mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:17:26 +08:00
Merge branch 'taiko-single-tap' of https://github.com/OpenSauce04/osu into taiko-single-tap
This commit is contained in:
commit
8851da05f1
@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public class TaikoModRelax : ModRelax
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public class TaikoModRelax : ModRelax
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{
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{
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public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's.";
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public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
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}
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}
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@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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@ -21,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public partial class TestSceneSkinEditor : PlayerTestScene
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public partial class TestSceneSkinEditor : PlayerTestScene
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{
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{
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private SkinEditor? skinEditor;
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private SkinEditor skinEditor = null!;
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protected override bool Autoplay => true;
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protected override bool Autoplay => true;
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@ -31,26 +33,75 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached]
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[Cached]
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
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[SetUpSteps]
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[SetUpSteps]
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public override void SetUpSteps()
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public override void SetUpSteps()
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{
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{
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base.SetUpSteps();
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base.SetUpSteps();
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
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AddStep("reload skin editor", () =>
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AddStep("reload skin editor", () =>
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{
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{
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skinEditor?.Expire();
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if (skinEditor.IsNotNull())
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skinEditor.Expire();
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Player.ScaleTo(0.4f);
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Player.ScaleTo(0.4f);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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});
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AddUntilStep("wait for loaded", () => skinEditor!.IsLoaded);
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AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestBringToFront(bool alterSelectionOrder)
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{
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AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
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IEnumerable<ISerialisableDrawable> originalOrder = null!;
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AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
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if (alterSelectionOrder)
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AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
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else
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AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
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AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
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AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
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AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
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AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
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AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestSendToBack(bool alterSelectionOrder)
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{
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AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
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IEnumerable<ISerialisableDrawable> originalOrder = null!;
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AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
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if (alterSelectionOrder)
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AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
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else
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AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
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AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
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AddStep("Send to back", () => skinEditor.SendSelectionToBack());
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AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
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AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
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AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
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}
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}
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[Test]
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[Test]
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public void TestToggleEditor()
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public void TestToggleEditor()
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{
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{
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AddToggleStep("toggle editor visibility", _ => skinEditor!.ToggleVisibility());
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AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
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}
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}
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[Test]
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[Test]
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@ -63,7 +114,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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skinEditor!.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Add(blueprint.Item);
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skinEditor.SelectedComponents.Add(blueprint.Item);
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});
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});
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@ -82,6 +82,7 @@ namespace osu.Game.Overlays.SkinEditor
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{
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{
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Text = Item.GetType().Name,
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Text = Item.GetType().Name,
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Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
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Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
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Alpha = 0,
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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},
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@ -99,7 +100,6 @@ namespace osu.Game.Overlays.SkinEditor
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base.LoadComplete();
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base.LoadComplete();
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updateSelectedState();
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updateSelectedState();
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this.FadeInFromZero(200, Easing.OutQuint);
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}
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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@ -556,7 +556,50 @@ namespace osu.Game.Overlays.SkinEditor
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changeHandler?.BeginChange();
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changeHandler?.BeginChange();
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foreach (var item in items)
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foreach (var item in items)
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availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
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availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item, true);
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changeHandler?.EndChange();
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}
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public void BringSelectionToFront()
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{
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if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
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return;
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changeHandler?.BeginChange();
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// Iterating by target components order ensures we maintain the same order across selected components, regardless
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// of the order they were selected in.
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foreach (var d in target.Components.ToArray())
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{
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if (!SelectedComponents.Contains(d))
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continue;
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target.Remove(d, false);
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// Selection would be reset by the remove.
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SelectedComponents.Add(d);
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target.Add(d);
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}
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changeHandler?.EndChange();
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}
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public void SendSelectionToBack()
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{
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if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
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return;
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changeHandler?.BeginChange();
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foreach (var d in target.Components.ToArray())
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{
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if (SelectedComponents.Contains(d))
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continue;
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target.Remove(d, false);
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target.Add(d);
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}
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changeHandler?.EndChange();
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changeHandler?.EndChange();
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}
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}
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@ -13,6 +13,7 @@ using osu.Framework.Utils;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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@ -206,6 +207,14 @@ namespace osu.Game.Overlays.SkinEditor
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((Drawable)blueprint.Item).Position = Vector2.Zero;
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((Drawable)blueprint.Item).Position = Vector2.Zero;
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});
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});
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yield return new EditorMenuItemSpacer();
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yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
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yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
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yield return new EditorMenuItemSpacer();
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foreach (var item in base.GetContextMenuItemsForSelection(selection))
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foreach (var item in base.GetContextMenuItemsForSelection(selection))
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yield return item;
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yield return item;
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@ -45,6 +45,7 @@ namespace osu.Game.Skinning
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/// Remove an existing skinnable component from this target.
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/// Remove an existing skinnable component from this target.
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/// </summary>
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/// </summary>
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/// <param name="component">The component to remove.</param>
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/// <param name="component">The component to remove.</param>
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void Remove(ISerialisableDrawable component);
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/// <param name="disposeImmediately">Whether removed items should be immediately disposed.</param>
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void Remove(ISerialisableDrawable component, bool disposeImmediately);
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}
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}
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}
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}
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@ -100,7 +100,7 @@ namespace osu.Game.Skinning
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/// <inheritdoc cref="ISerialisableDrawableContainer"/>
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/// <inheritdoc cref="ISerialisableDrawableContainer"/>
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/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
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/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
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/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
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/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
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public void Remove(ISerialisableDrawable component)
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public void Remove(ISerialisableDrawable component, bool disposeImmediately)
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{
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{
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if (content == null)
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if (content == null)
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throw new NotSupportedException("Attempting to remove a new component from a target container which is not supported by the current skin.");
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throw new NotSupportedException("Attempting to remove a new component from a target container which is not supported by the current skin.");
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@ -108,7 +108,7 @@ namespace osu.Game.Skinning
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if (!(component is Drawable drawable))
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if (!(component is Drawable drawable))
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throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
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throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
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content.Remove(drawable, true);
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content.Remove(drawable, disposeImmediately);
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components.Remove(component);
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components.Remove(component);
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}
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}
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@ -35,8 +35,8 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
|
</PackageReference>
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<PackageReference Include="Realm" Version="10.20.0" />
|
<PackageReference Include="Realm" Version="10.20.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2023.131.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2023.228.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.202.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.228.0" />
|
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<PackageReference Include="Sentry" Version="3.28.1" />
|
<PackageReference Include="Sentry" Version="3.28.1" />
|
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<PackageReference Include="SharpCompress" Version="0.32.2" />
|
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
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<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
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|
@ -16,6 +16,6 @@
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<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
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</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.131.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.228.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
Loading…
Reference in New Issue
Block a user