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Update colour of spotlights playlist to match new specs
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parent
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commit
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Rooms;
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using osuTK.Graphics;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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@ -13,6 +15,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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public class RoomSpecialCategoryPill : OnlinePlayComposite
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{
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private SpriteText text;
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private PillContainer pill;
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[Resolved]
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private OsuColour colours { get; set; }
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public RoomSpecialCategoryPill()
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{
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@ -20,9 +26,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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InternalChild = new PillContainer
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InternalChild = pill = new PillContainer
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{
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Background =
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{
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@ -43,7 +49,21 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
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base.LoadComplete();
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Category.BindValueChanged(c => text.Text = c.NewValue.ToString(), true);
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Category.BindValueChanged(c =>
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{
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text.Text = c.NewValue.GetLocalisableDescription();
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switch (c.NewValue)
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{
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case RoomCategory.Spotlight:
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pill.Background.Colour = colours.Green2;
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break;
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case RoomCategory.FeaturedArtist:
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pill.Background.Colour = colours.Blue2;
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break;
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}
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}, true);
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}
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}
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}
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