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Merge pull request #25565 from peppy/fix-spectator-quit-2
Fix spectator mode not showing when a spectated user quits correctly
This commit is contained in:
commit
884b614987
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
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private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
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private DependenciesScreen dependenciesScreen;
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private DependenciesScreen dependenciesScreen;
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private SoloSpectator spectatorScreen;
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private SoloSpectatorScreen spectatorScreen;
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private BeatmapSetInfo importedBeatmap;
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private BeatmapSetInfo importedBeatmap;
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private int importedBeatmapId;
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private int importedBeatmapId;
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@ -100,19 +100,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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start();
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start();
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AddUntilStep("wait for player loader", () => (Stack.CurrentScreen as PlayerLoader)?.IsLoaded == true);
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AddUntilStep("wait for player loader", () => this.ChildrenOfType<PlayerLoader>().SingleOrDefault()?.IsLoaded == true);
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AddUntilStep("queue send frames on player load", () =>
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AddUntilStep("queue send frames on player load", () =>
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{
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{
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var loadingPlayer = (Stack.CurrentScreen as PlayerLoader)?.CurrentPlayer;
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var loadingPlayer = this.ChildrenOfType<PlayerLoader>().SingleOrDefault()?.CurrentPlayer;
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if (loadingPlayer == null)
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if (loadingPlayer == null)
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return false;
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return false;
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loadingPlayer.OnLoadComplete += _ =>
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loadingPlayer.OnLoadComplete += _ =>
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{
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spectatorClient.SendFramesFromUser(streamingUser.Id, 10, gameplay_start);
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spectatorClient.SendFramesFromUser(streamingUser.Id, 10, gameplay_start);
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};
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return true;
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return true;
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});
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});
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@ -127,7 +126,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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loadSpectatingScreen();
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loadSpectatingScreen();
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AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
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AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectatorScreen);
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start();
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start();
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waitForPlayer();
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waitForPlayer();
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@ -255,7 +254,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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start(-1234);
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start(-1234);
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sendFrames();
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sendFrames();
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AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
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AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectatorScreen);
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}
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}
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[Test]
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[Test]
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@ -333,6 +332,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("send quit", () => spectatorClient.SendEndPlay(streamingUser.Id));
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AddStep("send quit", () => spectatorClient.SendEndPlay(streamingUser.Id));
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AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit);
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AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit);
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AddAssert("wait for player exit", () => Stack.CurrentScreen is SoloSpectatorScreen);
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start();
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start();
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sendFrames();
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sendFrames();
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waitForPlayer();
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waitForPlayer();
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@ -360,12 +361,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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private OsuFramedReplayInputHandler replayHandler =>
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private OsuFramedReplayInputHandler replayHandler =>
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(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
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(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
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private Player player => Stack.CurrentScreen as Player;
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private Player player => this.ChildrenOfType<Player>().Single();
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private double currentFrameStableTime
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private double currentFrameStableTime
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=> player.ChildrenOfType<FrameStabilityContainer>().First().CurrentTime;
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=> player.ChildrenOfType<FrameStabilityContainer>().First().CurrentTime;
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private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
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private void waitForPlayer() => AddUntilStep("wait for player", () => this.ChildrenOfType<Player>().SingleOrDefault()?.IsLoaded == true);
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private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.SendStartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.SendStartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
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@ -381,7 +382,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void loadSpectatingScreen()
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private void loadSpectatingScreen()
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{
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{
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AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
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AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectatorScreen(streamingUser)));
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AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
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AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Online.Spectator
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/// <summary>
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/// <summary>
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/// Whether the local user is playing.
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/// Whether the local user is playing.
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/// </summary>
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/// </summary>
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protected internal bool IsPlaying { get; private set; }
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private bool isPlaying { get; set; }
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/// <summary>
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/// <summary>
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/// Called whenever new frames arrive from the server.
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/// Called whenever new frames arrive from the server.
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@ -58,17 +58,17 @@ namespace osu.Game.Online.Spectator
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/// <summary>
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/// <summary>
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/// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session.
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/// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session.
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/// </summary>
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/// </summary>
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public virtual event Action<int, SpectatorState>? OnUserBeganPlaying;
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public event Action<int, SpectatorState>? OnUserBeganPlaying;
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/// <summary>
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/// <summary>
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/// Called whenever a user finishes a play session.
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/// Called whenever a user finishes a play session.
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/// </summary>
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/// </summary>
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public virtual event Action<int, SpectatorState>? OnUserFinishedPlaying;
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public event Action<int, SpectatorState>? OnUserFinishedPlaying;
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/// <summary>
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/// <summary>
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/// Called whenever a user-submitted score has been fully processed.
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/// Called whenever a user-submitted score has been fully processed.
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/// </summary>
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/// </summary>
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public virtual event Action<int, long>? OnUserScoreProcessed;
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public event Action<int, long>? OnUserScoreProcessed;
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/// <summary>
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/// <summary>
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/// A dictionary containing all users currently being watched, with the number of watching components for each user.
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/// A dictionary containing all users currently being watched, with the number of watching components for each user.
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@ -114,7 +114,7 @@ namespace osu.Game.Online.Spectator
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}
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}
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// re-send state in case it wasn't received
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// re-send state in case it wasn't received
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if (IsPlaying)
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if (isPlaying)
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// TODO: this is likely sent out of order after a reconnect scenario. needs further consideration.
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// TODO: this is likely sent out of order after a reconnect scenario. needs further consideration.
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BeginPlayingInternal(currentScoreToken, currentState);
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BeginPlayingInternal(currentScoreToken, currentState);
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}
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}
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@ -179,10 +179,10 @@ namespace osu.Game.Online.Spectator
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// This schedule is only here to match the one below in `EndPlaying`.
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// This schedule is only here to match the one below in `EndPlaying`.
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Schedule(() =>
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Schedule(() =>
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{
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{
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if (IsPlaying)
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if (isPlaying)
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throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
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throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
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IsPlaying = true;
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isPlaying = true;
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// transfer state at point of beginning play
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// transfer state at point of beginning play
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currentState.BeatmapID = score.ScoreInfo.BeatmapInfo!.OnlineID;
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currentState.BeatmapID = score.ScoreInfo.BeatmapInfo!.OnlineID;
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@ -202,7 +202,7 @@ namespace osu.Game.Online.Spectator
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public void HandleFrame(ReplayFrame frame) => Schedule(() =>
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public void HandleFrame(ReplayFrame frame) => Schedule(() =>
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{
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{
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if (!IsPlaying)
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if (!isPlaying)
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{
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{
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Logger.Log($"Frames arrived at {nameof(SpectatorClient)} outside of gameplay scope and will be ignored.");
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Logger.Log($"Frames arrived at {nameof(SpectatorClient)} outside of gameplay scope and will be ignored.");
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return;
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return;
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@ -224,7 +224,7 @@ namespace osu.Game.Online.Spectator
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// We probably need to find a better way to handle this...
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// We probably need to find a better way to handle this...
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Schedule(() =>
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Schedule(() =>
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{
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{
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if (!IsPlaying)
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if (!isPlaying)
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return;
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return;
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// Disposal can take some time, leading to EndPlaying potentially being called after a future play session.
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// Disposal can take some time, leading to EndPlaying potentially being called after a future play session.
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@ -235,7 +235,7 @@ namespace osu.Game.Online.Spectator
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if (pendingFrames.Count > 0)
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if (pendingFrames.Count > 0)
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purgePendingFrames();
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purgePendingFrames();
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IsPlaying = false;
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isPlaying = false;
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currentBeatmap = null;
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currentBeatmap = null;
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if (state.HasPassed)
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if (state.HasPassed)
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@ -212,7 +212,7 @@ namespace osu.Game.Overlays.Dashboard
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Text = "Spectate",
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Text = "Spectate",
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectator(User))),
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Action = () => performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User))),
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Enabled = { Value = User.Id != api.LocalUser.Value.Id }
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Enabled = { Value = User.Id != api.LocalUser.Value.Id }
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}
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}
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}
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}
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@ -228,7 +228,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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{
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}
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}
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protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
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protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() =>
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{
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{
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var playerArea = instances.Single(i => i.UserId == userId);
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var playerArea = instances.Single(i => i.UserId == userId);
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@ -242,9 +242,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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return;
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return;
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playerArea.LoadScore(spectatorGameplayState.Score);
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playerArea.LoadScore(spectatorGameplayState.Score);
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}
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});
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protected override void QuitGameplay(int userId)
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protected override void QuitGameplay(int userId) => Schedule(() =>
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{
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{
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RemoveUser(userId);
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RemoveUser(userId);
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@ -252,7 +252,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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instance.FadeColour(colours.Gray4, 400, Easing.OutQuint);
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instance.FadeColour(colours.Gray4, 400, Easing.OutQuint);
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syncManager.RemoveManagedClock(instance.SpectatorPlayerClock);
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syncManager.RemoveManagedClock(instance.SpectatorPlayerClock);
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}
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});
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public override bool OnBackButton()
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public override bool OnBackButton()
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{
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{
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@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Diagnostics;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -33,41 +30,40 @@ using osuTK;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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[Cached(typeof(IPreviewTrackOwner))]
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[Cached(typeof(IPreviewTrackOwner))]
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public partial class SoloSpectator : SpectatorScreen, IPreviewTrackOwner
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public partial class SoloSpectatorScreen : SpectatorScreen, IPreviewTrackOwner
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{
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{
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[NotNull]
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[Resolved]
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private readonly APIUser targetUser;
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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[Resolved]
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private IAPIProvider api { get; set; }
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private PreviewTrackManager previewTrackManager { get; set; } = null!;
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[Resolved]
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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private BeatmapManager beatmaps { get; set; } = null!;
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[Resolved]
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
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[Resolved]
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private BeatmapModelDownloader beatmapDownloader { get; set; }
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[Cached]
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private Container beatmapPanelContainer;
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private Container beatmapPanelContainer = null!;
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private RoundedButton watchButton;
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private RoundedButton watchButton = null!;
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private SettingsCheckbox automaticDownload;
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private SettingsCheckbox automaticDownload = null!;
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private readonly APIUser targetUser;
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/// <summary>
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/// <summary>
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/// The player's immediate online gameplay state.
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/// The player's immediate online gameplay state.
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/// This doesn't always reflect the gameplay state being watched.
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/// This doesn't always reflect the gameplay state being watched.
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/// </summary>
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/// </summary>
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private SpectatorGameplayState immediateSpectatorGameplayState;
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private SpectatorGameplayState? immediateSpectatorGameplayState;
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|
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private GetBeatmapSetRequest onlineBeatmapRequest;
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private GetBeatmapSetRequest? onlineBeatmapRequest;
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private APIBeatmapSet beatmapSet;
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private APIBeatmapSet? beatmapSet;
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|
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public SoloSpectator([NotNull] APIUser targetUser)
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public SoloSpectatorScreen(APIUser targetUser)
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: base(targetUser.Id)
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: base(targetUser.Id)
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{
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{
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this.targetUser = targetUser;
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this.targetUser = targetUser;
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@ -168,27 +164,33 @@ namespace osu.Game.Screens.Play
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automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload());
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automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload());
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}
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}
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|
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protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState)
|
protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) => Schedule(() =>
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{
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{
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clearDisplay();
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clearDisplay();
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showBeatmapPanel(spectatorState);
|
showBeatmapPanel(spectatorState);
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}
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});
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|
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protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
|
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => Schedule(() =>
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{
|
{
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immediateSpectatorGameplayState = spectatorGameplayState;
|
immediateSpectatorGameplayState = spectatorGameplayState;
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watchButton.Enabled.Value = true;
|
watchButton.Enabled.Value = true;
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|
|
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scheduleStart(spectatorGameplayState);
|
scheduleStart(spectatorGameplayState);
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}
|
});
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|
|
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protected override void QuitGameplay(int userId)
|
protected override void QuitGameplay(int userId)
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{
|
{
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scheduledStart?.Cancel();
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// Importantly, don't schedule this call, as a child screen may be present (and will cause the schedule to not be run as expected).
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immediateSpectatorGameplayState = null;
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this.MakeCurrent();
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watchButton.Enabled.Value = false;
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|
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clearDisplay();
|
Schedule(() =>
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|
{
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|
scheduledStart?.Cancel();
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|
immediateSpectatorGameplayState = null;
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|
watchButton.Enabled.Value = false;
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|
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|
clearDisplay();
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|
});
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}
|
}
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|
|
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private void clearDisplay()
|
private void clearDisplay()
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@ -199,10 +201,12 @@ namespace osu.Game.Screens.Play
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previewTrackManager.StopAnyPlaying(this);
|
previewTrackManager.StopAnyPlaying(this);
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}
|
}
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|
|
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private ScheduledDelegate scheduledStart;
|
private ScheduledDelegate? scheduledStart;
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|
|
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private void scheduleStart(SpectatorGameplayState spectatorGameplayState)
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private void scheduleStart(SpectatorGameplayState? spectatorGameplayState)
|
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{
|
{
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|
Debug.Assert(spectatorGameplayState != null);
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|
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// This function may be called multiple times in quick succession once the screen becomes current again.
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// This function may be called multiple times in quick succession once the screen becomes current again.
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scheduledStart?.Cancel();
|
scheduledStart?.Cancel();
|
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scheduledStart = Schedule(() =>
|
scheduledStart = Schedule(() =>
|
@ -1,13 +1,10 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
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|
|
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using System;
|
using System;
|
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using System.Collections.Generic;
|
using System.Collections.Generic;
|
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using System.Diagnostics;
|
using System.Diagnostics;
|
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using System.Linq;
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using System.Linq;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
@ -33,22 +30,27 @@ namespace osu.Game.Screens.Spectate
|
|||||||
private readonly List<int> users = new List<int>();
|
private readonly List<int> users = new List<int>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapManager beatmaps { get; set; }
|
private BeatmapManager beatmaps { get; set; } = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private RulesetStore rulesets { get; set; }
|
private RulesetStore rulesets { get; set; } = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private SpectatorClient spectatorClient { get; set; }
|
private SpectatorClient spectatorClient { get; set; } = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private UserLookupCache userLookupCache { get; set; }
|
private UserLookupCache userLookupCache { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private RealmAccess realm { get; set; } = null!;
|
||||||
|
|
||||||
private readonly IBindableDictionary<int, SpectatorState> userStates = new BindableDictionary<int, SpectatorState>();
|
private readonly IBindableDictionary<int, SpectatorState> userStates = new BindableDictionary<int, SpectatorState>();
|
||||||
|
|
||||||
private readonly Dictionary<int, APIUser> userMap = new Dictionary<int, APIUser>();
|
private readonly Dictionary<int, APIUser> userMap = new Dictionary<int, APIUser>();
|
||||||
private readonly Dictionary<int, SpectatorGameplayState> gameplayStates = new Dictionary<int, SpectatorGameplayState>();
|
private readonly Dictionary<int, SpectatorGameplayState> gameplayStates = new Dictionary<int, SpectatorGameplayState>();
|
||||||
|
|
||||||
|
private IDisposable? realmSubscription;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="SpectatorScreen"/>.
|
/// Creates a new <see cref="SpectatorScreen"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -58,11 +60,6 @@ namespace osu.Game.Screens.Spectate
|
|||||||
this.users.AddRange(users);
|
this.users.AddRange(users);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private RealmAccess realm { get; set; }
|
|
||||||
|
|
||||||
private IDisposable realmSubscription;
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -90,7 +87,7 @@ namespace osu.Game.Screens.Spectate
|
|||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> items, ChangeSet changes)
|
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> items, ChangeSet? changes)
|
||||||
{
|
{
|
||||||
if (changes?.InsertedIndices == null) return;
|
if (changes?.InsertedIndices == null) return;
|
||||||
|
|
||||||
@ -109,7 +106,7 @@ namespace osu.Game.Screens.Spectate
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onUserStatesChanged(object sender, NotifyDictionaryChangedEventArgs<int, SpectatorState> e)
|
private void onUserStatesChanged(object? sender, NotifyDictionaryChangedEventArgs<int, SpectatorState> e)
|
||||||
{
|
{
|
||||||
switch (e.Action)
|
switch (e.Action)
|
||||||
{
|
{
|
||||||
@ -132,7 +129,7 @@ namespace osu.Game.Screens.Spectate
|
|||||||
switch (newState.State)
|
switch (newState.State)
|
||||||
{
|
{
|
||||||
case SpectatedUserState.Playing:
|
case SpectatedUserState.Playing:
|
||||||
Schedule(() => OnNewPlayingUserState(userId, newState));
|
OnNewPlayingUserState(userId, newState);
|
||||||
startGameplay(userId);
|
startGameplay(userId);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -176,7 +173,7 @@ namespace osu.Game.Screens.Spectate
|
|||||||
var gameplayState = new SpectatorGameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap));
|
var gameplayState = new SpectatorGameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap));
|
||||||
|
|
||||||
gameplayStates[userId] = gameplayState;
|
gameplayStates[userId] = gameplayState;
|
||||||
Schedule(() => StartGameplay(userId, gameplayState));
|
StartGameplay(userId, gameplayState);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -199,25 +196,28 @@ namespace osu.Game.Screens.Spectate
|
|||||||
markReceivedAllFrames(userId);
|
markReceivedAllFrames(userId);
|
||||||
|
|
||||||
gameplayStates.Remove(userId);
|
gameplayStates.Remove(userId);
|
||||||
Schedule(() => QuitGameplay(userId));
|
QuitGameplay(userId);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when a spectated user's state has changed to a new state indicating the player is currently playing.
|
/// Invoked when a spectated user's state has changed to a new state indicating the player is currently playing.
|
||||||
|
/// Thread safety is not guaranteed – should be scheduled as required.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userId">The user whose state has changed.</param>
|
/// <param name="userId">The user whose state has changed.</param>
|
||||||
/// <param name="spectatorState">The new state.</param>
|
/// <param name="spectatorState">The new state.</param>
|
||||||
protected abstract void OnNewPlayingUserState(int userId, [NotNull] SpectatorState spectatorState);
|
protected abstract void OnNewPlayingUserState(int userId, SpectatorState spectatorState);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Starts gameplay for a user.
|
/// Starts gameplay for a user.
|
||||||
|
/// Thread safety is not guaranteed – should be scheduled as required.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userId">The user to start gameplay for.</param>
|
/// <param name="userId">The user to start gameplay for.</param>
|
||||||
/// <param name="spectatorGameplayState">The gameplay state.</param>
|
/// <param name="spectatorGameplayState">The gameplay state.</param>
|
||||||
protected abstract void StartGameplay(int userId, [NotNull] SpectatorGameplayState spectatorGameplayState);
|
protected abstract void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Quits gameplay for a user.
|
/// Quits gameplay for a user.
|
||||||
|
/// Thread safety is not guaranteed – should be scheduled as required.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="userId">The user to quit gameplay for.</param>
|
/// <param name="userId">The user to quit gameplay for.</param>
|
||||||
protected abstract void QuitGameplay(int userId);
|
protected abstract void QuitGameplay(int userId);
|
||||||
@ -243,7 +243,7 @@ namespace osu.Game.Screens.Spectate
|
|||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
if (spectatorClient != null)
|
if (spectatorClient.IsNotNull())
|
||||||
{
|
{
|
||||||
foreach ((int userId, var _) in userMap)
|
foreach ((int userId, var _) in userMap)
|
||||||
spectatorClient.StopWatchingUser(userId);
|
spectatorClient.StopWatchingUser(userId);
|
||||||
|
Loading…
Reference in New Issue
Block a user