press different key at hitobject and ensure it has been hit.
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new OsuReplayFrame(1000, new Vector2(100), OsuAction.RightButton),
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}
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});
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/// <summary>
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/// Ensures singletapping is reset before the first hitobject after a break.
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/// </summary>
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[Test]
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public void TestInputAlternatingWithBreak() => CreateModTest(new ModTestData
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{
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Mod = new OsuModSingleTap(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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Breaks = new List<BreakPeriod>
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{
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new BreakPeriod(500, 2000),
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 500,
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Position = new Vector2(100),
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},
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new HitCircle
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{
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StartTime = 2500,
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Position = new Vector2(500, 100),
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},
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new HitCircle
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{
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StartTime = 3000,
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Position = new Vector2(500, 100),
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},
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}
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},
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ReplayFrames = new List<ReplayFrame>
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{
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// first press to start singletap lock.
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new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(100)),
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// press different key after break but before hit object.
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new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.RightButton),
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new OsuReplayFrame(2251, new Vector2(300, 100)),
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// press same key at second hitobject and ensure it has been hit.
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new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton),
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new OsuReplayFrame(2501, new Vector2(500, 100)),
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// press different key at third hitobject and ensure it has been missed.
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new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.RightButton),
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new OsuReplayFrame(3001, new Vector2(500, 100)),
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}
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});
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}
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}
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